1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • y-man
    • August 12, 2015 at 5:57 PM
    • #1,041

    Hey guys,

    I submitted my map "de_change" for playtesting session on 20.8. today. But I want to clarify, that the current version in steam workshop is not the one for testing. I'm currently working on a big update coming out not later than monday. I hope there are no problem with this approach.

  • MaanMan
    • August 12, 2015 at 6:05 PM
    • #1,042
    Quote from y-man

    Hey guys,

    I submitted my map "de_change" for playtesting session on 20.8. today. But I want to clarify, that the current version in steam workshop is not the one for testing. I'm currently working on a big update coming out not later than monday. I hope there are no problem with this approach.

    Just saw this after I sent you a message. This is approach is fine, just make sure to add that extra T spawn as you are missing one!

  • Sprony
    • August 12, 2015 at 7:14 PM
    • #1,043
    Quote from Bozocow

    If you don't want to hear a defense about these issues, just skip this next block. It really just talks about what I think, which isn't really too valuable (I'll admit it).

    Ok, this has gone on long enough now. I really hate that I'm forced into this position. Something that almost never happens in this wonderful community. But I gave you some friendly advice on the last page. In the mean time other people, who are very knowledgeable about CSGO, gave you solid advice as well. In fact @MaanMan spelled it out for you. Still, you insist on being stubborn and refuse to take the advice that is given to you. People are using their free time for this, respect that. But since you don't, I'm going to make this very simple for you. Either play ball or go home. That's it. I don't want see any more discussion.

  • esspho
    • August 12, 2015 at 8:12 PM
    • #1,044
    Quote from y-man

    [...] I hope there are no problem with this approach.

    I'm going for the same approach here. I signed up for a slot on the 20th for a last minute playtest. Following my schedule I'm confident to update the workshop not later than the 19th. I hope that's okay.

    Cheers!

  • Jim
    • August 13, 2015 at 4:44 AM
    • #1,045

    I'm also submitting an older version of my map as a placeholder for Aug 18th. I will be uploading a huge update to the workshop by the 15th or so.

    Also for some of the fields I was referring to a google drive link I was making until I noticed workshop is accepted now, which is awesome! The filename is just "de_shipyard" on the workshop.

  • MaanMan
    • August 13, 2015 at 6:11 AM
    • #1,046
    Quote from Bozocow

    Please save Sprony the pain of removing you. Just delete everything you wrote and write an apology.

    @Sprony I'm sorry that 'RZL and I could not defuse the issue. I hope that an issue like this never turns up again.

  • El_Exodus
    • August 13, 2015 at 6:36 AM
    • #1,047

    srsly, i don't even want to give feedback to this guy. all of the csgo playtesters played LOTS of different maps and know what they are talking about. there is no reason to act bitchy. i also walked around the map and can just agree to what the others said. also: even a bad map is fun when you play it with friends. so that's no indicator of the quality of your map. and it doesn't need 20 playtesters to see the obvious flaws of a layout.

  • Sprony
    • August 13, 2015 at 7:48 AM
    • #1,048

    Don't worry @MaanMan and @El_Exodus. You guys did your best. Some people just can't be helped. I've hidden his post and requested a ban. Please inform me if he acts up again before the ban is in effect. That goes for everybody btw. Thanks!

  • text_fish
    • August 13, 2015 at 8:51 AM
    • #1,049

    Not to draw this out or anything, but don't you think banning is a bit much? As far as I can tell, Bozo's worst offense is ignoring good advice, and that only hurts himself. If he hadn't been called a "prick" quite early on in this whole fiasco I'm sure it would have fizzled out weeks ago, but as soon as that line was crossed people had to take sides and throw in their opinions (myself included) and there was no way anybody would come out of it unscathed. The CS:GO competition has opened the forum up to a lot of new people so there was bound to be the odd tussle here and there, but it really didn't need to get to banning level, and honestly I don't think Bozo is solely responsible for this situation. Instead of resorting to extreme measures, maybe we all just need to reflect on our parts in the debate, learn what we can and move on. Trying to get "the last word" in a forum discussion is a futile endeavor -- being the first to "get over it" is where the money's at.

  • Sprony
    • August 13, 2015 at 9:45 AM
    • #1,050
    Quote from text_fish

    Not to draw this out or anything, but don't you think banning is a bit much? As far as I can tell, Bozo's worst offense is ignoring good advice, and that only hurts himself. If he hadn't been called a "prick" quite early on in this whole fiasco I'm sure it would have fizzled out weeks ago, but as soon as that line was crossed people had to take sides and throw in their opinions (myself included) and there was no way anybody would come out of it unscathed. The CS:GO competition has opened the forum up to a lot of new people so there was bound to be the odd tussle here and there, but it really didn't need to get to banning level, and honestly I don't think Bozo is solely responsible for this situation. Instead of resorting to extreme measures, maybe we all just need to reflect on our parts in the debate, learn what we can and move on. Trying to get "the last word" in a forum discussion is a futile endeavor -- being the first to "get over it" is where the money's at.

    That's very well said. I'm not pro banning. In fact, that almost never happens here. The problem is that he won't listen. I and others have repeatedly advised him. Not only in this thread. After he still wouldn't listen, I've warned him multiple times. Still, he refuses to listen or to respect anyone. Ultimately, he keeps derailing these threads. So yes, banning is a last resort but when someone starts somewhere else even after you've locked their topics, if someone keeps going at it despite the warnings and if someone keeps an attitude of screw you all, you are here to serve me, then banning is the one thing left to do.

  • crowbAr
    • August 13, 2015 at 5:58 PM
    • #1,051

    playtesting in 2 hours! Cant wait!

    EDIT: IM DOING SOME LAST MINUTE CHANGES I HOPE THATS COOL (caps cause important I guess , sorry )

    EDIT2: Updated at this moment, I hope this won`t cause any trouble!

  • crowbAr
    • August 13, 2015 at 9:14 PM
    • #1,052

    Thank you.

    Playing my map with so many people was great, that's the thing which motivates me to make levels. Create a playground or challenge for other people to enjoy.

    Also ozzion please don't forget the extra feedback you mentioned! :D

    And I'm requesting the demo and log file.

    Again thanks everyone!

    Oh one more question: After making big changes to my map, can I request a 2nd playtest? I can understand if the answer is no :)

  • MaanMan
    • August 13, 2015 at 9:30 PM
    • #1,053
    Quote from crowbAr

    Oh one more question: After making big changes to my map, can I request a 2nd playtest? I can understand if the answer is no

    Applying for another playtest if fine. We however, want you to take some quality time over the feed back and make changes that will mater. If you apply for another playtest within this week, we will most likely turn you down as you have not spent quality time working on your map.

  • Sprony
    • August 14, 2015 at 6:44 AM
    • #1,054

    He's gone. Now let's get back to topic. I've hidden other people their reactions as well. Nothing wrong with it, just cleaning up his mess. Have fun people!

  • crowbAr
    • August 14, 2015 at 12:08 PM
    • #1,055

    you might say he is ... terminated sorry

  • grapen
    • August 16, 2015 at 6:24 PM
    • #1,056

    Wish I could join in on the playtest tonight, though I was unable to find a babysitter making it impossible. :(

  • jd40
    • August 17, 2015 at 8:42 AM
    • #1,057

    Can I steal bozocow's spot if he doesn't update his map?

  • Vaya
    • August 17, 2015 at 10:10 AM
    • #1,058

    Submit for that time. He's not here anymore.

  • y-man
    • August 18, 2015 at 11:29 AM
    • #1,059

    New version of de_change (alpha16) just hit the workshop. Added enough spawns for everyone (and a lot more), should be ready for playtesting on thursday. I'm very excited!

  • Jim
    • August 20, 2015 at 4:10 AM
    • #1,060

    Thanks to those that tested my map yesterday (de_shipyard, Aug 18th). Unfortunately I had some family stuff come up so I couldn't make it. When will the demo/feedback be released into the Google Drive folder?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™