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Upcoming Multiplatform Game Programming Book for Beginners

  • JazonYamamoto
  • April 13, 2014 at 7:39 PM
  • JazonYamamoto
    • April 13, 2014 at 7:39 PM
    • #1

    Hi,


    My name is Jazon Yamamoto, and I'm a long time lurker. I started programming games when I was 13 and did so as a hobby ever since (I can't believe it's almost been 10 years!). Anyway, I completed my first professional project, and I would like to share it here with you guys.


    Two years ago, I came into contact with André LaMothe and after reading a tutorial I wrote, he encouraged me to write a book. After thousands of hours of planning, preparation, and execution, I finally finished writing my book. It is titled The Black Art of Multiplatform Game Programming, and you can find it here. You can find the official page here.


    This book covers beginner/intermediate level C/C++ game programming on Windows/Linux using SDL, and it will release on April 16, 2014. I had lots of fun doing this, and learned ALOT. This is pretty much the biggest thing I've done in my life so far

  • AlexM
    • April 15, 2014 at 7:39 PM
    • #2

    congrats on the release. Multiplatform development can certainly be annoying.


    SDL certainly really helps there. I tried writing my own abstracted framework for windowing/input a while back. I gave up after the windows module and halfway the linux implementation because I discovered SFML (and later SDL).

  • Nysuatro
    • April 16, 2014 at 12:40 AM
    • #3

    Congratz. Writing a book is a big achievement.

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