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Alex's gamejams and game experiments thread

  • AlexM
  • March 12, 2014 at 6:38 PM
  • AlexM
    • March 12, 2014 at 6:38 PM
    • #1

    Taking after Taylor's idea. I've decided to make one thread for all my gamejam stuff rather than fill the work release thread up with a bunch of release threads for smaller projects.


    I'm trying to do more smaller projects in game development in order to fail more and learn more about building game mechanics. Essentially what I'm doing is in the spirit of this article from Rami of Vambleer:


    http://gamasutra.com/blogs/RamiIsma…_At_Failure.php


    So I'll be posting my gamejam games and any coding experiments that dont go anywhere.

  • AlexM
    • March 12, 2014 at 6:43 PM
    • #2

    First up is a game I finished last night for the cyberpunk gamejam. You can find out about it here:


    http://itch.io/jam/cyberpunk-jam


    It's a sort of mission, living citytop game with sword combat. I spent about 4 days on it, coding in the day and doign pixel art while watching movies at night.


    I learned a lot during the development and I'll be doing a post mortem but it basically boils down to I was trying to do too much for a jam. In the future I'll be focusing more on a few things than less on many things.


    I wrote it in a programming language called Haxe. Haxe doesn't actually compile like a traditional language. It translates to another language. This allows the same codebase to compile for IOS, Android, Windows, Linux, Apple, Playstation Vita etc etc.. It's a very cool language based off actionscript but with all the shit that you hate about actionscript fixed. It even does enums in a way I find to be very cool (hint: there are no default cases in swtich statements because you have to explicitly cover every case).


    You can play it here:


    http://alexm.itch.io/arial-society


    Also here's a video of the game.


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.


    and some screens:


    [Blocked Image: https://24.media.tumblr.com/c554e64bfcc3d9a423480c26caf2151b/tumblr_n294tgNJBe1tukpyvo1_500.png]


    (early development screen)


    [Blocked Image: https://24.media.tumblr.com/2b659bfd75946043dd6b76e2c51cb3b3/tumblr_n204woW7fa1tukpyvo1_500.png]

  • X-engine
    • March 14, 2014 at 1:38 PM
    • #3

    Wish you luck

  • AlexM
    • April 19, 2014 at 4:02 AM
    • #4

    Here's a small game I made basically as a pseudo-unit test for a 2d game framework I'm continuously developing.


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • AlexM
    • July 20, 2014 at 3:06 AM
    • #5

    Havent had a lot of time to work on jams due to my real job but I did do a 3 hour jam last weekend:


    [Blocked Image: http://levelism.com/wp-content/upl…ouropposite.png]


    The theme of this jam was "opposite"


    I'm gonna put a few more hours into it and make the game I would have liked to make if I had more than 3 hours. I have a musician who made me some tracks for this and it's helped tremendously.


    You can play the 3 hour version here (html5) :


    http://alexm.itch.io/3-hour-opposite

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