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Material editor for source engine

  • Mapham
  • April 21, 2014 at 4:19 PM
  • Mapham
    • April 21, 2014 at 4:19 PM
    • #1

    I have tried VTFedit but it doesnt start because of an error, so is there any similar program?

  • Mapham
    • April 21, 2014 at 6:03 PM
    • #2

    How to create VMT-file?

  • tomm
    • April 21, 2014 at 6:38 PM
    • #3

    I personally prefer paint.net with this vtf plugin -> clicky!


    and just create vmt by hand, this is source.. be hardcore.


    you can look up some other cs:go material files and just copy what you need.


    also: https://developer.valvesoftware.com/wiki/Creating_a_Material

  • Mapham
    • April 21, 2014 at 8:16 PM
    • #4

    Figured how to make basic texture, but how to make texture have illusion of 3d lightning?

  • Dejavo
    • April 21, 2014 at 10:11 PM
    • #5

    Normal mapped? This should cover your material creating needs for a while http://www.interlopers.net/tutorials/Texture_Creation

  • Mapham
    • April 22, 2014 at 9:24 AM
    • #6

    I have paint.net, there is some normal setting but I dont know how to use that. When I choose the normal map, the image is just blue and doesnt have right color.

  • Squad
    • April 22, 2014 at 10:01 AM
    • #7

    Make sure to turn your diffuse image to black and white (save it as texturename_n.vtf or something similar first) and then convert it to a normal map.

  • Mapham
    • April 22, 2014 at 10:05 AM
    • #8

    I dont even know the basics how to create "normal texture" to begin with. I would appreciate easy to follow instructions how to make workin normal texture in paint.net


    Also I would like to know how to make texture that is partially transparent so it can be used as lantern where light inside can go through.


    I managed to create somewhat working transparent texture, but it doesnt work quiet as wanted. My goal is to create paper lantern which shows the light source inside the box, but doesnt let all light through.

  • SamCom
    • April 24, 2014 at 3:29 PM
    • #9

    You might be looking for the $translucent VMT command: https://developer.valvesoftware.com/wiki/$translucent

  • Puddy
    • April 24, 2014 at 4:47 PM
    • #10

    Mapham: You will have to learn to use a combination of your intellect, Google and the Valve Development Community to learn how to create assets and content for Source games (and other software you might need). Everything is basically out there and if you intend to accumulate the vast knowledge you'll need by repeatedly asking, even about the most basic things, you're going to be in trouble. You are very welcome to post specific questions or problems you may run into, but you cannot outsource the learning experience to MapCore. At the very least, pose proper questions where you accurately describe what you are looking to achieve, what exact errors you have encountered on the way, what you have already tried etc.

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