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DE_BROOKTOWN

  • will2k
  • February 14, 2014 at 7:41 PM
  • will2k
    • February 14, 2014 at 7:41 PM
    • #1

    Greetings everyone


    I was directed today by my good friend FMPONE to open an account and post my latest map for CSGO on Mapcore. His words were "it's an awesome community, you'll like it there" . I spent a good part of this afternoon reading and educating myself on this community and I was litteraly blown to find out that the "best of the best" hang out in one place


    It turned out that I also know a good deal of fine folks here: I'm already friends with FMPONE, Volcano, Catfood, Mr. P, RZL and Squad and I know many others from different places such as Steam groups and gamebanana forums. I sure hope to become friends with all of you good and talented folks here


    I released yesterday my latest map for CSGO - de_brooktown


    http://steamcommunity.com/sharedfiles/fi…s/?id=227332722


    [Blocked Image: http://cloud-4.steampowered.com/ugc/4506615308…3C12EF71170942/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/4506615308…1279D2F8CC2048/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/4506615308…888E6742646131/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/4506615308…4AA9A7559579A9/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/4506615308…4EDDAA914EE197/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/4506615308…DE1063C4047A45/]

    [Blocked Image: http://cloud-3.steampowered.com/ugc/4506615308…FB8FE898C74D94/]

    [Blocked Image: http://cloud-3.steampowered.com/ugc/4506615308…93ECA64503EF14/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/4506615308…917DB9F38B39CF/]


    I hope you enjoy the map


    Thanks again for having me in this community and I sure hope you accept my humble contribution and addition to an already brilliant community.


    Regards


    Will2k

  • RaVaGe
    • February 14, 2014 at 7:59 PM
    • #2

    You really should work with your lighting bro, everything looks really flat, work more on the windows and make a more various lighting and you have a nice map

  • Puddy
    • February 14, 2014 at 8:02 PM
    • #3

    Looks cool. A bit flat and yellow lighting though.


    Layoutwise... were you inspired by Dust2?


    EDIT: I ran around the map. Your Workshop description "The layout is a variation of the standard dust2 figure of 8 layout." is really misleading. A figure of 8 layout is a very general concept. The words you are looking for is "this is a variation of the dust 2 layout". Don't want to sound too harsh but there's just no escaping it. But a reimaging of Dust2 is fine if that was your goal and you perhaps wanted to focus more on the art etc.

  • will2k
    • February 14, 2014 at 8:12 PM
    • #4

    Thanks for welcome guys


    @ Puddy: yes


    4th line of the map's description on the workshop


    The layout is a variation of the standard dust2 figure of 8 layout.

  • will2k
    • February 14, 2014 at 8:20 PM
    • #5
    Quote from Puddy

    Looks cool. A bit flat and yellow lighting though.


    Layoutwise... were you inspired by Dust2?


    EDIT: I ran around the map. Your Workshop description "The layout is a variation of the standard dust2 figure of 8 layout." is really misleading. A figure of 8 layout is a very general concept. The words you are looking for is "this is a variation of the dust 2 layout". Don't want to sound too harsh but there's just no escaping it. But a reimaging of Dust2 is fine if that was your goal and you perhaps wanted to focus more on the art etc.


    Puddy, I never want to mislead anyone and I'm certainly not masking the fact that I based the layout on dust2.


    What I wrote is the layout is a variation of the standard dust2 layout which is a figure of 8 layout


    hope this clear things up and thanks for your concern

  • Squad
    • February 14, 2014 at 9:45 PM
    • #6

    Welcome to Mapcore, will2k!


    I agree the lighting is a tad yellowish. The map could benefit with a subtle fog (can't tell for sure if it's there, but if it is then it's not really noticable).


    Overall, great work!

  • Taylor Swift
    • February 14, 2014 at 9:53 PM
    • #7

    nice

  • will2k
    • February 14, 2014 at 10:11 PM
    • #8

    Thanks everyone for the warm welcome


    Quote from Squad

    Welcome to Mapcore, will2k!


    I agree the lighting is a tad yellowish. The map could benefit with a subtle fog (can't tell for sure if it's there, but if it is then it's not really noticable).


    Overall, great work!


    I chose this lighting since I wanted this map to be a logical sequel to the events and time frame of my previous map cs_east_borough that took place during mid-day. I wanted brooktown to be in late afternoon between bright mid-day light and soft sunset orange light.


    As for fog, since I worked with Volcano on one of my previous maps, he made it clear that fog is a NO-NO for competitive. I came up with a compromise in brooktown by using a very low density fog (0.2 both in map and 3D sky) with a light blue tint to allow light to have some subtle diffuse.


    Thanks again and good look for Ali

  • FMPONE
    • February 14, 2014 at 10:36 PM
    • #9

    Welcome to Mapcore Will

  • General Vivi
    • February 15, 2014 at 12:05 AM
    • #10

    Howdy Will! Welcome to teh core! Please enjoy your stay bro.

    Also, I'll have to add you on steam

  • will2k
    • February 15, 2014 at 9:59 AM
    • #11
    Quote from FMPONE

    Welcome to Mapcore Will


    Thanks for all the help and for being a true and awesome buddy


    Glad to be here


    Quote from generalvivi

    Howdy Will! Welcome to teh core! Please enjoy your stay bro.

    Also, I'll have to add you on steam


    Hey thanks . Fan of the rose pattern finish of yours btw


    Sure, it's also "will2k" on steam.

  • Dejavo
    • February 16, 2014 at 12:54 PM
    • #12

    "The layout is a variation of the standard dust2 figure of 8 layout." is alluding to that the only thing this map has in common with dust 2 is that they're based on the same layout style. I think it would be more accurate to say that it is simply an altered version of dust 2 in a new setting.


    So I'm not sure what your focus is here. Correct me if I'm wrong but it doesn't seem to display your leveldesign skills. In terms of art, if that's your focus I agree with that the lighting is too yellow.

  • crepracon
    • February 16, 2014 at 3:07 PM
    • #13

    You know what I think I noticed that you don't have any telephone poles or hanging rides anywhere. You should try adding some and it should create some depth/interest and fight the open/flatness of the map a little.

  • will2k
    • February 16, 2014 at 7:00 PM
    • #14

    @ Dejavo: thanks for your comment.


    I'll requote a post I made 3 days ago on reddit:


    "Dust2 being the most played map and players know its nooks and crannies more than they know their own house, I saw it fit to give everyone a familiar yet different place to wage virtual warfare.


    The overall layout is based on dust2's general layout with many differences that you have noticed by now, however, make no mistake that the map was built 100% from scratch over the span of 6 months on and off, starting in August 2013 after releasing cs_east_borough (which Brooktown is its sequel)."


    Please refer to my earlier post in reply to Puddy.


    @ crepracon: I thought a lot about this issue when designing cs_east_borough (http://steamcommunity.com/sharedfiles/fi…s/?id=151456229), the prequel to brooktown.


    I spent a lot of time researching New York City and decided to go for realism and authenticity. New York power grid is underground so there are no overhead power lines; that's why you don't see power lines across the streets in both cs_east_borough and de_brooktown

  • Puddy
    • February 16, 2014 at 8:46 PM
    • #15
    Quote from will2k

    I'll requote a post I made 3 days ago on reddit:


    "Dust2 being the most played map and players know its nooks and crannies more than they know their own house, I saw it fit to give everyone a familiar yet different place to wage virtual warfare.


    The overall layout is based on dust2's general layout with many differences that you have noticed by now, however, make no mistake that the map was built 100% from scratch over the span of 6 months on and off, starting in August 2013 after releasing cs_east_borough (which Brooktown is its sequel)."


    Please refer to my earlier post in reply to Puddy.

    Display More


    It seems that you are consistently wording things to try and dodge the unavoidable bullet that this is, in fact, not based on "dust2's general layout". In reality, it is the layout of Dust2. Not "Dust2's general layout". Not a "standard figure of eight layout". Dust2's layout. Period. As an example, Favela is based on Inferno's general layout. It has many significant changes, however, and it stands on it's own.


    My question is this; is your focus primarily design/layout or art (as Dejavo brought up)? If your focus is the latter I can't complain. Trying to art an already established layout can be a good way to practice or just have fun if you like arting. As a level design project however, this is a bit thin. The changes to the layout, were they driven by design, testing and feedback or simply by the fact that the environment naturally had to change because of the new setting? For example, it's hard to have double doors and arches in a city.


    All in all, I just feel that giving us a city version of dust2 and presenting it as "my map" without clearly stating that it is using dust2's layout in your post is a bit disingenuous and also a bit lazy if this is an actual design project and not an art project. I'd like to hear your thoughts. I could very well be cynical and quick to judge.

  • D3ads
    • February 16, 2014 at 10:23 PM
    • #16

    That's brilliant work! Probably one of the few maps I've seen set in a city that actually feels like a proper city, reminds me of Liberty City ala GTA IV. I've been looking at your back catalogue too, some very nice other city maps you've done too. you've got impressive skills, love all those textures!


    Welcome!

  • mr.P
    • February 19, 2014 at 3:13 PM
    • #17

    fucking love it!

    first map on the workshop that I couldn't stop playing for hours, usually check out the maps for 10-20 min, then play it with bots for 20-30 min, but on this one I was stuck for the majority of the night!


    played it on one of those shitty-ass $800 windows8 laptops, usually run into fps problems, but not on this map!


    everything felt so familiar, it took me a while to see the dust2 resemblance, might have been bc I was a lil bit drunk etc; but that just made me love the map even more...after all the countless hours spend in east_borough this is the perfect followup!

  • will2k
    • February 20, 2014 at 10:07 AM
    • #18

    Thanks everyone for your support


    D3ads, @ mr.P: Thanks for your kind and motivational comments, greatly appreciated and really glad you enjoyed the map.


    I had a crazy idea yesterday: Brooktown being the sequel to east borough, made me think that I need to close the loop with a trilogy and it makes sense actually.


    East Borough backstory: several undercover cops went missing after their cover was blown during a botched drug deal with the local gang. Intel shows they are being held at an auto repair shop in West 137 street. The gang members are armed and dangerous and the threat of executing the officers is very serious.


    Brooktown backstory: The SWAT team managed to raid the gang hideout and rescued the captive undercover cops while inflicting heavy damage to the gang's infrastructure. The remaining gang members are seeking revenge and will attempt to bomb the city hall or the police headquarters. The neighborhood is closed and the battle is about to begin.


    I am thinking the logical backstory to the third map in the New York City trilogy would be along these lines: The gang members reached the City Hall (bombsite B) but were unable to successfully plant the bomb. Instead they barricaded themselves inside the building with several civil servants held as hostages. SWAT team has to infiltrate the city hall, rescue the civilians and put an end to the remaining gang members once and for all.


    Although I'm pretty tight on free time these days but I think it should work


    Thoughts?

  • mr.P
    • February 20, 2014 at 10:49 PM
    • #19
    Quote from will2k

    Thanks everyone for your support


    D3ads, @ mr.P: Thanks for your kind and motivational comments, greatly appreciated and really glad you enjoyed the map.


    I had a crazy idea yesterday: Brooktown being the sequel to east borough, made me think that I need to close the loop with a trilogy and it makes sense actually.


    East Borough backstory: several undercover cops went missing after their cover was blown during a botched drug deal with the local gang. Intel shows they are being held at an auto repair shop in West 137 street. The gang members are armed and dangerous and the threat of executing the officers is very serious.


    Brooktown backstory: The SWAT team managed to raid the gang hideout and rescued the captive undercover cops while inflicting heavy damage to the gang's infrastructure. The remaining gang members are seeking revenge and will attempt to bomb the city hall or the police headquarters. The neighborhood is closed and the battle is about to begin.


    I am thinking the logical backstory to the third map in the New York City trilogy would be along these lines: The gang members reached the City Hall (bombsite B) but were unable to successfully plant the bomb. Instead they barricaded themselves inside the building with several civil servants held as hostages. SWAT team has to infiltrate the city hall, rescue the civilians and put an end to the remaining gang members once and for all.


    Although I'm pretty tight on free time these days but I think it should work


    Thoughts?

    Display More


    sounds like the third one would have more indoors, like a boss, good idea!


    if you need any downtown manhattan textures/pictures for ref etc I'll hook you up! been thinking of borrowing the office camera and go nuts...just need a push to get my fucking thumbs out from ass

  • Sonnyblueballs
    • February 22, 2014 at 6:32 AM
    • #20

    I think its really nice, I didnt notice the slight yellow tint until everyone else here pointed it out. Good job!

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