DonkeyStrike:Source confirmed.
What I'm Working On
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I think the left hand site is a little too open for a retake/defuse
[Blocked Image: http://i.imgur.com/STjf0Tq.jpg]
Early days obviously

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This topic needs new name -2015
Also are you aware of little balance idea that /r/globaloffensive made to de_cache? http://www.reddit.com/r/GlobalOffens…e_less_ctsided/ -
Quote from Vaya
I think the left hand site is a little too open for a retake/defuse
[Blocked Image: http://i.imgur.com/STjf0Tq.jpg]
Early days obviously

Retaking this bombsite is easy, that's true. That's intentional though, the B bombsite is easier to take for Terrorists and easier to retake for CT's, the A bombsite is harder to take for Terrorists and harder for CT's to retake.
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Quote from FMPONE
Cool, I've just been there in October. Let me know if you need somebody to tell you that the level's alleys are still too wide and there are not enough stairs and donkeys to match the real Santorini experience.

How about, did you take any high resolution photographs? ;p
I did! But most of them have my ugly mug on display so I'm afraid they won't be of much help

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There are plenty of great photographs of Santorini on the internet, sure.
But if you need some more inspiration, I recommend you check out "Art Of Motion Santorini" on youtube.
There are annual free runner championships and those guys do run across the roof tops, etc. a lot so you can find great close ups of the architecture in those videos.Here is a great example:
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Quote from Vaya
I think the left hand site is a little too open for a retake/defuse
[Blocked Image: http://i.imgur.com/STjf0Tq.jpg]
Early days obviously

I can help you with any translations to Greek you may need! add me on my steam(preferrably)/skype if you need my help

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FMPONE is working on HL3, you heard it here first.
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OK! Here are the first screenshots of DE_SANTORINI.
[Blocked Image: http://i.imgur.com/ktsfq26.jpg][Blocked Image: http://i.imgur.com/V2QeRIe.jpg]
[Blocked Image: http://i.imgur.com/fI4Bb0n.jpg][Blocked Image: http://i.imgur.com/8Q8CX2K.jpg][Blocked Image: http://i.imgur.com/QWRfAxH.jpg][Blocked Image: http://i.imgur.com/u5MNVY5.jpg][Blocked Image: http://i.imgur.com/d9Ec8fD.jpg]
For this level, I'm trying to purely map "tones", until I'm ready to add in actual textures. The tones allow me to control for contrast without being overwhelmed by the need to balance specific colors within a scene. This also allows me to understand the types of props I need in an area without being biased by color preferences beforehand. This means I'm building a lot of geometry in place of meshes, for the time being, and the meshes will be added later by a talented artist named Dimitri, recommended by none other than Kikette

Remember -- if you want to see how the map layout plays, you can do so right now:
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[Blocked Image: http://www.reactiongifs.us/wp-content/uploads/2013/11/brent_rambo_approves.gif]
The .bsp you've just linked to, is that the one in the screenshots or the initial greybox?
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Quote from Vaya
[Blocked Image: http://www.reactiongifs.us/wp-content/uploads/2013/11/brent_rambo_approves.gif]
The .bsp you've just linked to, is that the one in the screenshots or the initial greybox?
It's the initial greybox, the one I'm working on is in heavy construction so it isn't playable

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Don't bother texturing. This is sexy.
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Downloaded, I will try to find some time to check out the greybox today.
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I love your brushwork!
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Nice Lighting, Sir !
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I am almost sure a very light yellow tone would do the trick at these walls, impressive like always!
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Amazing as always

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when you begin your layouts do you start with mid first? the feelings you capture with your maps is quite unique, can't wait to see this in game

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