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de_bruises pimpage and accountability thread

  • Dejavo
  • May 11, 2014 at 5:16 PM
  • Dejavo
    • June 3, 2014 at 12:01 PM
    • #21

    Thanks man. It's certainly not on the same level but I appreciate the comparison.

  • text_fish
    • June 3, 2014 at 12:53 PM
    • #22

    I like the increased contrast in t-spawn, but I think you should tone the dust motes back down. IMHO motes should just be a background detail that the player doesn't even realize are there most of the time.

  • FMPONE
    • June 3, 2014 at 2:47 PM
    • #23

    In order for your lighting to pop you need to work in a third main light color. Three main colors (two primary, usually blorange + a scarcely used wild card) is the most satisfying way to light scenes like that corridor.

  • OrnateBaboon
    • December 19, 2016 at 5:20 PM
    • #24

    Any more updates on this? I remember playing it way back on the test server, and was fun. And of course looks great!

  • RA7
    • December 22, 2016 at 12:31 PM
    • #25

    Very nice work!

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