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Dm_Threshold

  • insta
  • January 14, 2005 at 7:54 PM
  • insta
    • January 14, 2005 at 7:54 PM
    • #1

    Here's a DM map I've been working on for the last month, for the Valve mapping contest. It's a medium-sized DM map set in the C17 canals and sewers. A nice mix between outdoor and indoor combat.

    I'll release the map January 30th, when the contest ends and the winners are announced (I am fairly certain I am not one of them).

    Some screenshots :

    [Blocked Image: http://img133.exs.cx/img133/4149/dmthreshold16vn.jpg]

    Ye olde canal-e.

    [Blocked Image: http://img133.exs.cx/img133/5048/dmthreshold21uj.jpg]

    The main indoor chokepoint.

    [Blocked Image: http://img133.exs.cx/img133/5563/dmthreshold32nm.jpg]

    Generic cramped sewer-room.

    [Blocked Image: http://img155.exs.cx/img155/5207/dmthreshold43xd.jpg]

    Outside again.

  • zpanzer
    • January 14, 2005 at 7:57 PM
    • #2

    SWEEEEET

  • von*ferret
    • January 14, 2005 at 8:47 PM
    • #3

    looks promising. Can you get onto where the warehouses are? Or is it just a sewer stomp?

  • FrieChamp
    • January 14, 2005 at 8:56 PM
    • #4

    Yea looking very promising. Nice, solid architecture which isn't cramped with props and isn't overly complicated. Some people try too hard to fill their maps with as many pretty props and effects as possible and end up with shitty gameplay and performance issues.

  • von*ferret
    • January 14, 2005 at 8:57 PM
    • #5

    Thank god I"m not the only one preaching a cut down on propsl

  • Izuno
    • January 14, 2005 at 9:26 PM
    • #6

    excellent, Insta.

  • insta
    • January 14, 2005 at 9:29 PM
    • #7
    Quote from von*ferret

    looks promising. Can you get onto where the warehouses are? Or is it just a sewer stomp?

    Well, sorta. You move around in a basement-section. It doesn't really have a consistant theme, but don't tell anyone :S

  • FrieChamp
    • January 14, 2005 at 10:32 PM
    • #8
    Quote from von*ferret

    Thank god I"m not the only one preaching a cut down on propsl

    Yea, but I think in each room/area should be a way to kill your opponent with a physicalized prop

  • RD
    • January 14, 2005 at 11:41 PM
    • #9

    this map is proof that props dont make ur map pretty. God bless ur lack of props it may open some ppls eyes

  • kleinluka
    • January 14, 2005 at 11:46 PM
    • #10

    I think most people dont put props in their DM maps for the looks but for the gameplay so you can use the gravity gun.

    Looks very nice so far, insta. More pics!!!

  • st0lve
    • January 15, 2005 at 12:27 AM
    • #11

    looks good.

  • mike-0
    • January 15, 2005 at 12:51 AM
    • #12
    Quote from FrieChamp

    Yea, but I think in each room/area should be a way to kill your opponent with a physicalized prop

    Physics objects can balance out a map, for gravgunners. Me, i use the gravgun as my primary (or secondary if i get a crossbow/shotgun/357/whatever) weapon. If i haul ass to get away from some dude with an SMG or something into another room to pick up objects for a shield or to shoot at him, it's very depressing when theres nothing there. But an overkill of physics objects (especially red exploding barrels) really sucks.

    As for the map, its very nice.

  • skdr
    • January 15, 2005 at 3:12 AM
    • #13

    Heyy insta, great job !

  • X-FacToR
    • January 15, 2005 at 6:23 AM
    • #14

    More screenies~!

  • MagicTMP
    • January 15, 2005 at 8:58 AM
    • #15

    love the architecture. looks like fun .

  • Taylor Swift
    • January 15, 2005 at 11:13 AM
    • #16

    What do you say guys. Nice?

  • Crackerjack
    • January 15, 2005 at 1:51 PM
    • #17

    looking pretty cool man

  • Marcos
    • January 15, 2005 at 4:18 PM
    • #18

    Looks awesome insta!

  • ReNo
    • January 15, 2005 at 4:52 PM
    • #19

    Looks really really good - I particularly like the area shown in the second shot.

  • D3adlode
    • January 15, 2005 at 6:22 PM
    • #20

    Looks really good, I look forward to more...

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