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NEW Unreal Tournament!!!

  • FMPONE
  • May 3, 2014 at 12:24 AM
  • -HP-
    • June 15, 2015 at 7:08 PM
    • #141

    Was checking this out a few days ago, this is really looking amazing! Gameplay feels so oldschool, in a really good way.

  • tomm
    • June 15, 2015 at 7:18 PM
    • #142

    Amazing work, love the idea of the volcano erupting and flooding parts of the map.

  • 2d-chris
    • June 15, 2015 at 11:55 PM
    • #143

    It's dope!

  • Sentura
    • June 16, 2015 at 1:03 AM
    • #144

    Really love your design reflections, I think you were spot on with what face was lacking. I really wish we'd get more of designers talking like this. I was worried for a second that the fissure path would be op BUT THEN YOU DROPPED THE BASS LAVA MECHANIC AND I WAS LIKE DAYUM SON. I'm not big on CTF, but this map looks glorious and I might have to install the new UT just to play it.

    GET HYPE

  • 2d-chris
    • June 18, 2015 at 11:42 PM
    • #145
    Quote from ChA1NsAw

    Omg Chris, DM-Column. How did you come up with that idea. Awesome.

    wait, that's in the build? lol - was just having fun with hexagons ;P dude I'm full of weird ideas, I want to make a map with only splash dmg weapons, close ranged corridors, then when something triggers it, all walls become invisible but still have collision, can you imagine the chaos that'd make lol, reminds me a little bit of the old UT mod that made the map pitch black ^^

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