I'd like to have a go with DE_HAVEN. I've posted the map here as well:
Get the map via workshop or gamebanana, does not matter, same versions!
Next Thursday could be best day for me.
I'd like to have a go with DE_HAVEN. I've posted the map here as well:
Get the map via workshop or gamebanana, does not matter, same versions!
Next Thursday could be best day for me.
The playtest of Chefi-'s DE_Haven is starting now! Come join us!
94.250.201.180:27015
The playtest of Chefi-'s DE_Haven is starting again! Come join us!
94.250.201.180:27015
Playtest Schedule
Playtest 01.07.14
Playtest 03.07.14
Playtest 06.07.14
Playtest 08.07.14
Playtest 10.07.14
QuoteDisplay MorePlaytesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
Prior to the test you will have to send 'RZL one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!
Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.
Looks cool. Good luck!
The playtest of Skybex' CS_Sportscentre is starting again! Come join us!
94.250.201.180:27015
Since the filesize is really big (~195mb) i would recommend to download it from gdrive: https://docs.google.com/file/d/0BwJmd9…dit?usp=sharing
The playtest of Catfood's DE_Log is starting now! Come join us!
94.250.201.180:27015
I couldn't play for long Catfood but from what I saw is another map you'll no doubtfully make beautiful. My only concern so far, due to it being still very WIP is the bridge. I feel that entire area needs to be re-worked, its pretty narrow and coverless, and overall forces both teams into a shooting fight. CT's can just sit there and pick off any T's who dare to cross it.
Another playtest of Catfood's DE_Log is starting now! Come join us!
94.250.201.180:27015
WITH WORKING SMOKEGRENADES! WEeee
It's a really cool map Catfood ! I enjoyed it a lot and it's easy to navigate in it.
Just be careful with the log piles, sometimes it's hard to move behind them (we don't know if we can use them as a cover or not).
I'm impatient to see more and more of this one ![]()
It's fun to play with you MapCore guys :>
Can I get a map test slot this sunday at 3pm EST? ![]()
Got a contra remake in the works.
Overview:
[Blocked Image: http://i.imgur.com/S4TjhMW.jpg]
Screens:
Download:
The playtest of JeanPaul's DE_Contra and Skybex' CS_Workout (Sportscentre) is starting now! Come join us!
94.250.201.180:27015
You can download Skybex' CS_Workout here: https://drive.google.com/file/d/0BwJmd9…dit?usp=sharing
Cs_workout was pretty fun and I didnt notice any glaring layout flaws. Also, Puddy had a good idea of making the bleachers start half a floor up to more clearly define the playable space and I think that is an excellent idea.
One thing I didnt like though was this far hallway:
http://i.imgur.com/gYQlrWA.jpg
Its super long which lead to a lot of people essentially getting "trapped" in the middle of it due to the lack of any cover. It just felt a little off.
I know my map is a remake but did anyone notice any glaring issues?
Wasn't in time for the first map but Workout was a lot of fun. JeanPaul already mentioned some of my feedback (the bleachers). Besides that, I think that you should consider doing something about how the kids area relates to the sniper alley JeanPaul mentioned. There's so many ways to loop around eachother which can become a nuisance for CT's as they have to lock down all main paths to prevent backstabbing.
GG good stuff
JeanPaul - I would say that the main issue I had was the lighting, fog and post process. They make it hard to see players, especially at the mid CT sniper area. The shadows also seem quite long, and cover much of the map, giving it a bit of a gloomy feel.
Please keep updating it and submitting it to the tests. Was a lot of fun!
I agree with Baboon JP, Map was solid, just the fog and post made some long distance fights harder than it should be. I look forward to seeing the map progress.
And ill have a look into your's and Puddy's comments about workout and see what I can do.
Can you make a playtest for de_soviet_alpha?
Any time is good, though I prefer afternoon in EST, so around 3pm, which is your default time.
I'll PM you later on with the map files and stuff. Thanks!
The playtest of Skybex' CS_Workout and NoahHasAnIDE's DE_Nitro is starting now! Come join us!
94.250.201.180:27015
You can download Skybex' CS_Workout here: https://drive.google.com/file/d/0BwJmd9…dit?usp=sharing
The playtest of NoahHasAnIDE's DE_Maverick is starting now! Come join us!
94.250.201.180:27015
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