Okay, got finally my map out there. Now next step is to gain feedback as much as possible from the awesome cs/valve community.
I've been kinda out of the mapping scene quite long so don't know good places to get feedback.
Some one suggested me to get feedback and share my map here. Looks like nice and active community!
Shame I didn't notice before. ![]()
So here is the workshop link:
http://steamcommunity.com/sharedfiles/fi…761&searchtext=
and here is the FPSBanana link:
http://csgo.gamebanana.com/maps/180995
The map is designed to work with 5on5 competitive, but it seems to be working fine with public matches as well. It contains bunch of classical cs stuff, so it hopefully feels kinda natural and easy to get in to. I've also tried to leave it as clean as possible while maintaining "good looks". Loads of time spent to make moving in the map easy, spotting enemies easy in important places, making sure the teams gets to the choke points in specific times, reducing long distances to make snipers less effective etc.
The competitive part is one of my goals, because I'm attending to CEVO mapping contest and atm personally I like competitive more than public gaming.
I have spent quite a bit time to make the map balanced as possible, but at some extent it is kinda hard without playing many matches with different teams.
So almost any comments are welcome. Bad and good. Just keep it constructive, so I can do something about the bad stuff you find.
Future plans:
- balancing (removing unfair spots and tactics)
- improved minimap, when the overall shape of the map is locked
- details
- and generally any bug fixes
If you like it, remember to like/subscribe @ workshop. There's one week of mercy time to get it rolling, or it will get squashed by all the crap in workshop and disappear to oblivion. Well.. if the map sucks, then let it be ![]()
PS: I consider the map to be BETA, and I may do some minor / major changes if I see it's necessary.













