1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

What I'm Working On

  • FMPONE
  • June 5, 2014 at 12:49 PM
  • Minos
    • August 31, 2017 at 10:51 PM
    • #401

    Brutal work, looks amazing :D

  • Vilham
    • August 31, 2017 at 11:03 PM
    • #402

    Honestly, looks very noisy and overly detailed at player level.

    Can't comment on the layout as I haven't played it, but material wise, it looks noisy. Guess it depends on the team skins you pick.

  • RA7
    • August 31, 2017 at 11:21 PM
    • #403

    /pimped under WIP :)

  • FMPONE
    • September 1, 2017 at 12:11 AM
    • #404

    Thank you for all the feedback! Love ❤️

  • Viter
    • September 1, 2017 at 8:01 AM
    • #405

    It looks amazing, i know you don't like deadlines or set times. But how soon can we get a public beta? :D

  • FMPONE
    • September 1, 2017 at 8:17 AM
    • #406
    Quote from Viter

    16 minutes ago, Viter said: It looks amazing, i know you don't like deadlines or set times. But how soon can we get a public beta? :D

    Late 2017/Early 2018 :D

  • Rump3L
    • September 1, 2017 at 9:48 AM
    • #407

    Love it! Clearly an eyegasm right there.

    Definetly looking forward to public beta :)

  • TehWakko
    • September 2, 2017 at 8:38 AM
    • #408

    This is a masterpiece, definitely your greatest work yet

  • TehWakko
    • September 2, 2017 at 9:27 AM
    • #409

    Look closer at picture #8...

    H U R G

    THEY'RE BACK!

  • RaVaGe
    • September 2, 2017 at 9:34 AM
    • #410

    Don't know why but it feels like the map doesn't looks as cold as it should, maybe it's because the sky is too bright, idk, but i'm pretty sure you could make it looks even more terrific if it felt colder.

    Quote from TehWakko

    7 minutes ago, TehWakko said: Look closer at picture #8...

    H U R G

    THEY'RE BACK!

    He never left, HURG is stronger than ever ;)

  • leplubodeslapin
    • September 2, 2017 at 11:30 AM
    • #411
    Quote from RaVaGe

    1 hour ago, RaVaGe said: Don't know why but it feels like the map doesn't looks as cold as it should, maybe it's because the sky is too bright, idk, but i'm pretty sure you could make it looks even more terrific if it felt colder.

    He never left, HURG is stronger than ever ;)

    I guess the sky isn't finished yet, because currently it's just an homogeneous blue. It should be whiter on the horizon.

    Instead of this :

    Something a bit like this :

    [Blocked Image: http://i.imgur.com/3lCGFlt.jpg]

    Plus some more fog could help but i doubt fmpone will consider it, players are strongly against it usualy.

  • FMPONE
    • September 2, 2017 at 12:36 PM
    • #412

    Most people asked for the sky to be darker, so that's what I'll do

  • Rad
    • September 2, 2017 at 1:48 PM
    • #413

    @FMPONE Since you are good with Face IT you should try to talk with them and ask them if they can add it to their map pool when you release it.

  • RaVaGe
    • September 2, 2017 at 6:17 PM
    • #414

    [Blocked Image: https://gry0va.bn1301.livefilestore.com/y4mfc__EWKOUPwT6PJKFsIV2MB9Doewsb6hlpt8ceCpVCVilOhkPagOepGaW4o77kcrM8ENyc5rqwKRDcRgYEIVygGtDxyn4hJlJjcnav2C4O7B_MLQ48jLYvo746Naf7F8cE_oMuSewdLKJII6kQdLggVP-EnNO2ZPQWOvDQeLme3WoYyJXWhgofooF2APLJ7ifWyLeEQw3_EUUow2vzO0Qg/4.thumb.jpg.398afaf2fd072905c394a75376e5cbd0.jpg?psid=1]

    [Blocked Image: https://f7y0va.bn1301.livefilestore.com/y4mZjkOUm98kpv17lPbVqDx0c6ZYlq-lZlhBZ7miR_gw09VS2J5pEbEteDSLlX9e8E_mrm5E-95LoLdR1NbMGNE6kl4SOgF1nwfsoh_NHySWXgCWGxz4p6KSriBEKQTvkxs8-v0JHRp6BDXmtcVcM4lNwu5zDGqb9dE76oofThJLZR38gw2sI5jRsqwtmYRCyfwnfttddw6ckHVEY9wDXp1DQ/9.thumb.jpg.145ab465e010d2fdea6edf74384df930-2.jpg?psid=1]


    Was thinking more about something like that.

  • TehWakko
    • September 2, 2017 at 6:26 PM
    • #415
    Quote from FMPONE

    5 hours ago, FMPONE said: Most people asked for the sky to be darker, so that's what I'll do

    Agreed, I think the darker sky you have now provides the contrast you need to make everything look very nice. It also makes the northern lights look even better

  • Radu
    • September 2, 2017 at 6:26 PM
    • #416
    Quote from RaVaGe

    11 minutes ago, RaVaGe said: [i[Blocked Image: https://gry0va.bn1301.livefilestore.com/y4mfc__EWKOUPwT6PJKFsIV2MB9Doewsb6hlpt8ceCpVCVilOhkPagOepGaW4o77kcrM8ENyc5rqwKRDcRgYEIVygGtDxyn4hJlJjcnav2C4O7B_MLQ48jLYvo746Naf7F8cE_oMuSewdLKJII6kQdLggVP-EnNO2ZPQWOvDQeLme3WoYyJXWhgofooF2APLJ7ifWyLeEQw3_EUUow2vzO0Qg/4.thumb.jpg.398afaf2fd072905c394a75376e5cbd0.jpg?psid=1]

    [Blocked Image: https://f7y0va.bn1301.livefilestore.com/y4mZjkOUm98kpv17lPbVqDx0c6ZYlq-lZlhBZ7miR_gw09VS2J5pEbEteDSLlX9e8E_mrm5E-95LoLdR1NbMGNE6kl4SOgF1nwfsoh_NHySWXgCWGxz4p6KSriBEKQTvkxs8-v0JHRp6BDXmtcVcM4lNwu5zDGqb9dE76oofThJLZR38gw2sI5jRsqwtmYRCyfwnfttddw6ckHVEY9wDXp1DQ/9.thumb.jpg.145ab465e010d2fdea6edf74384df930-2.jpg?psid=1]


    Was thinking more about something like that.

    That would actually be a massive visual improvement! Though, it would be best if the interior retained the original green hue.

  • RaVaGe
    • September 2, 2017 at 8:15 PM
    • #417
    Quote from Radu

    1 hour ago, Radu said: That would actually be a massive visual improvement! Though, it would be best if the interior retained the original green hue.

    Sorry, but i'm part of the team #blorange

  • FMPONE
    • September 2, 2017 at 11:35 PM
    • #418
    Quote from Ringel

    6 hours ago, Ringel said: This looks amazing! Really fascinating! :)


    How do you made those rocks, mountains and the icewall beside the submarine? Are they all models or displacements?

    Models :)

    Also, the idea would be that the sky will be darker than it is now, not that it's dark already.

  • El_Exodus
    • September 2, 2017 at 11:54 PM
    • #419

    The thing I'm actually most amazed of, is the ice cave texture. How did you achieve that? It looks like it's kind of translucent. It'd be interesting to see some material/texture magic of it.

  • FMPONE
    • September 3, 2017 at 2:18 AM
    • #420
    Quote from El_Exodus

    2 hours ago, El_Exodus said: The thing I'm actually most amazed of, is the ice cave texture. How did you achieve that? It looks like it's kind of translucent. It'd be interesting to see some material/texture magic of it.

    That's nice thank you! It's nothing fancy, just careful observation of real ice caves, normals, cubemap, alpha. The sculpting and shapes being accurate is probably the big thing.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™