broken
[UT1][Remastered] Maps that I made
-
-
awsome.. how long did it take?
-
Don't remember. Aproximately 1 ~ 3 months. I'm currently recycling these maps.
PS: The theory that I've came up with has been proved false. I thought that I could control BSP cuts by having every surface tesselated by hand, but it turned out that doing that doesn't prevent the engine from creating bsp cuts where you didn't want to. Hell, no modern engine relies on BSP for rendering anymore. In UE1 they made every BSP triangle occlude everything, that's why HOMs happens everywhere in UE1 whereas they doesn't in id tech 3, because the latter doesn't occlude per triangle but per leaf node.
-
broken
-
broken
-
broken
-
broken
-
don't forget to include plenty of shredders in the tight corridors

-
broken
-
broken
-
broken
-
Nice, i love the look of these! They kind of have that Amnesia type feel to them. Very unique.
-
broken
-
broken
-
broken
-
Quote from 0kelvin
In UE1 they made every BSP triangle occlude everything ...
are you sure? ... i could swear the view frustum occlusion around an area portal was used to occlude stuff? which is lot fewer edges than what you are suggesting!
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!