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Doom 2 Mod: You're doing it right sir!

  • Seldoon182
  • May 22, 2014 at 12:27 AM
  • Seldoon182
    • May 22, 2014 at 12:27 AM
    • #1

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  • WD
    • May 22, 2014 at 1:12 AM
    • #2

    [Blocked Image: http://i.imgur.com/HuLuD.gif]

  • -HP-
    • May 22, 2014 at 1:20 AM
    • #3

    lol somebody should tell that guy about the existance of UDK and watch him having a heart attack

  • Minos
    • May 22, 2014 at 1:47 AM
    • #4

    lol that's insane.

  • KoKo5oVaR
    • May 22, 2014 at 1:49 AM
    • #5

    That's pretty much like a guy digging a quarry with a spoon, that's cool

  • AlexM
    • May 22, 2014 at 2:23 AM
    • #6
    Quote from (HP)

    lol somebody should tell that guy about the existance of UDK and watch him having a heart attack


    Maybe he just really wanted a fully dynamic light system? He doesn't seem to use it much in that video though.


    heh when I first saw the video I thought to myself "how is this the doom engine?". Then I remembered there's another Doom after Doom2.


    EDIT : What in the actual fuck? This IS the doom2 engine? That is innnnnsanne.

  • dux
    • May 22, 2014 at 3:52 AM
    • #7

    It's not really the doom 2 engine. It's the extensions engines that were created by fans to make it full 3d and have jumping, etc.


    Quote

    Total Chaos is an upcoming total conversion mod for Doom 2 that runs on the source ports GZDoom and Zandronum.

  • Sentura
    • May 22, 2014 at 8:29 AM
    • #8

    I don't get why people are doing this, but hey if they like having to create generic buildings that's cool I guess

  • ZZZ
    • May 22, 2014 at 12:23 PM
    • #9

    The only reason that I can think of for modding doom 2 like that is: he wants the game to be played by the open sourced doom community. And maybe he likes to reinvent the wheel start things from ground up.

  • D3ads
    • May 22, 2014 at 3:38 PM
    • #10

    Impressive stuff but as others have said, for what he wants to achieve he'd be better off using a newer engine, Unity looks like it would suit that kind of project well.

  • KoKo5oVaR
    • May 22, 2014 at 3:58 PM
    • #11
    Quote from Sentura

    I don't get why people are doing this, but hey if they like having to create generic buildings that's cool I guess


    Did you try making a map for goldsource again ? it feels like a waste of time which makes me stop, but damn, the bittersweet music of nostalgia is so delightful on a rainy afternoon.

  • AlexM
    • May 22, 2014 at 7:09 PM
    • #12

    Doombuilder 2 is pretty awesome...

  • Castle
    • May 22, 2014 at 7:35 PM
    • #13

    I saw this recently and found it interesting. I think it has potential to be scary and with good level design could become a sort of underground classic. Its impressive what you can do with the Doom engine these days.

  • Steppenwolf
    • May 22, 2014 at 10:12 PM
    • #14

    Why do people make hot rods of 1930's cars when they could just tune a contemporary car?

  • Pampers
    • May 23, 2014 at 12:16 AM
    • #15

    Also, using old shitty tech is proper indie.

  • -HP-
    • May 23, 2014 at 12:28 AM
    • #16

    Guess it's hobby like any other silly hobby.


    Like, you can recreate tetris in asembly if you want to, as long as you have fun doing it, who the fuck are we to criticise

  • FMPONE
    • May 23, 2014 at 12:31 AM
    • #17

    I tried working with the Duke Nukem 3d editor and I was flabbergasted that it was ever, at any point, useable. Respect to these guys for putting in the effort.

  • AlexM
    • May 23, 2014 at 2:30 AM
    • #18

    Ick the build editor was brutal back in the day. Started my life-long affair with habitually saving my work every 5 mins.

  • Minos
    • May 23, 2014 at 2:45 AM
    • #19

    Every 5 minutes? I save my shit every 5 seconds, all thanks to Hammer

  • Minos
    • May 23, 2014 at 2:45 AM
    • #20

    lol remember when we all used HAMMER back in the days, jeez, that already sounds old!

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