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Light beam from windows

  • Mapham
  • April 23, 2014 at 11:11 AM
  • Mapham
    • April 23, 2014 at 11:11 AM
    • #1

    I have tried light spot entity, but it doesnt work as I want. Is there any other way than having model prop for that purpose?


    There is youtubevideo about creating light beam, but its probably for older hammer version because cs:go editor has only fog control texture and its not the same.

  • Squad
    • April 23, 2014 at 12:21 PM
    • #2

    You could make a transparant texture with a gradient and apply it to a non-solid func_brush.


    Also, I'd suggest to not start a new topic every time you have a question, but rather make one and put all your questions in there.

  • Mapham
    • April 23, 2014 at 12:24 PM
    • #3

    I though about that, but texture should not be visible from the inside so it doesnt double.

  • Squad
    • April 23, 2014 at 12:52 PM
    • #4
    Quote from Mapham

    I though about that, but texture should not be visible from the inside so it doesnt double.



    It shouldn't be visible from inside, as long as you don't add "$nocull 1" to the vmt's parameters.

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