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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • tr0nic
    • April 24, 2014 at 8:20 PM
    • #61

    I would like to schedule a test for de_Mocha on sunday 04.05.14!! Thank you

  • Vilham
    • April 24, 2014 at 8:36 PM
    • #62

    can i take the 29th please. cs_mass

  • Vinneri
    • April 24, 2014 at 10:03 PM
    • #63

    Guys, thanks for the playtest! Feel free to give feedback here or in the WIP topic of de_theos. Thanks!

  • w0llmart
    • April 25, 2014 at 6:43 PM
    • #64

    here are the files for the playtest on the 27th


    EDIT: zip was corrupted, please use this one instead:

    EDIT EDIT: second zip was missing some textures, fixed:

    EXPERIENCING TECHNICAL DIFFICULTIES


    NOT SO TECHNICAL DIFFICULTIES:

    https://www.dropbox.com/s/set1791ylc6e8xi/de_rostok_c1.zip

  • Gooba
    • April 27, 2014 at 12:47 AM
    • #65

    EDIT:I won't be able to make it to the test today. Could I have a spot on 01.05.14 if its still open?


    Here is the new version of DE_Apache for the 27th!


    https://dl.dropboxusercontent.com/u/9724397/de_apache.zip

  • 'RZL
    • April 27, 2014 at 7:49 PM
    • #66
    Quote from Gooba

    EDIT:I won't be able to make it to the test today. Could I have a spot on 01.05.14 if its still open?


    Here is the new version of DE_Apache for the 27th!


    https://dl.dropboxusercontent.com/u/9724397/de_apache.zip


    Thanks for the heads-up Gooba, definitely a good thing to let us know about your absence! We're going to postpone the playtest of your map to the 01.05. then. Playtesting a map without the creator is not very effective.

  • 'RZL
    • April 27, 2014 at 8:00 PM
    • #67

    The playtest of Jebus' DE_Rostok is starting now! Come join us!

    94.250.201.180:27015

  • text_fish
    • April 28, 2014 at 4:56 PM
    • #68

    Hi 'RZL. here are some files for my playtest tomorrow:


    https://www.dropbox.com/s/aco3e91b3f3f0hj/de_88mm.zip


    I included the .nav file in the BSP because Vide doesn't seem to corrupt them like PakRat was supposed to -- is that okay? I can send it separately if not.


    If anybody's curious, here's an overview of the map (don't worry, A's not really that close to T-Spawn, it's just an optical illusion ) :


    [Blocked Image: http://i11.photobucket.com/albums/a155/text_fish/de_88mm_overview280414_zpsfe6de038.png]


    de_88mm's a working title, left over from when A site used to have a big ole WW2 era gun emplacement, but it got in the way of gameplay. Anyway, I'll make a proper WIP thread tomorrow and stop filling this place with rubbish!

  • Vilham
    • April 28, 2014 at 10:27 PM
    • #69

    Files for mass tomorrow:


    https://www.dropbox.com/s/8m6mxnuwsnzkv1y/cs_mass_b9.zip


    Fucking minimaps, seriously... had to redo the paking and minimap about 10 times because I made some errors a few times

  • FMPONE
    • April 29, 2014 at 12:57 PM
    • #70

    Can I reserve a spot sometime?

  • text_fish
    • April 29, 2014 at 2:23 PM
    • #71

    Can I reserve a spot on the 6th and give it to FMPONE because I want to play his map and Tuesdays are best for me?


    Vilham I just installed cs_mass and the pillars/vault trims inside are pitch black. Obv it's wip so maybe you haven't finished them, but just thought I'd give you a heads up in-case you need to quickly repack it.

  • Vilham
    • April 29, 2014 at 2:59 PM
    • #72

    Yeah I don't understand why they are pitch black, same thing happened last time. But I have included every single file in the map :/

  • text_fish
    • April 29, 2014 at 3:06 PM
    • #73

    Hm. The only time I've ever had black props was because I had the name/dir of the material wrong in the QC. Is it only when you pack it that they go black, or were they already like that?


    Anyway, it's still playable so fine for the playtest. Looking forward to it!

  • 'RZL
    • April 29, 2014 at 6:03 PM
    • #74

    Playtest Schedule

    Playtest 29.04.14

    • text_fish's map
    • Vilham's CS_Mass

    Playtest 01.05.14

    • Gooba's DE_Apache
    • FMPONE's map

    Playtest 04.05.14

    • Cashed' DE_Fuel
    • Tr0nic's DE_Mocha

    Playtest 06.05.14

    • [OPEN]
    • [OPEN]

    Playtest 08.05.14

    • Will2k's DE_Forlorn
    • [OPEN]

    Playtest 09.05.14

    • Sathor's DE_Binnenhof
    • [OPEN]


    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • 'RZL
    • April 29, 2014 at 7:52 PM
    • #75

    The playtest of Text_Fish's DE_88mm and Vilham's CS_Mass is starting in 5min! Come join us!

    94.250.201.180:27015

  • text_fish
    • April 29, 2014 at 11:25 PM
    • #76

    So I went a bit mad and posted a massive WIP thread for DE_88mm I got some really helpful feedback in the playtest, but I'd appreciate anything else you have to add as an afterthought as well! Thanks again for playing.


    Vilham I can't see a thread for CS_Mass so I'll sum up my thoughts here! Firstly, I really like the theme. I've often wanted to make a church/cathedral level but never got past the initial layout stages, so well done.

    At the moment I find the game-play a bit too spread out for my tastes, but TBH I have the same issue with Museum and Downtown, because I find they both lack any real "stand-out" conflict areas by dint of being a level designed around a setting rather than a setting designed around a level (seemingly). Both of those maps have gone on to be really successful though, so what do I know!? The only changes I can suggest to address this would be to add more signposting (hostages this way etc.) and add some complexity to the hostage areas, which don't really get defended because T's are pulled to more interesting areas. I don't know if I explained that well, but I hope you catch my drift!

  • Sathor
    • April 30, 2014 at 1:55 PM
    • #77

    I'd like to reserve a slot on 09.05.14 for the yet unannounced map "Binnenhof" (de_binnenhof) Dr. Delta and me are working on. A WIP thread shall be created within the next few days, too.

  • Gooba
    • May 1, 2014 at 3:22 AM
    • #78

    Updated version of De_apache here for tomorrow https://dl.dropboxusercontent.com/u/9724397/de_apache_b3.zip

  • 'RZL
    • May 1, 2014 at 8:04 PM
    • #79

    The playtest of Gooba's DE_Apache and FMPONE's map is starting now! Come join us!

    94.250.201.180:27015

  • 'RZL
    • May 4, 2014 at 8:00 PM
    • #80

    The playtest of Cashed's DE_Fuel and Tr0nic's DE_Mocha is starting now! Come join us!

    94.250.201.180:27015

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