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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • Chefi-
    • June 3, 2014 at 6:03 PM
    • #101

    I'd like to have a go with DE_HAVEN. I've posted the map here as well:


    Get the map via workshop or gamebanana, does not matter, same versions!


    Next Thursday could be best day for me.

  • 'RZL
    • June 3, 2014 at 8:04 PM
    • #102

    The playtest of Chefi-'s DE_Haven is starting now! Come join us!

    94.250.201.180:27015

  • 'RZL
    • June 5, 2014 at 8:15 PM
    • #103

    The playtest of Chefi-'s DE_Haven is starting again! Come join us!

    94.250.201.180:27015

  • 'RZL
    • June 30, 2014 at 8:01 PM
    • #104

    Playtest Schedule


    Playtest 01.07.14

    • Skybex' CS_Sportscentre
    • [OPEN]

    Playtest 03.07.14

    • [OPEN]
    • [OPEN]

    Playtest 06.07.14

    • [OPEN]
    • [OPEN]

    Playtest 08.07.14

    • [OPEN]
    • [OPEN]

    Playtest 10.07.14

    • [OPEN]
    • [OPEN]


    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.


    For map creators:

    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!


    Prior to the test you will have to send 'RZL one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!

    Display More


    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • NecromatonDev
    • June 30, 2014 at 11:40 PM
    • #105

    Looks cool. Good luck!

  • 'RZL
    • July 1, 2014 at 8:34 PM
    • #106

    The playtest of Skybex' CS_Sportscentre is starting again! Come join us!

    94.250.201.180:27015


    Since the filesize is really big (~195mb) i would recommend to download it from gdrive: https://docs.google.com/file/d/0BwJmd9…dit?usp=sharing

  • 'RZL
    • July 8, 2014 at 8:02 PM
    • #107

    The playtest of Catfood's DE_Log is starting now! Come join us!

    94.250.201.180:27015

  • holiestcows
    • July 8, 2014 at 8:52 PM
    • #108

    I couldn't play for long Catfood but from what I saw is another map you'll no doubtfully make beautiful. My only concern so far, due to it being still very WIP is the bridge. I feel that entire area needs to be re-worked, its pretty narrow and coverless, and overall forces both teams into a shooting fight. CT's can just sit there and pick off any T's who dare to cross it.

  • 'RZL
    • July 10, 2014 at 8:01 PM
    • #109

    Another playtest of Catfood's DE_Log is starting now! Come join us!

    94.250.201.180:27015


    WITH WORKING SMOKEGRENADES! WEeee

  • El Moroes
    • July 10, 2014 at 8:59 PM
    • #110

    It's a really cool map Catfood ! I enjoyed it a lot and it's easy to navigate in it.
    Just be careful with the log piles, sometimes it's hard to move behind them (we don't know if we can use them as a cover or not).
    I'm impatient to see more and more of this one

  • El_Exodus
    • July 10, 2014 at 9:07 PM
    • #111

    It's fun to play with you MapCore guys :>

  • JeanPaul
    • July 11, 2014 at 8:05 PM
    • #112

    Can I get a map test slot this sunday at 3pm EST?


    Got a contra remake in the works.


    Overview:

    [Blocked Image: http://i.imgur.com/S4TjhMW.jpg]


    Screens:

    http://imgur.com/a/MBGbG


    Download:

    http://jeanpaultron.com/maps/de_contra_a3.zip

  • 'RZL
    • July 13, 2014 at 8:03 PM
    • #113

    The playtest of JeanPaul's DE_Contra and Skybex' CS_Workout (Sportscentre) is starting now! Come join us!

    94.250.201.180:27015


    You can download Skybex' CS_Workout here: https://drive.google.com/file/d/0BwJmd9…dit?usp=sharing

  • JeanPaul
    • July 13, 2014 at 10:19 PM
    • #114

    Cs_workout was pretty fun and I didnt notice any glaring layout flaws. Also, Puddy had a good idea of making the bleachers start half a floor up to more clearly define the playable space and I think that is an excellent idea.


    One thing I didnt like though was this far hallway:


    http://i.imgur.com/gYQlrWA.jpg


    Its super long which lead to a lot of people essentially getting "trapped" in the middle of it due to the lack of any cover. It just felt a little off.


    I know my map is a remake but did anyone notice any glaring issues?

  • Puddy
    • July 13, 2014 at 11:13 PM
    • #115

    Wasn't in time for the first map but Workout was a lot of fun. JeanPaul already mentioned some of my feedback (the bleachers). Besides that, I think that you should consider doing something about how the kids area relates to the sniper alley JeanPaul mentioned. There's so many ways to loop around eachother which can become a nuisance for CT's as they have to lock down all main paths to prevent backstabbing.


    GG good stuff

  • OrnateBaboon
    • July 13, 2014 at 11:54 PM
    • #116

    JeanPaul - I would say that the main issue I had was the lighting, fog and post process. They make it hard to see players, especially at the mid CT sniper area. The shadows also seem quite long, and cover much of the map, giving it a bit of a gloomy feel.


    Please keep updating it and submitting it to the tests. Was a lot of fun!

  • Skybex
    • July 14, 2014 at 3:18 PM
    • #117

    I agree with Baboon JP, Map was solid, just the fog and post made some long distance fights harder than it should be. I look forward to seeing the map progress.


    And ill have a look into your's and Puddy's comments about workout and see what I can do.

  • NoahHasAnIDE
    • July 18, 2014 at 11:09 PM
    • #118

    Can you make a playtest for de_soviet_alpha?


    Any time is good, though I prefer afternoon in EST, so around 3pm, which is your default time.


    I'll PM you later on with the map files and stuff. Thanks!

  • 'RZL
    • July 22, 2014 at 8:03 PM
    • #119

    The playtest of Skybex' CS_Workout and NoahHasAnIDE's DE_Nitro is starting now! Come join us!

    94.250.201.180:27015


    You can download Skybex' CS_Workout here: https://drive.google.com/file/d/0BwJmd9…dit?usp=sharing

  • 'RZL
    • July 24, 2014 at 8:10 PM
    • #120

    The playtest of NoahHasAnIDE's DE_Maverick is starting now! Come join us!

    94.250.201.180:27015

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