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[CS:GO] Tulip

  • catfood
  • April 24, 2014 at 9:47 AM
  • Squad
    • September 22, 2014 at 12:40 AM
    • #21

    Great map! Other than the interior of the church, which you said is wip, I don't have anything to add. The level is just beautiful!

    There are a few bugs I found, but nothing big.


    Nodraw texture


    [Blocked Image: http://cloud-2.steampowered.com/ugc/36350021201942822/E2761BCD3E3F0F6B1ADF2CF99D864CC4D2B2219F/]


    Disappearing prop model

    Also, the tram is really close to that wall, impossible to pass it with its driving mirror in that position. It's a minor thing and there's probably a good (gameplay) reason for the tram being so close to the wall, but I'm just pointing it out.

    [Blocked Image: http://cloud-4.steampowered.com/ugc/36350021201939747/3817A9CB47290DBC0FC1823D69A11CAA13F8F6C2/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/36350021201941234/A693B3560CAA4C7C256853C4B767EF359AAE7134/]

  • korey101
    • September 22, 2014 at 12:49 AM
    • #22

    Wow this map looks crazy ! totally amazing work

    very inspiring

  • catfood
    • September 22, 2014 at 8:07 PM
    • #23

    thanks squad. and about those streetcar mirrors i believe that IRL they flip out like this when the streetcar comes to a stop so the driver can check if there arent any limbs sticking out of the doors before he starts driving the thing.

  • Niller^.-
    • September 23, 2014 at 1:46 PM
    • #24

    Hey catfood, heres my feedback for tulip


    The wooden plank here seems odd, maybe replace it by the same kind of ground the T's have (the ground you can see in the far left end of the foto).


    The left side of mid is good, because I can easily see if there is a CT sniper due to the good lighting. The right side is another case. During the playtest I found it hard to be sure whether or not there was a CT there.


    A low concrete wall (or similar) would be much more pleasing here instead of having to shoot through a small annoying fence.


    If you jump onto the trashcans you can see over the fence, revealing a lack of skybox.


    This part of the underground looks rather naked compared to the rest.


    One can jump onto the fountain and further onto the van. I'm unsure whether this is on purpose or something that needs a clip


    A friendly reminder that we can see nametags through all these kinds of fences


    You can jump out onto the first pole (not that it gives you a great advantage, but might need a clip).


    The new lighting fits the map very well

  • catfood
    • September 23, 2014 at 4:16 PM
    • #25

    thanks niller. I'm fixing those exploits/bugs right now, and climbing on the fishstand was not intentional.

  • catfood
    • September 26, 2014 at 10:02 AM
    • #26

    polished the map a bit further: added a bomb reset for when the bomb gets in the water, new skybox, improved readability, removed exploits and bugs, reduced fog, added sounds and soundscapes.

    [Blocked Image: http://i.imgur.com/KPQSkNs.jpg]

    [Blocked Image: http://i.imgur.com/aMP8lpI.jpg]

    [Blocked Image: http://i.imgur.com/Jn7Dtui.jpg]

    workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=251987990

  • ElectroSheep
    • September 26, 2014 at 1:23 PM
    • #27

    If this map is not in the next operation, well, I don't understand. you are really the best csgo mapper dude. Love the map.

  • catfood
    • October 1, 2015 at 1:23 PM
    • #28

    Hello mapcore,

    I've been busy updating/polishing tulip lately and this is the result so far:

    [Blocked Image: http://i.imgur.com/fmooY12.jpg][Blocked Image: http://i.imgur.com/tJkXNrh.jpg][Blocked Image: http://i.imgur.com/C2AMcFr.jpg][Blocked Image: http://i.imgur.com/5YG4uk3.jpg][Blocked Image: http://i.imgur.com/LQZWxFM.jpg]

    I increased the level of detail of the church interior and overall detail of the map and also added 3D shop interiors. Here's the workshop link might you wanna give it a spin: link

    Let me know what you guys think so far

  • Promulle
    • October 1, 2015 at 10:09 PM
    • #29

    First of all, I really like the map.

    The map and the night theme together look quite cool.

    Two things I encountered running around the map:

    Regarding the areas using that red light (example below),

    I'm kind of worried that the intensity of the red light is a bit high.

    Which makes those areas (atleast from my view) kind of unpleasant to be/watch at.

    That may come down to personal preference or settings.

    The second thing is that you are allowing the player to walk on the rails and to fall into the water, which gets them killed,

    but on one spot the player is not allowed to walk on the rails, which is not really spottable without r_drawclipbrushes 2.

    So I think some players will try to walk there(maybe including an airstraife jump) and may end up in the water.

    I know, that this area is maybe not the most important when it comes to gameplay, but I think that this is something to consider.

    Those were the things I saw when running around it for the first time, and apart from them, I think it is nice map.

    :)

  • El Moroes
    • October 1, 2015 at 11:55 PM
    • #30
    Quote from catfood

    Hello mapcore,

    I've been busy updating/polishing tulip lately and this is the result so far:

    [IMGs]

    I increased the level of detail of the church interior and overall detail of the map and also added 3D shop interiors. Here's the workshop link might you wanna give it a spin: link

    Let me know what you guys think so far

    I think you forget a place when you said "3D Interiors".

    In the place where it's forbidden to take some pics, it's a 2D "shop", it should be nice to see someone behind :D

    When I've seen this little street I always though about the old hostages skins for cs1.6 called "hot girl hostages" !

    [Blocked Image: http://files.gamebanana.com/img/ss/srends/50eb1092993a4.jpg]

    Aha ^^

    Seriously you did a great job on this map, it has an unique atmosphere.

  • Vaya
    • October 2, 2015 at 8:58 AM
    • #31
    Quote

    I'm kind of worried that the intensity of the red light is a bit high.

    Which makes those areas (atleast from my view) kind of unpleasant to be/watch at.

    Someones never been to the redlight district. ( ͡° ͜ʖ ͡°)

  • kappeee
    • October 12, 2015 at 10:48 AM
    • #32

    Would love to see it in the next operation x)

    Would love to see it in the next operation x)

  • hamilton5
    • October 23, 2015 at 3:59 PM
    • #33
    Quote from Vaya

    Someones never been to the redlight district. ( ͡° ͜ʖ ͡°)

    he does not realize catfood builds digital vibrance into his maps, so if he has his at 100% it doubles!

  • Promulle
    • October 26, 2015 at 1:20 PM
    • #34
    Quote from hamilton5

    he does not realize catfood builds digital vibrance into his maps, so if he has his at 100% it doubles!

    Ah okay that makes sense. Forget that complaint. ;)

  • m8nkey
    • November 4, 2015 at 10:13 AM
    • #35

    Reminds me of the 1.6 map de_downtown by Dr.Dk and Backslider. Looks great, I like all the building signage.

  • vfxNev
    • December 10, 2015 at 12:24 PM
    • #36

    Just wow. The level of details is really impressive dude!

  • Wazumba
    • December 10, 2015 at 7:08 PM
    • #37

    Woow, this looks so good, I hope I can be as good as you some day :) How long have you been a map creator?

  • catfood
    • December 21, 2015 at 4:22 PM
    • #38

    Since Tulip changed so much since its release I decided to re-release it and get it in the workshop spotlight again.
    Might you want to support the map on the workshop here's the link: http://steamcommunity.com/sharedfiles/fi…tscn=1450710796

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/389923815256369056/B78A1248E6CC4860BF8B68CFB80AFD72FF2B75A2/]

  • Alf-Life
    • December 23, 2015 at 10:33 PM
    • #39

    I'll try this once I get home, but from the screenshots it looks great man!

    I lived in Amsterdam for 5 years, and kept considering making one set there for TF2 (bomb cart on the tram lines lol :P) but it never got off the ground so super-huge kudos to you for actually making something which really looks like the real thing! It's cool to read the thread and see how the map has improved too! :)

  • Evert
    • December 24, 2015 at 11:57 PM
    • #40

    Best looking cs:go level imho, great job!

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