Thanks man. It's certainly not on the same level but I appreciate the comparison.
de_bruises pimpage and accountability thread
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I like the increased contrast in t-spawn, but I think you should tone the dust motes back down. IMHO motes should just be a background detail that the player doesn't even realize are there most of the time.
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In order for your lighting to pop you need to work in a third main light color. Three main colors (two primary, usually blorange + a scarcely used wild card) is the most satisfying way to light scenes like that corridor.
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Any more updates on this? I remember playing it way back on the test server, and was fun. And of course looks great!
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Very nice work!
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