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Post your screenshots

  • Jezpuh
  • January 19, 2005 at 12:18 AM
  • Tequila
    • January 20, 2005 at 9:18 PM
    • #41
    Quote from von*ferret

    everyone try to refrain from posting in editor screenshots. We like to see your work, however we also would prefer to see compiled work.

    Yes. Fullbright Hammer makes even the most lovely map seem horrible. It's no good for us to critique, and it's certainly not good for you and you map.

  • Bluestrike
    • January 20, 2005 at 11:01 PM
    • #42

    css FY map I made before sdk release

    [Blocked Image: http://www.bluestrike.be/tempspul/css_arena70001.jpg]

    de_fort 2

    [Blocked Image: http://www.bluestrike.be/tempspul/de_fort2_260001.jpg]

    [Blocked Image: http://www.bluestrike.be/tempspul/up_arena_b90002.jpg]

  • ShaDoW
    • January 20, 2005 at 11:03 PM
    • #43

    I don't know why, but I just love that orange map screenshot.

    That looks like it has a ton of potential for some futuristic building.

  • Duff-e
    • January 20, 2005 at 11:43 PM
    • #44

    i think that 95% of maps look better in hammer with the orange textures applied

    i remember when i saw the jail part of hl2 in the orange placement textures i said to myself "thats fucking pimp"

  • ReNo
    • January 21, 2005 at 1:00 AM
    • #45

    The last screenshot makes me think of Unreal 2 for some reason - looks to have a lot of potential.

  • Vassago5kft
    • January 21, 2005 at 3:25 AM
    • #46

    Yea, the orange maps looks quite nice usually

    Here's about 5% done on my css map, cs_venice:

    [Blocked Image: http://www.digitalinfluence.net/temp/map1.jpg]

    [Blocked Image: http://www.digitalinfluence.net/temp/map2.jpg]

    [Blocked Image: http://www.digitalinfluence.net/temp/map3.jpg]

  • xempest
    • January 21, 2005 at 3:32 AM
    • #47

    Say goodbye to your framerate with all those venetian canals...

  • Pusan
    • January 21, 2005 at 4:28 AM
    • #48
    Quote from xempest

    Say goodbye to your framerate with all those venetian canals...

    I think he can pull it off. The map has potential.

  • Vassago5kft
    • January 21, 2005 at 4:36 AM
    • #49

    I'm trying to eliminate long view distances of water. There are a lot of twists and turns in the venice canal system, and I intend to exploit that fully! muhaha..ha.

    Seriously though, with a full compile I'm averaging around 220-240fps. I'm running a GF 6800 GT, so that also helps. It's my first map, but I'm trying damned hard to get it into top shape

  • kleinluka
    • January 21, 2005 at 4:43 AM
    • #50

    Looking pretty cool so far, Vas. Glad to see an other Polycounter (after PaK-RaT) joining the core

    As you said it's only 5% done so I'm looking forward to see more from you soon!

  • xempest
    • January 21, 2005 at 7:12 AM
    • #51
    Quote from Pusan

    I think he can pull it off. The map has potential.

    I doubt it- in a fully completed map, the amount of detail that the new engine calls for is tremendous. Having a number of expensive water sources throughout the map will be taxing, no doubt, especially at key clash points. I'd imagine that bridges would home to many a firefight, and where there's a bridge, there's water... and a drop in framerate.

    Or maybe it can be done... More power to you. Something like this has never been done before, we've only been at the engine for a few months now. Find that balance of detail, and you'll be set.

  • JynxDaddy
    • January 21, 2005 at 8:47 AM
    • #52

    That looks cool, great idea too.. but you stole it from me :4

    It will take some clever design to make it pretty and playable.

  • JAL
    • January 21, 2005 at 11:50 AM
    • #53

    Here´s a few pictures from the main battle area of my upcoming (hl2dm) map. Textures are pretty limited right now and there´s a line in the sand that won´t be there in the final version. Also it is missing a 3d skybox.

    [Blocked Image: http://www.laakkonen.net/mapping/images/dm_pheenix.jpg]

    2nd pic

    [Blocked Image: http://www.laakkonen.net/mapping/images/dm_pheenix2.jpg]

  • FrieChamp
    • January 21, 2005 at 12:36 PM
    • #54

    The idea of making a venice map seems to be obvious with the nice water in hl2

  • von*ferret
    • January 21, 2005 at 4:49 PM
    • #55

    Looks very nice Jal. Reminds me of some q3 maps but better looking and more my style.

  • D3adlode
    • January 22, 2005 at 8:27 PM
    • #56

    The venice map has a lot of potential and I for one have been wanting to see a good venice map pulled off, of course HL1 would never have done it without it looking like ass, now we have the engine that can deal with such a task, good luck with it.

  • insta
    • January 22, 2005 at 9:01 PM
    • #57

    Very nice work, JAL. Solid design!

  • kleinluka
    • January 23, 2005 at 8:58 AM
    • #58

    JAL that is so coool. Reminds me A LOT of the original Half-Life deathmatch. Good job!!

  • RD
    • January 23, 2005 at 9:44 AM
    • #59

    yeah it reminds me of hldm, which is cool. But maybe a bit too much, cuz i cant really see if this is hl1 or hl2

  • Evert
    • January 23, 2005 at 2:39 PM
    • #60

    Nice one there JAL.

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