Quote from catfoodDisplay MoreLiked the progression the map made and the direction its going, here are some thoughts and things I found odd / misplaced
I think those concrete edges on top of these displacements look a bit strange, maybe it looks a bit rushed. Would be nice if these were just rocks without these edges.
I think these metal fences are hurting the setting, just the woodenfence would do in my opinion.
not sure if this rock wall is final but i think it looks a bit strange/not done compared to the rest of the map
Since this corridor is used a lot and one of the main routes maybe it would be nice if it had a stable dressing with animal sounds etc instead of a "boring" industrial look. I guess it would support the setting of the map more in terms of theme.
I came across more empty/dodgy stuff but i believe these were just work in progress. Anyways love the progress and hope this helps
Looking forward to the next playtest.
oh and btw I disagree about removing the hut on B, I think you should keep it.
Do you mean the hut on A (outside bombsite)?
Other than that, you got some good points there! Thanks ![]()
Quote from El_ExodusDisplay MoreHad a quick run with a mate on your map and i already have some feedback. There is a rock texture, where CT's (and maybe T's) are barely to none visible. He and i made screenshots of
us hiding in front of this rock:
The other thing i found, was that the overall clipping needs a lot of work to get to the final stage. Small obstacles are sometimes disturbing the smooth movement and there are some unintended boost spots.
For example this one (I'm already standing on the boost spot):
Overall, the map looks amazing. It's very unique.
It did feel very big in the first moment. How was that in the playtest? Did it work nicely? What about the rotation times? How long are they? I didn't test that
I'd also say, that the zoo could need some more life in it. Some more flora inside the aquariums and some fauna in the outer parts of the map. It's hard for me to understand, why there are already fishes in the aquariums, but no other animals in the outer parts.
If you'd like me to help finalize your clipping issues or s.th. similar, feel free to hit me up. I'm always open to test and to give some feedback.
I really like it, keep going
That readability issue didn't really occur on the playtest (or not as far as I know), but it should definately be fixed. Thanks for pointing that out!
Noone complained about the size of the map, as far as I know, so I think rotation times are allright (anyone, correct me if I'm wrong).
About the lack of fauna, this will not change, unless Valve implements a func_animal enity or something similar
The presence of animals will mainly be clarified with sounds. I'm aware it's not perfect and I've probably should've picked an easier theme, but it is what it is ![]()
I've searched for you on Steam to add you, but wasn't able to find you. Got a link to your profile?
Thanks a lot for the feedback so far!



