Fooling around with an idea for a good blocks map hehe. Going to be a mix of brush and models.
[Blocked Image: http://i.imgur.com/S9HJult.jpg]
[Blocked Image: http://i.imgur.com/TBfr4Nt.jpg]
Fooling around with an idea for a good blocks map hehe. Going to be a mix of brush and models.
[Blocked Image: http://i.imgur.com/S9HJult.jpg]
[Blocked Image: http://i.imgur.com/TBfr4Nt.jpg]
That looks really inventive - are those lego bricks models or brushwork? Looking great though, can't wait to see the finished result!
they are models
cool idea!!
fuck yeah, lego
You should add trigger_hurt on the legoblocks to make it more realistic.
Neat! Are you colouring the models with tint or separate skins?
Haven't tried the tint yet, but I don't know if source lets you with a diffuse. Right now I have 2 models with skingroups on them.
spence I'll fool around with that soon
Runs okay on my machine so far
[Blocked Image: http://i.imgur.com/8pwHJwN.jpg]
Really sweet colors and idea! It reminds me of a map I was working on two years ago.
[Blocked Image: http://cloud-4.steampowered.com/ugc/541804448598213340/8C3095F2C78FC520F741048DA1E9D4B41B954AA7/]
Quote from EvertHaha cool stuff
Where can I find info about this masking? I guess somewhere on the wiki, but I couldn't find it.
There is a little information here: https://developer.valvesoftware.com/wiki/$blendtintbybasealpha
I think the best practical example however is the L4D2 vehicle sheet. The tint has a multiplicative effect so the diffuse has to be appropriate for this or else things start to look weird.
Cool stuff cashed! I think it would be much easier on the eyes if the skybox was a rats-style environment (like, the pile of bricks is made smaller and placed on the floor of a room). It's a tad colourful atm.
How does wallbanging work when the blocks are models? Maybe it would be worthwhile to create invisible brushes where the blocks are and have the blocks without collisions to get accurate wallbanging?
I hope you're going to make the ramps out of this sort of brick:
[Blocked Image: http://acimg.auctivacommerce.com/imgdata/0/1/9/3/9/7/webimg/5097898.jpg]
Quote from text_fishI hope you're going to make the ramps out of this sort of brick:
[Blocked Image: http://acimg.auctivacommerce.com/imgdata/0/1/9/3/9/7/webimg/5097898.jpg]
rofl. DO ITTTTt
Quote from PuddyCool stuff cashed! I think it would be much easier on the eyes if the skybox was a rats-style environment (like, the pile of bricks is made smaller and placed on the floor of a room). It's a tad colourful atm.
How does wallbanging work when the blocks are models? Maybe it would be worthwhile to create invisible brushes where the blocks are and have the blocks without collisions to get accurate wallbanging?
Agreed about the castle for sure
everything is awseome!
Quote from text_fishI hope you're going to make the ramps out of this sort of brick:
[Blocked Image: http://acimg.auctivacommerce.com/imgdata/0/1/9/3/9/7/webimg/5097898.jpg]
Definitely, try building the actual level with basic lego bricks and then model the assets like that.
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