1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CSGO] de_contract

  • Veeblur
  • February 19, 2014 at 11:37 AM
  • Veeblur
    • February 19, 2014 at 11:37 AM
    • #1

    map download available: http://steamcommunity.com/sharedfiles/fi…s/?id=231686137


    Hi all. I had a glorious three day vacation thanks to the holiday weekend (hope you did too!). To celebrate I started a new concept I would like to share as I work through to blockout. I plan to post early iterations in the Workshop and look forward to any feedback you have to offer.


    Thanks for stopping by!


    Name: TBD

    Themes: Bunker, Lab

    Game: CSGO

    Gametype: Defusal 5v5


    Day 1 (technically Friday night and Saturday morning)

    Pencil and some minor PS enhancements

    [Blocked Image: http://i.imgur.com/uaEAU7C.jpg?3]


    Day 2

    Paths running up mid and around the cafeteria looking too sketchy, slapped it on a grid and the fun begins

    [Blocked Image: http://i.imgur.com/e0HuhrR.jpg?3]


    Day 3

    First pass on bomb sites, spawn routes, rush points, LOS, choke markers

    [Blocked Image: http://i.imgur.com/eNoqUy8.jpg?1]

    [Blocked Image: http://i.imgur.com/41Kufu5.jpg?1]

    [Blocked Image: http://i.imgur.com/yoJIVfY.jpg?1]


    Day 4

    Posted this


    On Deck

    Scale test #1, bomb site retake flow, mark railings, update labels

  • Sprony
    • February 19, 2014 at 12:16 PM
    • #2

    Well you can't say you didn't plan it

  • FMPONE
    • February 19, 2014 at 2:33 PM
    • #3

    It's good and I'm all for due planning, but just remember a map is not played on paper


    Looking forward to the tests.

  • mr.P
    • February 19, 2014 at 3:00 PM
    • #4

    fucking love bunkers,


    working on a bunker-like level myself, if you need some custom textures and decals I can always hit you up with the ones I've got when I'm done...

    7 floor inside/outside

    8 walls inside/outside

    1 trim

    10 decals

    and a shitload of blends


    imo; day 3 you should have iteration 3 of the layout ingame...I also like drawing the layout, but find it so much easier just doing it in the editor,


    anyways, looks like a interesting layout!

  • Veeblur
    • February 20, 2014 at 10:08 AM
    • #5

    Thanks for the support! I invested a little more time in the layout to make it presentable for you folks, but I generally work on paper a lot at the beginning. It has its pros and cons, no argument there.


    Day 5

    Scale Test #1 - first floor

    [Blocked Image: http://i.imgur.com/HibgiKF.jpg]


    1) looked like a maze in the 2D layout and we have ourselves a duck! cramped winding walkways, hard corners, thin walls - needs a quick rework

    2) LoS here leaves T's exposed to A-site campers - need to murder that nasty L-shape in the A site and force more commitment from CT's

    3) The mid/retake approach to A is too narrow for interesting cover and interactions for my tastes - easy fix

    4) LoS from long B (far left of the "4") offers vision through the center of the map - optimization buzzkill


    Here are the current spawn-to-site times in seconds:

    T > A = 17T > B = 14CT > A = 9CT > B = 7

    mr.P - thanks for the offering! i got slammed at the office when you posted cs_rush (finally subscribed!), and so will definitely be in touch in the near future.


    Next: Address problems mentioned above; Scale Test #2 (second floor); Retakes first pass; doc update

  • Veeblur
    • February 26, 2014 at 8:38 AM
    • #6

    File has been added to the workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=231686137


    This layout is raw, but I would like very much to see how the paths feel. Supports 5v5 defuse only.


    minimap

    [Blocked Image: http://i.imgur.com/VGVKSmi.jpg]


    mid

    [Blocked Image: http://i.imgur.com/5scRXpq.jpg?1]


    B long

    [Blocked Image: http://i.imgur.com/hpqCAFn.jpg?1]


    A-site

    [Blocked Image: http://i.imgur.com/WHDHFrA.jpg?1]


    B-site

    [Blocked Image: http://i.imgur.com/av3M59u.jpg?1]

  • ElectroSheep
    • February 26, 2014 at 8:43 AM
    • #7

    I'm worry about the fact that there is too many path in the oveviwew.

  • Veeblur
    • February 26, 2014 at 9:27 AM
    • #8
    Quote from 3Dnj

    I'm worry about the fact that there is too many path in the oveviwew.


    I definitely agree, and thanks! I originally wanted to create a livable space to break up the theme, but I am considering dropping the A-site down and reducing the overall size/complexity. For example:

    [Blocked Image: http://i.imgur.com/PpoNNbN.jpg]

  • SoundsFerg
    • February 26, 2014 at 10:39 PM
    • #9

    Wow this looks great. I'll try and get a 5v5 with some clan mates soon and come back when i can offer actual feedback haha.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™