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Importer Hub for CRYENGINE

  • Guillaume201
  • March 28, 2014 at 1:29 AM
  • Guillaume201
    • March 28, 2014 at 1:29 AM
    • #1

    Hello everyone, I'm new here!

    I would like to introduce a new tool especially designed for all the artists working on CRYENGINE that I have created recently.


    [Blocked Image: http://www.guillaume-puyal.com/uploads/Mar-20…0-1_screen2.png]

    This tool is an easy-to-use texture and mesh importer that allow to improve dramatically the asset pipeline for CRYENGINE.


    Direct download - v0.4 - All releases

    Key features

    Import files with a simple drag and drop

    Import textures from the clipboard

    Specify a custom output folder

    Custom links allowing the launch of exe, files, folders and web pages with command line arguments

    Settings stored after the application close

    Multiple file import

    Installation

    Before installing the program, be sure to use a 64 bits version of Windows with the .NET Framework 4.5 and the Visual C++ Redistributable 2012 installed. Once downloaded, extract all files in one place.

    Also, be sure to have set your CRYENGINE build path in the Settings Manager. You can find more informations in the official documentation here: http://docs.cryengine.com/display/SDKDOC3/Settings+Manager

    Note that the Magick.NET-x64.dll file is only required for the conversion of PSD and TGA textures. This means that you can run the program without this dll if you don't need the support of those extensions.

    Assets import

    With this tool you can import your files with a simple drag and drop on the application or by selecting them in your folders.

    You can also import your textures from the clipboard, simple as a copy and paste!

    Technically, this tool converts the textures in an understandable format for the Resource Compiler and opens the CryTif interface without Photoshop or any additional software.

    For meshes, the files are directly sent to the Resource Compiler so they share the same limitations. That works great for static meshes in fbx.

    The Resource Compiler used is the one defined by the Crytek's Settings Manager tool.

    By default, the files are stored in the same directory than the input file. However, you can set a custom output folder affecting all the imported files!

    For the textures provided by the clipboard, a dialog box lets you choose the filename and the output folder.

    Custom links

    Not exactly related to the asset pipeline, this tool allow you to define up to six links available directly in the interface.

    For each link, you can define its title, its target path and some command line arguments.

    This links can be used to open or execute every files, folders and web pages!

    Also, you can use the [sDK_FOLDER] variable for retrieve the SDK path defined by the Crytek's Settings Manager.

    Supported files

    Textures: jpg, tga, psd, png, bmp, tif

    Meshes: fbx, dae

    License and source code

    The Importer Hub for CRYENGINE is free for any use and open source under Creative Common license (CC BY 4.0).

    In short, you are free to do whatever you want as long as you leave the credits.

    This tool uses the Crytek's Resource Compiler and the Magick.NET library with the following license: http://magick.codeplex.com/license

    You can access to the full source code on GitHub here: https://github.com/Guillaume201/Importer-Hub-for-CRYENGINE

    Troubleshooting

    Do not use spaces or non-ascii characters in the filenames and paths of your meshes and textures, the Resource Compiler don't support them.

    [Blocked Image: http://www.guillaume-puyal.com/uploads/Mar-20…v0-1_screen.png]

    I hope you will find this tool useful and don't hesitate to give me your feedbacks

  • e-freak
    • March 28, 2014 at 6:22 AM
    • #2

    nice!

  • Guillaume201
    • April 3, 2014 at 9:33 PM
    • #3

    Thanks

    I just published the new 0.2 release!

    Changelog:

    Added support of TGA and PSD files via ImageMagick (Visual C++ Redistributable 2012 required)

    The program is now 64bits only

    Clipboard image is now saved in memory (to allow copy and paste in the save dialog)

    If found, the 64 bits Ressource Compiler is now used

    Errors in clipboard images no longer close the app

    Direct download - v0.2

    I have also updated the first post of this thread with new informations and a troubleshooting section.

  • 2d-chris
    • April 4, 2014 at 2:57 AM
    • #4

    Excellent!

  • Guillaume201
    • April 24, 2014 at 12:56 PM
    • #5

    Hello everyone,

    I just published the new 0.3 release which contains some new features and improvements!

    Changelog:

    Added update notification system (automatically tells you when a new update is available)

    Improved memory management (uses significantly less RAM when the application is inactive)

    Added support of the Alpha channel for tga files

    The RC command prompt is now hidden

    Direct download - v0.3

    Don't hesitate to give me your feedbacks

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