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[CS:GO] de_<unnamed> (WIP)

  • cr0coDiL
  • July 17, 2014 at 10:19 PM
  • cr0coDiL
    • July 17, 2014 at 10:19 PM
    • #1

    Hello guys, after completion of my last project de_Mundian, i started on next. But now i look more on gameplay and too better details, theme.
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Map overview:

    • In midlle i little inspired by de_Cache because i made "middle entrance" to bombsite B. On map are 3 main chokepoints. One is squeky door on bombsite B, middle and Double doors room with walbangle walls inside. I can´t say more becuase this image don´t have any timing information so maybe later. My friends helped me a lot so i can today say: "Layout is finished but still open to any changes"


    • For theme i select Inferno <3 and Cobblestone i.e. fortified village. I look on google and i find some images but i want make church in middle. I looked on google and i find "Villages with fortified churches in Transylvania". In my visions it will be village with parts of old fortification and with church in middle. Today i found nice image of fortification that i use in my project:

    [Blocked Image: http://romaniatourism.com/images/castles-fortresses/viscri-fortified-church.jpg]

    • Yesterday i maked first detailing things and today too: And this is the my result:

    >You are looking now on CT Spawn. I was inspired by this image:
     [Blocked Image: http://www.visit-transylvania.co.uk/romania-travel-transylvania/halloween/Sighisoara.jpg]


    And why i posted it here ? I want to present you this map, and too i´m searching for some suggestions/ideas from you . Thanks or all your posts.

  • NoahHasAnIDE
    • July 18, 2014 at 2:38 AM
    • #2

    Looks very nice. Hope to see this completed, and I highly recommend playtesting it on the MapCore server (if that's still around) before doing a lot of detailing, as it's easier to make adjustments (such as layout changes and cover placement) with simple dev textures than with a lot of props and small brushes.

  • cr0coDiL
    • July 23, 2014 at 10:31 AM
    • #3

    Hello again. Today i want to show my changes and updates on my map.

    So:

    Quote

    NoahHasAnIDE, on 18 Jul 2014 - 03:38 AM, said:

    Looks very nice. Hope to see this completed, and I highly recommend playtesting it on the MapCore server (if that's still around) before doing a lot of detailing, as it's easier to make adjustments (such as layout changes and cover placement) with simple dev textures than with a lot of props and small brushes.


    • Thanks for feedback. About playtesting, i played match with friends. And I explore about strong CT sided orientation. Main factor for this is plant B which was notruhuble and impregnable. So next day i changed bombsite B: You can see changes here>


    I will playtest this version in some days so i be able to decide what must be changed.


    • Next are changes on Bombsite A too. I added "Mirage" railing. And too i move one corridor straight too Bombiste A. So Ts are now no entering only from small gap in double doors.




    • Detailing stage changed too. On CT spawn i added Underpass for CTs "storyline car" ,small house and I made first part of my villages fortifiing.


  • NoahHasAnIDE
    • July 23, 2014 at 3:18 PM
    • #4

    Looks really nice. Making a map CT sided isn't bad, just look at nuke, and it's praised as being competitively viable. Now that is for several reasons I need not get into, but regardless, I can't wait to play this map after it's release!

  • El_Exodus
    • July 23, 2014 at 3:45 PM
    • #5

    I'm impressed how you're able to do this level of detail at such an early stage of the map. Detailing is the part which knocks me down everytime i start Hammer. :/

  • NoahHasAnIDE
    • July 23, 2014 at 3:51 PM
    • #6
    Quote from El_Exodus

    I'm impressed how you're able to do this level of detail at such an early stage of the map. Detailing is the part which knocks me down everytime i start Hammer. :/

    Maybe he's a clone of FMPONE.

  • cr0coDiL
    • July 23, 2014 at 5:30 PM
    • #7
    Quote from NoahHasAnIDE

    Looks really nice. Making a map CT sided isn't bad, just look at nuke, and it's praised as being competitively viable. Now that is for several reasons I need not get into, but regardless, I can't wait to play this map after it's release!

    Thanks . Yes Nuke is but in my opinion that was very very CT sided


    Quote from El_Exodus

    I'm impressed how you're able to do this level of detail at such an early stage of the map. Detailing is the part which knocks me down everytime i start Hammer. :/

    Thanks too . I can´t say about me that i am clone of FMPONE because are X of better map makers. But i play it like game. I few times walked around de_Inferno and i noticed by architecture. Too i am using images. They can everytime inspire me. It should be patient . Look at filmmakers. Some effects need stop motion (frame by frame) edit. And someone do it and he is happy at it ...

  • Spherix
    • July 24, 2014 at 11:36 AM
    • #8

    You're 15 years old and rockin this stuff . Keep it up!

  • NoahHasAnIDE
    • July 24, 2014 at 1:29 PM
    • #9
    Quote from Spherix

    You're 15 years old and rockin this stuff . Keep it up!

    Only a year older than me and he's miles better than me. Obv a genius.

  • Spherix
    • July 24, 2014 at 3:00 PM
    • #10
    Quote from NoahHasAnIDE

    Only a year older than me and he's miles better than me. Obv a genius.


    Your profile says you are 13

  • NoahHasAnIDE
    • July 24, 2014 at 3:33 PM
    • #11
    Quote from Spherix

    Only a year older than me and he's miles better than me. Obv a genius.


    Your profile says you are 13

    Generous rounding.

  • cr0coDiL
    • July 25, 2014 at 7:21 PM
    • #12

    Hi guys again . Tomorrow I'm going on holiday so I'll be taking a break from hammer exactly 9 days. And now i want to show you how my work moved after last post.


    • I builded first fortifying walls. I have small "dilemma" because i want make realistic looking castle walls which don´t break my gameplay layout. So I try something and after few repairs i maked this. I like it. And you ?:


    Nothing special more for today. So post your ideas or suggestions what i can make better . And thanks for all last posts.

  • ashton93
    • July 25, 2014 at 7:34 PM
    • #13

    The castle part of the map looks really great so far, I especially like those firing-positions on the castle walls


    I cant really find anything I would change at the moment, perhaps experiment a little bit with the top wooden part of the towers? I'd experiment with the width and height, even see if it looks better without them and instead make those stone trims go all the way up to the top. If you decide to do that I'd suggest narrowing the size of the roofs too though

  • KERQ
    • July 29, 2014 at 1:27 PM
    • #14

    Wish I knew how to detail a map like you! Really nice work so far

  • cr0coDiL
    • August 15, 2014 at 12:09 PM
    • #15

    Hi again after litlle long time.


    Quote from ashton93

    The castle part of the map looks really great so far, I especially like those firing-positions on the castle walls


    I cant really find anything I would change at the moment, perhaps experiment a little bit with the top wooden part of the towers? I'd experiment with the width and height, even see if it looks better without them and instead make those stone trims go all the way up to the top. If you decide to do that I'd suggest narrowing the size of the roofs too though

    Yep, i saw on image that those wooden parts has interior parts. So yes i will maybe remake towers in future .


    Quote from KERQ

    Wish I knew how to detail a map like you! Really nice work so far

    Thanks


    After the holiday, I had a minor break because I had a smaller "block" . So after week I am back. And this are my creations !


    • I maked small house with yard and with "wheel swing"


    • In other corner i maked too house but now stylized to Inferno plant B house.


    • I finally maked "castle gate"


    • Too i started some small work on back parts of caslte of fortyfing

  • tomm
    • August 15, 2014 at 12:46 PM
    • #16

    not a big fan of the inferno theme, but if you make some elements of your map stand out, for example that fortifying wall.. I can see that being really cool.


    I'm always afraid to start detailing my map till the layout doesn't suck.. so be careful not to get too carried away


    I wonder how it plays, it already looks so good. I'd suggest a playtest if you haven't done so already.

  • blackdog
    • August 21, 2014 at 5:25 PM
    • #17

    Can I like the whole topic?

    I really like how the detailing is coming up; contrary to tomm I really like the setting/style… probably it's very dear to me being quite Italian-ish.

    Keep it up!

  • cr0coDiL
    • September 10, 2014 at 9:13 PM
    • #18

    I am back ! My last post is from 15th August. And today i want to show you new progress on my map . So let´s start.


    • I can say i continues mainly on detailing stage of map. I maked there "Z" way so i chosen house underpass. For house i selected German cllasic house theme because i like this style. I don´t want stereotype. So i try to make some differents between houses.


    • My work moved finally to Bombsite A. For this site i select small market.


    • As you can see ... on Bombsite A i maked balcony zone. For this i from beggining selected "Apartments" option.

    • Bigggest challenge for me is middle. I don´t finish it yet. But soon. Middle is church (my inspiration is Coltishall Church).

    -window texture isn´t my own. I found it on GB and it´s great.



    • Too there is small changes on Bombsite B...

    Last changes>


    And now>


    • More...


    But... i feel some "details" need something more. Can you help me ? Thank you in advance for posts.

    P.S. Sorry for bad english...

  • El_Exodus
    • September 11, 2014 at 3:47 AM
    • #19

    i think you're really talented keep on the good work. i don't want to give any feedback regarding layout, as long as i didn't playtested it.

  • esspho
    • September 11, 2014 at 8:58 AM
    • #20

    Looks good.

    A classic german framework would propably look a little more like this:

    [Blocked Image: http://i.imgur.com/nG4xzgL.png]


    Are you using any custom assets?

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