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Crytek Uk Internship?

  • D3ads
  • January 15, 2014 at 6:00 PM
  • D3ads
    • January 15, 2014 at 6:00 PM
    • #1

    So I was having a conversation with my best mate the other day about jobs and he was talking about internships at a game studio which he had been considering doing, because he's done a fair bit of 3D modelling. I said to him that Crytek UK was in Nottingham which he apparently had no idea about and it got me thinking that perhaps if I spend some time in a games developer studio and having that experience, it might help me decide whether or not a job in the industry is actually for me.


    So I looked at Crytek's internship page for Nottingham and it says that there is a typically a 1 month contract offered, however right now from what I can see there are no opportunities available.


    Sooo..should I just wait for something to come up or since I am one of the Mapcore elite (cough cough splutter.. hack etc..) and you know guys know I'm cool (more coughing, possibly leading to hospitalisation).. I can get a little foot in a back door maybe... perhaps... or not?


    The other thing is what I can actually do.. level design has moved on a lot (ever so slight exaggeration) and I am not really as into it as I once was... 2D art in the form of world textures and model skins, I can definately do BUT mainly as single maps only, though I can use Crazybump to some degree... badly and thus probably isn't good enough. Anyway, I've always enjoyed texture creation the most out of anything I've done modding wise.


    I live in Nottingham and the studio is only a short drive into town, so it seems crazy not to at least consider some work experience if nothing else...


    Advice gentleman?!!

  • Sentura
    • January 15, 2014 at 6:18 PM
    • #2

    Pls finish The Forgotten first

  • Nerve
    • January 15, 2014 at 6:27 PM
    • #3

    I'd say go for it, you've got nothing to lose unless you're working full time. Like you said, it'll actually give you insight to the industry so you can decide if it's something you even want to pursue.


    I'm actually in a similar situation, I've just been offered two weeks of work experience in QA at a studio near me, which I've decided to take. I'm working full time but I've booked the two weeks as holiday. There's the chance of a job at the end of it as they occasionally hire people that do well during their work experience, maybe that's something Crytek do?


    But yeah, if you have a month spare then I'd definitely consider it.

  • e-freak
    • January 15, 2014 at 7:16 PM
    • #4

    What's your current job? What do you hope to learn in the internship? What kind of work would you like to see yourself being able to do in 5 years from now?


    Look at your strengths and try to figure out how you could fit into a gamestudio in the near future. If you want to go into design, it might be a good idea to either finish one of your old mods or to take a look at the freeSDK for CryEngine and just cook some small gameplay thing up (exploration and a puzzle maybe). QA is probably always a good starting point as well if you just want to experience the inside of a studio and orient yourself. Its also a viable career path in it self, but its certainly not an easy field either as you need to track bugs left and right, try and break the game constantly with the most obscure settings and instructions and communicate a lot with all departments on problems you discover.

  • Vilham
    • January 16, 2014 at 12:04 AM
    • #5

    What field are you looking at? I know they are hiring in Nottingham atm, not sure if that increases or decreases the chance of them taking on interns though.

  • PaulH
    • January 16, 2014 at 12:35 PM
    • #6

    As far as I know we don't offer internships here, unless it's a new incentive I'm not aware of. There haven't been any design team interns in the couple of years I've been here at least. Like the others said though, you really need to figure out what you actually want to do. That, plus taking on an internship anywhere as a means to find out whether you even want to work in the industry or not isn't ideal, most companies will want to know you have a passion for that position if they are to take you on for any amount of time, internships are not offered as 'tasters'


    Do you have a portfolio?

  • D3ads
    • January 17, 2014 at 2:27 PM
    • #7
    Quote from e-freak

    What's your current job? What do you hope to learn in the internship? What kind of work would you like to see yourself being able to do in 5 years from now?


    Look at your strengths and try to figure out how you could fit into a gamestudio in the near future. If you want to go into design, it might be a good idea to either finish one of your old mods or to take a look at the freeSDK for CryEngine and just cook some small gameplay thing up (exploration and a puzzle maybe). QA is probably always a good starting point as well if you just want to experience the inside of a studio and orient yourself. Its also a viable career path in it self, but its certainly not an easy field either as you need to track bugs left and right, try and break the game constantly with the most obscure settings and instructions and communicate a lot with all departments on problems you discover.


    I'm searching for work currently... what do I hope to learn? I don't know.. I'm terrible at answering on-the-spot questions especially the last one... I have no idea what I should be doing in 5 years time...


    In terms of old mods... they're dead and wont be resurrected I'm afraid, however I have been working on something new, a mod which I hope will turn into an indie title at some point.. I'll keep hush about that for now.


    QA would seem like a waste of my talent imho, I don't think that's for me.


    Quote from Vilham

    What field are you looking at? I know they are hiring in Nottingham atm, not sure if that increases or decreases the chance of them taking on interns though.


    As I said, my main strength lies in 2D texture work.


    Quote from PaulH

    As far as I know we don't offer internships here, unless it's a new incentive I'm not aware of. There haven't been any design team interns in the couple of years I've been here at least. Like the others said though, you really need to figure out what you actually want to do. That, plus taking on an internship anywhere as a means to find out whether you even want to work in the industry or not isn't ideal, most companies will want to know you have a passion for that position if they are to take you on for any amount of time, internships are not offered as 'tasters'


    Do you have a portfolio?


    Well it's on the website listed under Nottingham and the other studios, so I'd assumed it was available at all studios...


    Portfolio is here, but it's mostly old stuff now;

  • e-freak
    • January 17, 2014 at 4:32 PM
    • #8

    So, your Portfolio is very much out of date - 2007 is 7 years ago and going back to that thread you said you "resurrected" ("I lost 8GB of maps and other files during the imfamous HD crash of 2001" (that's 13 years ago that you lost those files!)) old stuff back then already. Half Life is 1998 - a good design is a good design, no matter how old the game of your mod, but it will be very hard in an interview situation to convince someone that your skills transfer to today's standards.


    I wouldn't put down QA as something below your talents - a) QA doesn't have to be a permanent position, and b) QA is a very hard skill set in it self if you want to excel in it. QA requires to understand Design decisions (you are not a focus tester, you are the one trying to break shit by exploiting the systems).


    2D Art is a position we don't have anymore afaik. We do have 2D Flash Artists and Concept Artists, but for Game Art everyone is expected to work 2D and 3D etc..

  • Seldoon182
    • January 17, 2014 at 5:13 PM
    • #9

    This.


    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/portfolio/maps/necro_ussfrontier.jpg]

  • Ginger Lord
    • January 22, 2014 at 8:50 AM
    • #10

    I've been here four years and from recollection we've had 3 Art Interns, but these were all 3D artists and pretty much bang up to speed with modelling for games in such way that they could be sat down for a day with a Senior to show them the export/game cycle process and then they were set tasks.

    QA is a good melting pot and a test for whether you can hack it in the games industry imo, we occasionally pick the very best from QA to come into design as juniors (or code sometimes).

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