Final finished scene and screenshots (see below and rest of thread for WIP shots):
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_04_10_2014_a.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_04_10_2014_c.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_27_09_2014_b.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_27_09_2014_c.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_27_09_2014_d.jpg]
Old first post:
Hey all!
Been messing around in Unreal for a bit now, just trying to get my head around everything and I've also been wanting to learn a lot more about blueprints too, so I decided to start yet another generic sci-fi scene! Yay! I don't think anyone's done sci-fi in Unreal yet, should be fairly unique.
Seriously though, I do want to try and separate this from other sci-fi scenes a bit, I'm not entirely sure how just yet. I'm going for a kind of retro look, with the fake wooden panelling. Gonna try and come up with some sort of background story to kinda embed it in some kind of universe a bit more. Thinking of doing something a little System Shock 2, an abandoned space station and you have to figure out what happened. But the entire point of this scene is to just let me explore Unreal a little more, get used to the rendering, and learn a lot more about blueprints. I want this to be really interactive.
Here's a few blockout shots of where it's at. I've been working on a door and light sequence, so that when you open the door, the lights flick on one by one. Hoping to add some audio in too to sell the effect! At the moment the scene is quite small; just the one bunk room, so that I don't get too burnt out in the blockout phase. I may extend this scene a little further afterwards. Also, I'm thinking of changing out the desk area for a kitchen area to prepare food.
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/HighresScreenshot00001.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/HighresScreenshot00000.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/HighresScreenshot00002.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Unreal/SS2/Screens/screen_01.jpg]
With this scene I want to achieve the following:
-Keep everything on the grid so it is easy to swap out sections for alternatives. We did this a lot on Alien Isolation and it worked really well.
-Learn Unreal blueprint scripting! A few examples being having lights turn on when the door opens and turn off again when the player leaves the room, having the TV interactable and have it dynamically light the scene, and also maybe be able to open the window shutter and allow the sunlight in. Nothing particularly mindblowing, but just a bit interactivity which I haven't really done in anything I've worked on before.
-Experiment with audio
-Learn more about Unreal's rendering.
Cheers guys, please give any crits you can. It's all still very blockout so I'm willing to change anything!