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  4. Non-Professional Recruitment

Fortress Forever : A TF Mod for Source : Recruiting

  • Defrag
  • January 22, 2005 at 2:23 AM
  • Defrag
    • January 22, 2005 at 2:23 AM
    • #1

    *Updated 31/01/05*

    Firstly, I'll list what we're looking for to save you reading and then finding out we're not recruiting level designers / coders etc:

    We're recruiting the following:

    Texture Artist

    Model Animator

    Character Model Skinner

    Secondly, the URL: [email protected] with the following subject:

    FF (Job position here)

    It is imperative that you include sample work in the form of attached files or URLs. (Please note: If sample work is not provided, we will NOT consider the application.)

    In some areas, we may well ask applicants to submit a piece of work created to our specification as a test for suitability. All sample work submitted remains the property of the submitee and will not be used for any purposes other than application judgement.

    The inbox is busy, but we'll respond as quickly as reasonably possible, so please be patient. Keep in mind that no one is paid for working on Fortress Forever and that it will be a significant investment of your time. It will be enjoyable, though. Our group knows one-another well and new additions soon fit in. We look forward to hearing from you!

  • InsaneSingingBlender
    • January 22, 2005 at 2:30 AM
    • #2

    so your competing with team fortress 2?

  • Defrag
    • January 22, 2005 at 2:41 AM
    • #3

    TF2 and TFC are not the same game. TF2 is a total overhaul of TF with different classes / objectives / weapons which has been in the works for over five years at Valve.

    Fortress Forever is simply a TF mod in the vein of QWTF/Q3F/UnF/TFC but with added bells and whistles plus a whole lot more. Think of it as an independent version of TFC on source.

    The following will be added to the site's FAQ as soon as possible:

    Q: Is this MOD anything to do with TF2?

    A: No. TF2 is an entirely seperate game in the making from Valve. Fortress Forever is simply a continuation of Team Fortress Classic and other traditional TF mods. (Note the latter URL shows the name as "TF1.5", but this was just a meaningless rebranding of the TFC name. It later regained its original name of "Team Fortress Classic".)

  • Phlek
    • January 22, 2005 at 2:59 AM
    • #4

    I've been keeping tabs on this mod, looks great so far. I myself used to be a HUGE TFC fan. I'm really looking forward to this and I hope you find some good talent to add to what you already have. Good luck.

  • mike-0
    • January 22, 2005 at 3:06 AM
    • #5

    Yea, it looks great. Now, i wasnt a big TFC fan, but i played it when i got pissed off in DOD or whatever. Maybe ill apply for a mapping job sometime

  • Defrag
    • January 22, 2005 at 3:27 AM
    • #6

    We will probably be adding more mappers once we are further into development Right now we feel it's best to keep the team as uncluttered as possible.

  • hamst3r
    • January 22, 2005 at 3:36 AM
    • #7

    I have a question.....

    Quote

    Please tell me you didn't let Defrag make ff_well. Please?

    Whats ff_well?

  • Defrag
    • January 22, 2005 at 4:14 AM
    • #8

    It's "Well" (qwtf name: well6) from TFC. All FF maps will be prefixed with "ff" to stop confusion.

  • hamst3r
    • January 22, 2005 at 4:35 AM
    • #9

    i see, yea u liked that map. btw: the mod looks like it could turn out to be sumthin special.

  • Defrag
    • January 25, 2005 at 9:41 AM
    • #10

    Apologies if anyone had problems accessing the site over the last day or two, the hosts were upgrading the server and there was some downtime. Everything should be hunky-dory now (or near enough).

  • Taylor Swift
    • January 25, 2005 at 10:13 AM
    • #11

    Do you know what? this is awsome.

  • Defrag
    • January 31, 2005 at 2:35 PM
    • #12

    We've now filled a few positions but are still looking for a few more people. I've updated the post to reflect the changes (this is the last time I'll top this, apologies if it pisses anyone off ). There's also a lot more media up and more will follow as we've now got a full time concept artist (took long enough, but I'm glad we waited and got the right fellow for the job). I'm sure we'll have some pencil concept sketches up soon.

  • zpanzer
    • January 31, 2005 at 3:00 PM
    • #13

    im not the best mapper(there many other in here that can kickass) but if you ever need and mapper tell me

  • Algor
    • January 31, 2005 at 3:10 PM
    • #14

    Mod looks awesome indeed.

  • madcow
    • January 31, 2005 at 9:39 PM
    • #15

    wow this looks awesome

    i hope it plays as well as the original tfc does :D

  • Jeremy
    • January 31, 2005 at 9:57 PM
    • #16

    keep this goin I loved TFC

  • valk
    • March 29, 2005 at 3:48 AM
    • #17

    The site has just been updated with some more media:

    [Blocked Image: http://www.fortress-forever.com/media/thumbs/ff_crossover_5.jpg]  [Blocked Image: http://www.fortress-forever.com/media/thumbs/ff_crossover_6.jpg]

    [Blocked Image: http://www.fortress-forever.com/media/thumbs/ff_crossover_7.jpg] [Blocked Image: http://www.fortress-forever.com/media/thumbs/ff_crossover_8.jpg]

    [Blocked Image: http://www.fortress-forever.com/media/thumbs/napalm_render.jpg]

    [Blocked Image: http://www.fortress-forever.com/media/thumbs/ff_hunted_1.jpg] [Blocked Image: http://www.fortress-forever.com/media/thumbs/ff_hunted_2.jpg]

    They are still recruiting for this mod btw ~ if you can assist in the texturing department (and others) go back to the first post by Defrag and apply

  • Wedge Antilles
    • March 29, 2005 at 6:52 AM
    • #18

    I love TF, and FF looks pretty a solid !

    The Crossover map is looking awesome.

  • InsaneSingingBlender
    • March 29, 2005 at 7:10 AM
    • #19

    looks good! this is one of the more promising mods out there

  • von*ferret
    • March 29, 2005 at 7:10 AM
    • #20

    can't wait. yOu guys have some quite talented people under your belts.

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