Thought I'd keep a small thread for feedback as well as any comments/ideas for my current map project, de_fracture (workshop)
QuoteDisplay MoreUPDATE:25-4-2014
Thanks for play testing my map again everyone. I'll be sure to pack the radar correctly next time.
I tried to remember all the suggestions but if I haven't listed them below, feel free to post your ideas/criticisms:
- Some suggested I open up the doorway at B hall to mid. I will test it out for my next build but 2 things I worry about is that:
- CT's can exploit flanks to mid too easily by rushing B hall.
- The new balcony too strong of a position/might promote camping.
- It might make CT rotations from B to A through mid harder if a T is guarding there.
- (Ambient) lighting needs to be brighter (some dark areas)
- Remove "BEEEEEEEEEAAAAAAAAAAAP" sound
- Apply clear/cheap water texture at B
Mid:
[Blocked Image: http://i.imgur.com/mlmxCcD.jpg]
A site:
[Blocked Image: http://i.imgur.com/8Z51kBM.jpg]
[Blocked Image: http://i.imgur.com/RW8XFyR.jpg]
B site:
[Blocked Image: http://i.imgur.com/rDiN9Xz.jpg]
[Blocked Image: http://i.imgur.com/BtTbSi1.jpg]
[Blocked Image: http://i.imgur.com/sMILoo1.jpg]
Long A:
[Blocked Image: http://i.imgur.com/CxrnI4t.jpg]
B Hall:
[Blocked Image: http://i.imgur.com/tAtbTXc.jpg]
Overview (T @ top, CT @ bottom, A @ right, B @ left)
[Blocked Image: http://cloud-4.steampowered.com/ugc/3318332566180876836/599F0D8C0935825E2C47A40532D5CAA0C93FBB5D/]