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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • LapnLook
    • June 12, 2015 at 8:45 PM
    • #921

    I had a typo, the file is called de_alps instead of de:alps

    Also, if I simply add a suffix to the end of the filename is that going to work, or do I need to recompile? And why is this required?

  • Vorontsov
    • June 12, 2015 at 9:14 PM
    • #922
    Quote from LapnLook

    I had a typo, the file is called de_alps instead of de:alps

    Also, if I simply add a suffix to the end of the filename is that going to work, or do I need to recompile? And why is this required?

    It's not going to work for stuff like the radar, seems to generally work for me for materials, model materials and models though

  • Smileytopin
    • June 12, 2015 at 9:52 PM
    • #923

    ************************************************************************

    Link to *hopefully fixed* bsp for sideproject

    ************************************************************************

  • Vaya
    • June 13, 2015 at 10:22 AM
    • #924
    Quote from LapnLook

    I had a typo, the file is called de_alps instead of de:alps

    Also, if I simply add a suffix to the end of the filename is that going to work, or do I need to recompile? And why is this required?

    recompile to be on the safe side. it's not the best start to a playtest if the map is corrupt.

  • 'RZL
    • June 13, 2015 at 2:25 PM
    • #925
    Quote from esspho

    I've got the slot on 06/16 (de_copper) and I also happened to get a slot on the reddit list on the same date.

    Since I can't attend both at (nearly) the same time I'm going to pass my mapcore-slot on to people who are looking for a playtest next week.

    Of course, If there is nobody who wants it, you could start playing and I join in as soon as I'm out of there. But I don't want to hog the slot with that contest around.

    Sorry if that causes any inconveniences.

    No problem, thanks for letting us know.

    Quote from LapnLook

    I had a typo, the file is called de_alps instead of de:alps

    Also, if I simply add a suffix to the end of the filename is that going to work, or do I need to recompile? And why is this required?

    A recompile is recommended.

    A suffix is needed, because if you want to playtest your map again and submit the map with the same file name people will get conflicting map files when trying to join the server.

  • LapnLook
    • June 13, 2015 at 4:47 PM
    • #926
    Quote

    A recompile is recommended.

    A suffix is needed, because if you want to playtest your map again and submit the map with the same file name people will get conflicting map files when trying to join the server.

    Okay thanks will fix it in a few hours (compile takes a while)

  • LapnLook
    • June 13, 2015 at 8:02 PM
    • #927

    Oookay here is the new bsp. minimap should work, fixed the bombsite names, and it's now called de_alps_v1.bsp : https://drive.google.com/file/d/0B1foqb…iew?usp=sharing

  • Jim
    • June 13, 2015 at 9:14 PM
    • #928

    I see de_nerone took the June 16th spot. Could I get de_shipyard to changed to June 21, please? Or do you want me to submit another form response?

  • MaanMan
    • June 13, 2015 at 9:21 PM
    • #929
    Quote from Jim

    I see de_nerone took the June 16th spot. Could I get de_shipyard to changed to June 21, please? Or do you want me to submit another form response?

    That has been done. You still need to change your download link, as it is not public.

  • Jim
    • June 13, 2015 at 9:30 PM
    • #930

    Whoops, fixed.

  • NihiL
    • June 16, 2015 at 10:54 AM
    • #931

    Hey there, I turned in my map de_spice for playtesting on the 30th of June last night. I'm currently recompiling the map because the suffix was missing and I need to rebuild a nav mesh as well as the cubemaps because I forgot to do that. Will edit in an updated Dropbox link!


    EDIT: Here's the new link: https://dl.dropboxusercontent.com/u/42455/de_spice_v14.zip Please replace this in the document and also change the filename to "de_spice_v14.bsp"

    EDIT2: Apparently radar isn't working? The map has a radar map which works locally on my end and on the workshop. How do I get it to show up for the contest in the 'raw' bsp distribution? How are other people doing this? Do I just stick the .dds radar map texture into the zip file so people place it in their resources/overview folder themselves?

  • NihiL
    • June 16, 2015 at 10:43 PM
    • #932

    Okay the radar issue for Spice should be fixed now, this time I've only included the bsp in the zip archive, everything should be packed into it appropriately: https://dl.dropboxusercontent.com/u/42455/de_spice_v14.zip


    Thanks!


    EDIT: Cheers, Spice is now green, yay! :) Looking forward to the 30th!

  • Dalannar
    • June 18, 2015 at 1:03 PM
    • #933

    Here is the updated link for de_fishery: https://drive.google.com/file/d/0B0hcW1…iew?usp=sharing
    As with NihiL everything should be packed into the BSP correctly this time. Sorry about the problems before.

    Also since it's quite some time until the playtest day I assume it's okay to continue working on my map and update the link again a day or two before ?

  • KernalPanic
    • June 19, 2015 at 7:30 PM
    • #934

    I have send RZL a message, I hope he gets it in time but I made some last minute changes last night and was hoping to get them in for the playtest.

    https://onedrive.live.com/redir?resid=AEAD8FC71067CF39!87241&authkey=!ALGekdIDblP1OGk&ithint=file%2czip

    there are 2 versions of the map in that zip

    de_kp_labs_150619b_pt1 is a version without a mid connector to B

    de_kp_labs_150619b_pt2 is a version with a newly added mid connector to B

    All files have radar, nav and textures pak'd and tested.

  • KernalPanic
    • June 19, 2015 at 7:38 PM
    • #935

    well damn, I got my days mixed up and thought the playtest was friday instead of thrusday... I missed my own playtest I will sign up for a new date and hopefully get my dates correct next time. Sorry for the confusion.

    If there is any cancellation I'd love to test the updates mentioned in the post above this.

  • Vorontsov
    • June 19, 2015 at 9:47 PM
    • #936

    @KernalPanic I wouldn't recommend playtesting the exact same layout again, the chatlogs, !feedback and demo is stored in the server so you can get all those

  • KernalPanic
    • June 19, 2015 at 11:20 PM
    • #937
    Quote from Vorontsov

    @KernalPanic I wouldn't recommend playtesting the exact same layout again, the chatlogs, !feedback and demo is stored in the server so you can get all those

    it's not the same layout. Mid is totally different. I meant to upload the latest version for the playtest but I had my days mixed up.

  • Jim
    • June 20, 2015 at 3:33 AM
    • #938

    Here's an updated version of de_shipyard (now a04) for Sunday: https://drive.google.com/open?id=0B4j1F…XWkE&authuser=0

  • Dalannar
    • June 20, 2015 at 4:16 PM
    • #939

    Bloody hell. I didn't realize I hadn't updated pakrat in forever, so I think that's what was causing the packaging to not go through, even though pakrat was saying it had the files. Either that or I'm just dumb and don't know what I'm doing. Probably the latter.

    Anyway here is an hopefully correctly packed version of my map : https://drive.google.com/filed/0B0hcW1xxeYk4Y2YxWFFoelJhakU/view?usp=sharing
    I deleted the radar and .nav files from the CSGO directory and it was working in-game for me so I'm going to kick myself if it's not working on your end.

    I also changed the version to de_fishery_a2. Didn't change much since _a1 but it was easier for me to get this working and not confuse myself with the names.

    I'm sorry about all this nonsense.

  • Vilham
    • June 24, 2015 at 9:53 PM
    • #940

    Sorry don't have time tomorrow to pack everything up as I have had to spend the entire evening dealing with someone trying to scam me out of a festival ticket. Can we push my map back to the next available slot.

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