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SAMPA // A near-future sci-fi city in Unreal 4

  • Minos
  • June 20, 2014 at 9:17 PM
  • PogoP
    • August 4, 2014 at 9:30 AM
    • #41

    That looks great man, it's really coming along. The darker road looks cool. Maybe experiment with getting some decals on it at some point, some road markings etc.


    Lovely stuff man!

  • -HP-
    • August 4, 2014 at 6:40 PM
    • #42

    YES! Love the first shit, love how you're doing some lighting and atmospherics ahead of time, those really help selling the scene.


    Gotta love those parallax windows man, you have to do a flythrough video when you're done.

  • cashed
    • August 5, 2014 at 3:18 AM
    • #43

    hot damn that emissive is sexy

  • Mazy
    • August 5, 2014 at 7:33 AM
    • #44

    Absolutely gorgeous Minos~~~fpfp


    I guess this goes a bit under the store front stuff as well, but getting some more building signs ala the Mapcore one in as well could make it pop even more. Oh and plants/tree? I guess that lone bush that's just sitting there is a test of some sort?

  • Jord
    • August 5, 2014 at 8:46 AM
    • #45

    Loving this so much. Reminds me a bit of Remember Me's style and that had some stunning art.


    When you're finished or whenever you get the time I'd love to see a break down of your modular parts if you don't mind? It's something I'm trying to improve on and I was attempting to make a city scene a while ago but as you found I struggled with the creeping scope of the sheer scale of a city

  • Insane
    • August 5, 2014 at 3:42 PM
    • #46

    YUP

  • Minos
    • August 5, 2014 at 6:31 PM
    • #47
    Quote from Mazy

    Absolutely gorgeous Minos~~~fpfp


    I guess this goes a bit under the store front stuff as well, but getting some more building signs ala the Mapcore one in as well could make it pop even more. Oh and plants/tree? I guess that lone bush that's just sitting there is a test of some sort?


    haha yeah that bush was just a test. I really want to get some foliage in there but the stock foliage models look pretty bad... might just buy a pack online and tweak the textures


    Quote from Jord

    Loving this so much. Reminds me a bit of Remember Me's style and that had some stunning art.


    When you're finished or whenever you get the time I'd love to see a break down of your modular parts if you don't mind? It's something I'm trying to improve on and I was attempting to make a city scene a while ago but as you found I struggled with the creeping scope of the sheer scale of a city


    Sure I can post some breakdowns later. The way I'm making this is very organic though, I'm using modular pieces where they make sense (like for balconies and stuff) but I'd say that more than a third of the buildings are made of one big piece each.

  • AyzOn
    • August 5, 2014 at 8:02 PM
    • #48

    You could use a tree generator to create the foliage. Tree(D) for example.

    Found this old Mapcore thread of it.

    The site is currently down as it seems. http://www.frecle.net


    And yea, I would also like to see a breakdown afterwards.

  • Minos
    • August 18, 2014 at 6:53 PM
    • #49

    New udpate! I'm planning to finish the scene by the next Sunday so this will probably be the last update before the final one. If you got any feedback please let me know I took some time to learn the new dDo this weekend and redid most of my materials. The difference is night and day, I can't see myself working on PBR stuff without dDo anymore Also got some trees in there, they are not the best but they should do the job for now (still gonna tweak the colors a bit tho). Again, keep in mind that there's a lot of placeholder stuff in there. [Blocked Image: http://thiagoklafke.com/futuresampa/wip01/sampa_wip13.jpg][Blocked Image: http://thiagoklafke.com/futuresampa/wip01/sampa_wip14.jpg][Blocked Image: http://thiagoklafke.com/futuresampa/wip01/sampa_wip15.jpg][Blocked Image: http://thiagoklafke.com/futuresampa/wip01/sampa_wip16.jpg]

  • 2d-chris
    • August 18, 2014 at 8:01 PM
    • #50

    make hologram trees ;D

  • FMPONE
    • August 18, 2014 at 8:13 PM
    • #51

    Aww Shucky Ducky thats nice. I'd really insist on using fewer colors or at the very least making sure they don't clash as much, but I guess that's raining on the parade a bit

  • PogoP
    • August 18, 2014 at 8:14 PM
    • #52

    I think it needs something to tie it all together now, in terms of atmospherics. It looks cool but kinda flat. Maybe some rain etc? Might be cool

  • Minos
    • August 18, 2014 at 8:40 PM
    • #53
    Quote from PogoP

    I think it needs something to tie it all together now, in terms of atmospherics. It looks cool but kinda flat. Maybe some rain etc? Might be cool


    Definitely! My plan right now is to do an fx pass and add atmospheric "smoke" and shit like that. Might even experiment with light rain too if I get time Btw if anyone knows how to do a "wet material" with masks and stuff please let me know!


    FMPONE: Agreed with the colors! I did a test where the lamp posts lights were a desaturated blue and it works pretty fine. I still wanna keep different hues here and there, I don't want this to look too "art directed" cause that's not how cities look

  • El_Exodus
    • August 18, 2014 at 8:53 PM
    • #54

    Looks pretty good so far. As already mentioned, i just miss some atmospheric stuff like a wet street reflecting lights and dust/smoke out of manhole covers.


    Somehow like here:


    [Blocked Image: http://www.visualphotos.com/photo/2x4502062/wet_city_street_at_night_times_square_new_york_city_new_york_usa_600-02637818.jpg][Blocked Image: http://farm4.static.flickr.com/3258/2911274639_6619b6dd0d_m.jpg]

  • Minos
    • August 18, 2014 at 9:40 PM
    • #55

    Great ref! I'll explore that this week. Wonder if I can use layered materials for that, still haven't read much about it, not sure exactly how it works

  • Pampers
    • August 18, 2014 at 10:51 PM
    • #56

    Gets better for each update, needs some more undergrowth futureistic space trash, something to fill the streets with


    hologram trash

  • Mazy
    • August 18, 2014 at 11:18 PM
    • #57

    This is all very nice Minos but where's the Hurg store?

  • Algor
    • August 18, 2014 at 11:52 PM
    • #58

    I'm sure you are focusing on the environment more and I think it looks great, but it also feels incomplete without suggesting people live there. Have you thought about cheaply simulating this like many architecture drawings/renderings so where they place very rough humans / vehicles around? They are often done in a way that don't distract you from the main environment, like a solid color black or white, or simple shapes;

    [Blocked Image: http://www.drawgateinc.com/Images/Architectural-Renderings/Renderings/Artistic-Style/800/Architectural-Rendering-Art1.jpg]

  • Minos
    • August 19, 2014 at 12:43 AM
    • #59
    Quote from Algor

    I'm sure you are focusing on the environment more and I think it looks great, but it also feels incomplete without suggesting people live there. Have you thought about cheaply simulating this like many architecture drawings/renderings so where they place very rough humans / vehicles around? They are often done in a way that don't distract you from the main environment, like a solid color black or white, or simple shapes;

    [Blocked Image: http://www.drawgateinc.com/Images/Architectural-Renderings/Renderings/Artistic-Style/800/Architectural-Rendering-Art1.jpg]


    Agreed, I'd love to see this populated with AI people that's something that's completely out of my reach for this project I'm thinking of releasing a playable demo later on so maybe I could add some if there's a free package somewhere or someone willing to donate some characters.

  • KoKo5oVaR
    • August 19, 2014 at 1:03 AM
    • #60

    wow that's awesome minos ! Such great progress, this will looks amazing once well finished ! The only thing i can nitpick is the pine tree looking a bit out of context ( it looks more fit for a forest than on a street ) however the fluffy ones are really great ! Please more fluffyness i think it works great with all the straight architectural lines

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