I only have one question in particular, so maybe this thread can be dedicated to any Maya-Source related discussion.
So. My current project is already all blocked out (orange brush = func_detail or placeholder for prop), shown below.[Blocked Image: http://cloud-3.steampowered.com/ugc/505826535033445848/753C4278FA8A24BB5A186E4637C55937603A5C53/]
This is my first time incorporating props-- but I'm not quite sure on the workflow between Maya and Source.
My ideal plan was:
1) convert all the brushes into an .obj so I could import the brushes into Maya; from there, I'd
2) model the various props, using the brushes as a bearing for scale and placement. Lastly,
3) I'd export those props with their respective textures to be packed into the .bsp file.
However, all the resources online were only about "Maya to Source", not mentioning things like scale relative to the map.
If someone is experienced, could you give some advice on how to set up workflow? I'm a complete noob at this. ![]()