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  3. Level Design

What I'm Working On

  • FMPONE
  • June 5, 2014 at 12:49 PM
  • Vilham
    • January 2, 2015 at 12:32 PM
    • #181

    DonkeyStrike:Source confirmed.

  • Vaya
    • January 2, 2015 at 1:08 PM
    • #182

    I think the left hand site is a little too open for a retake/defuse


    [Blocked Image: http://i.imgur.com/STjf0Tq.jpg]


    Early days obviously

  • Vinneri
    • January 2, 2015 at 4:27 PM
    • #183

    This topic needs new name -2015 Also are you aware of little balance idea that /r/globaloffensive made to de_cache? http://www.reddit.com/r/GlobalOffens…e_less_ctsided/

  • FMPONE
    • January 2, 2015 at 7:03 PM
    • #184
    Quote from Vaya

    I think the left hand site is a little too open for a retake/defuse


    [Blocked Image: http://i.imgur.com/STjf0Tq.jpg]


    Early days obviously


    Retaking this bombsite is easy, that's true. That's intentional though, the B bombsite is easier to take for Terrorists and easier to retake for CT's, the A bombsite is harder to take for Terrorists and harder for CT's to retake.

  • FrieChamp
    • January 4, 2015 at 2:45 PM
    • #185
    Quote from FMPONE


    Cool, I've just been there in October. Let me know if you need somebody to tell you that the level's alleys are still too wide and there are not enough stairs and donkeys to match the real Santorini experience.


    How about, did you take any high resolution photographs? ;p


    I did! But most of them have my ugly mug on display so I'm afraid they won't be of much help

  • Mvllsk
    • January 4, 2015 at 3:16 PM
    • #186

    There are plenty of great photographs of Santorini on the internet, sure.
    But if you need some more inspiration, I recommend you check out "Art Of Motion Santorini" on youtube.
    There are annual free runner championships and those guys do run across the roof tops, etc. a lot so you can find great close ups of the architecture in those videos.


    Here is a great example:

    https://www.youtube.com/watch?v=1gDmE8bTfVg

  • xakersas
    • January 5, 2015 at 11:33 AM
    • #187
    Quote from Vaya

    I think the left hand site is a little too open for a retake/defuse


    [Blocked Image: http://i.imgur.com/STjf0Tq.jpg]


    Early days obviously

    I can help you with any translations to Greek you may need! add me on my steam(preferrably)/skype if you need my help

  • soultron
    • January 5, 2015 at 6:50 PM
    • #188

    FMPONE is working on HL3, you heard it here first.

  • D3ads
    • January 5, 2015 at 7:54 PM
    • #189
    Quote from soultron

    FMPONE is working on HL3, you heard it here first.


    Thrik, there's another troll here!

  • soultron
    • January 5, 2015 at 9:13 PM
    • #190
    Quote from D3ads

    Thrik, there's another troll here!

    It's all I could add since I'm still at work and can't go in-game to check the layout. :'U

  • FMPONE
    • January 29, 2015 at 2:07 PM
    • #191

    OK! Here are the first screenshots of DE_SANTORINI.


    [Blocked Image: http://i.imgur.com/ktsfq26.jpg][Blocked Image: http://i.imgur.com/V2QeRIe.jpg]

    [Blocked Image: http://i.imgur.com/fI4Bb0n.jpg][Blocked Image: http://i.imgur.com/8Q8CX2K.jpg][Blocked Image: http://i.imgur.com/QWRfAxH.jpg][Blocked Image: http://i.imgur.com/u5MNVY5.jpg][Blocked Image: http://i.imgur.com/d9Ec8fD.jpg]


    For this level, I'm trying to purely map "tones", until I'm ready to add in actual textures. The tones allow me to control for contrast without being overwhelmed by the need to balance specific colors within a scene. This also allows me to understand the types of props I need in an area without being biased by color preferences beforehand. This means I'm building a lot of geometry in place of meshes, for the time being, and the meshes will be added later by a talented artist named Dimitri, recommended by none other than Kikette


    Remember -- if you want to see how the map layout plays, you can do so right now:

    https://drive.google.com/file/d/0B77iMt…iew?usp=sharing

  • Vaya
    • January 29, 2015 at 2:14 PM
    • #192

    [Blocked Image: http://www.reactiongifs.us/wp-content/uploads/2013/11/brent_rambo_approves.gif]


    The .bsp you've just linked to, is that the one in the screenshots or the initial greybox?

  • FMPONE
    • January 29, 2015 at 2:15 PM
    • #193
    Quote from Vaya

    [Blocked Image: http://www.reactiongifs.us/wp-content/uploads/2013/11/brent_rambo_approves.gif]


    The .bsp you've just linked to, is that the one in the screenshots or the initial greybox?


    It's the initial greybox, the one I'm working on is in heavy construction so it isn't playable

  • Spherix
    • January 29, 2015 at 2:20 PM
    • #194

    Don't bother texturing. This is sexy.

  • soultron
    • January 29, 2015 at 2:36 PM
    • #195

    Downloaded, I will try to find some time to check out the greybox today.

  • El_Exodus
    • January 29, 2015 at 2:51 PM
    • #196

    I love your brushwork!

  • kikette
    • January 29, 2015 at 2:55 PM
    • #197

    Nice Lighting, Sir !

  • Lynxx
    • January 29, 2015 at 3:13 PM
    • #198

    I am almost sure a very light yellow tone would do the trick at these walls, impressive like always!

  • RaVaGe
    • January 29, 2015 at 4:21 PM
    • #199

    Amazing as always

  • _a2
    • January 29, 2015 at 5:42 PM
    • #200

    when you begin your layouts do you start with mid first? the feelings you capture with your maps is quite unique, can't wait to see this in game

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