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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • Promulle
    • November 15, 2015 at 4:02 PM
    • #1,141

    You can cancel my playtest submission, I will add the missing spawns and do further work on the map.

    :)

  • jackophant
    • November 28, 2015 at 8:41 AM
    • #1,142

    Radar aligned, can't say shit now fools :D

    See you on the 3rd!

  • Promulle
    • December 7, 2015 at 11:05 AM
    • #1,143

    Could you add the demo and feedback regarding de_tunguska, if there is any ? Thanks in advance.

    (I'm just asking because the faq says, that I should request the demo to be uploaded. Actually I don't know how up to date that is.)

  • 'RZL
    • December 7, 2015 at 6:02 PM
    • #1,144
    Quote from Promulle

    Could you add the demo and feedback regarding de_tunguska, if there is any ? Thanks in advance.

    (I'm just asking because the faq says, that I should request the demo to be uploaded. Actually I don't know how up to date that is.)

    Yeah, it's still up to date, just so I can get reminded by it. Your files are uploaded now.

  • yukari
    • January 3, 2016 at 2:10 PM
    • #1,145

    Hi, are you still doing playtest? This thread seems kind of dead, but if there is a spot for tonight I would love to playtest my map.


    Edit: I found the links on the first page and applied for a playtest but i realized only after that today was full. I would like to switch my application for next thursday, on the 6th.

  • major.quin_n
    • January 4, 2016 at 12:49 AM
    • #1,146

    I was wondering why my map is taking a bit of time to be checked, and, is it because something is the matter or that you just haven't got around to checking it yet?

  • 'RZL
    • January 4, 2016 at 10:43 AM
    • #1,147
    Quote from major.quin_n

    I was wondering why my map is taking a bit of time to be checked, and, is it because something is the matter or that you just haven't got around to checking it yet?

    Hey, sorry, I didn't get around to checking it yet. I'll try to get it done this evening.

  • 'RZL
    • January 4, 2016 at 10:41 PM
    • #1,148
    Quote from major.quin_n

    I was wondering why my map is taking a bit of time to be checked, and, is it because something is the matter or that you just haven't got around to checking it yet?

    I just walked through your map. There were some issues i had with it, you can find them under "Status 1" on the schedule. These issues should be fairly easy to fix, so please take care of them and then we can playtest your map. If you got any further questions or input please send me a PM here on MapCore.

  • major.quin_n
    • January 5, 2016 at 12:00 AM
    • #1,149
    Quote

    I just walked through your map. There were some issues i had with it, you can find them under "Status 1" on the schedule. These issues should be fairly easy to fix, so please take care of them and then we can playtest your map. If you got any further questions or input please send me a PM here on MapCore.

    Ah, yes, thanks. I was wondering if that was going to be an issue. I'll fix it. Do I have to re-submit it when it is done? Or should I just tell you when I fix it?

  • 'RZL
    • January 5, 2016 at 8:08 AM
    • #1,150
    Quote from major.quin_n

    Ah, yes, thanks. I was wondering if that was going to be an issue. I'll fix it. Do I have to re-submit it when it is done? Or should I just tell you when I fix it?

    You can just tell me and I'll verify.

  • Robinate
    • January 8, 2016 at 12:25 PM
    • #1,151

    Hi, I noticed that my map couldn't be tested yesterday. Is there anything I can do at this point? The map works fine for me, even on a fresh install, so I don't see where the problem could be.

  • Vaya
    • January 8, 2016 at 1:56 PM
    • #1,152

    crashes are historically caused by area portals. Do you have any on your map?

  • Robinate
    • January 8, 2016 at 2:43 PM
    • #1,153

    No, I haven't done anything like that. I'm confused by the map not working because it worked for me on a fresh CS:GO install.

  • MaanMan
    • January 8, 2016 at 7:07 PM
    • #1,154
    Quote from Robinate

    Hi, I noticed that my map couldn't be tested yesterday. Is there anything I can do at this point? The map works fine for me, even on a fresh install, so I don't see where the problem could be.

    The map crashed my computer multiple times when trying to load up the map. After trying three times I informed 'RZL about the situation, and we decided to pull the map from the playtest. In my experience, crashes like this most commonly happen due mistakes when packing the bsp.

  • Robinate
    • January 8, 2016 at 7:23 PM
    • #1,155

    I just tried the version I uploaded to dropbox and it works fine. Any idea what else might have caused it to crash for you, but not for me?

  • 'RZL
    • January 8, 2016 at 9:02 PM
    • #1,156
    Quote from Robinate

    I just tried the version I uploaded to dropbox and it works fine. Any idea what else might have caused it to crash for you, but not for me?

    I just tried it, it crashed for me as well. Try to compile your map and pack it again. Take special care of your packing as there is a higher chance that's the cause. It most likely works for you because you also have the original files in your csgo directory.

  • major.quin_n
    • January 10, 2016 at 7:13 PM
    • #1,157

    @'RZL my map is ready, I fixed all of the things you asked me to do.

  • laminutederire
    • January 10, 2016 at 9:30 PM
    • #1,158

    @'RZL could you move my submission for this Thursday the 14th please?

    Thanks in advance

  • 'RZL
    • January 11, 2016 at 7:29 PM
    • #1,159

    PSA: I made some little changes to the playtest settings to comply with the matchmaking timers and to improve the playtest experience.

    • Roundtime is now 1:55 (2:00 before)
    • Bombtimer is now 0:40 (0:45 before)
    • Warmuptime is now 5:00 (7:00 before)
    • Amount of restarts is now 3 (4 before)
    • Holiday Freezecam Effect should be deactivated now
    • 'RZL is now permanently in God Mode to balance the teams (in his favor)
  • jackophant
    • January 12, 2016 at 11:35 AM
    • #1,160
    Quote
    • 'RZL is now permanently in God Mode to balance the teams (in his favor)

    You need it after all the rocket league you've been playing ;)

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