Source 2 Left 4 Dead 2 Prototype Screenshots Leaked
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Original concept art:
[Blocked Image: http://mobyfrancke.com/wp-content/uploads/2013/06/036.jpg]Quote from FrieChamp -
Just from seeing that picture, shoulden't some of the people lurking here be able to build that scenen in the current source engine? Doesn't look that advacned? Just a lot of tris?
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Possibly, but the lighting looks a lot richer. I wonder if it's physically based, I'd imagine Valve would go more down that route.
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I don't see why they wouldn't follow the physically based trend. Theyve been developing the engine for years now... I wonder what else of impressive we haven't seen yet regarding their tools.
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I bet the SDK is still utter bollocks
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There's a bit on the powerpoint presentation that says 'improved GUI' or something like that, and automated compiling of models. FUCK YEAH!
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I just hope it'll have some decent visual scripting support, would love to do some more complex SP stuff for Valve's games, but last I checked Source's scripting was archaic compared to most other engines.
Also compiling shit makes us all nostalgic, but pls, no moar lulz
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I like compiling maps, it reminds me of the anticipation day before christmas as a kid. But with half of the presents broken. Disappointment

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It's a nice looking scene but ther's nothing in that screenshot that hints at a big technical leap. As some have said you could do that in the current iteration of source engine. The materials still look as flat as ever. I hope ther's more to it then just source 1 + more geo.
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No one else is going to say it.... DAT MOTHERFUCKING NEOCLASSICAL ARCHITECTURE!!!
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Source 2: ADD MOAR PROPS
[Blocked Image: http://www.troll.me/images/x-all-the-things/x-all-the-things.jpg]
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Source 2 should definitely have new tools. Seriously, not the crashing bullshit we have now with compiling whole map if we do small changes somewhere. Also, models/texture import should be much easier to do too. And then million other things there definitely should be in Source 2...
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And not using notepad to make materials, lol
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They should seriously learn a lot from Unity's ease-to-use interface...
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With the resolution of the screens it's hard to see if it's relying on normal maps and the like for details or if that is just a LOT of tris.
If it is the case, i hope it's not lightmapped because i wouldn't want to do the uv2 of those meshes
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Exporting to Source is fucking well easy when you use Wallworm's tools. Piece of cake.
Kinda.
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I perform an ancient voodoo ritual each time I need to compile a model.
It works... most of the time.
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60% of the time it works every time.
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I was thinking.. If this is fake, that's probably a very clever way to get hired at valve and float in the sea of portfolios.
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