1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Interview for QA position

  • Nerve
  • December 18, 2013 at 2:29 PM
  • Jord
    • December 18, 2013 at 6:40 PM
    • #21
    Quote from KoKo5oVaR

    Is there something shameful for "removed name studio", considering their current financial situation, to offer 4 months insecure underpayed jobs to attract and use motivated youngsters into believing they'll get a full time position in their famous studios ?


    Except if it is for nerve personnal interests which i would totally understand, please don't make mapcore becoming this


    I don't think it's shameful on their part. It's not unusual practise for QA in the industry to be on temp contracts. I have quite a few friend's in QA at various companies in the UK and they're all on temp, rolling contracts.


    QA is often seen as a proving ground for people leaving university or getting in to the industry and having been through it myself before landing my first dev role I'd say it was a valuable experience. I'd recommend doing QA to anyone trying to break in to the industry.

  • Nysuatro
    • December 18, 2013 at 7:14 PM
    • #22

    VFX world is even worse in temp contracts ...

    on the other side, temp contracts works well for certain situations

  • KoKo5oVaR
    • December 18, 2013 at 7:44 PM
    • #23
    Quote from Jord

    I don't think it's shameful on their part. It's not unusual practise for QA in the industry to be on temp contracts. I have quite a few friend's in QA at various companies in the UK and they're all on temp, rolling contracts.

    QA is often seen as a proving ground for people leaving university or getting in to the industry and having been through it myself before landing my first dev role I'd say it was a valuable experience. I'd recommend doing QA to anyone trying to break in to the industry.


    Well i tend to believe that it's not because everyone else does it that this is something alright. I'm not throwing any discredit on the QA field of course, they are indeed especially needed. I also do not contest that you would learn a lot about the development of a video game and all the different fields of a production, adding on this the contacts you would make within a company. But still you got there Jord, of course in the end you would see the experience to be positive, but what for all the others QAs who didn't find any work afterwards.


    For small studios, or medium sized ones hold by the balls by their publishers, i would understand temporary rolling contracts. What i find bad though is that big companies doing financially well don't think of another type of organisation for QA work, rather than actually selling to youngsters a hope to stay and the company name to be put on their resumes in exchange of unstable, low-paid jobs nobody in the dev team want to do. But if there is still people to accept, indeed they won't have any reasons to not continue doing it.


    Like Nysuatro said, i would be more for an internship in the actual field you would want to work in, because you will do the real thing, with a low salary, but actual work; as bad as it sounds (and there i'm arguing for internships ughh).


    Sorry for the rant

  • Em'
    • December 18, 2013 at 9:40 PM
    • #24
    Quote from Jord

    QA is often seen as a proving ground for people leaving university or getting in to the industry and having been through it myself before landing my first dev role I'd say it was a valuable experience. I'd recommend doing QA to anyone trying to break in to the industry.


    I had a talk with a ubi HR and she told me the exact opposite : they prefer to have someone dedicated to his QA job and future role, than someone who just want to apply as QA to break into industry. Of course it could be a good starting point... But imo, better start learning what job you are aiming than trying to "take" another's work.


    Even for short time contract (that often means a high level QA with only repetitive tasks, than a responsabilty post), they tend to engage more the one who actually want to be a QA man, then that artist who isn't bad at QA but good at art.


    I decline an unofficial intership offer at Arkane few weeks/months before they released Dishonored, i was in urgent need of monney and didn't felt like to beg my university for an intership contract... but now I regret this. Maybe if i accepted these unpleasant conditions i would have a 10000x better job than what i'm doing now, because you can't know what the future will be.


    My 2 cents ^^

  • Puddy
    • December 18, 2013 at 9:59 PM
    • #25

    Ultimately, I think we would rather have lower barriers and slightly worse conditions than super-high barriers and better conditions. It would probably be frustrating if all QA-jobs required 2-5 years of experience but were full time jobs (which is basically the standard for all design positions nowadays).

  • 2d-chris
    • December 18, 2013 at 10:26 PM
    • #26

    simple answer, pass


    from my little experience, QA is not a great way into the industry these days, it was in the past. There are no rules however, where you come from is never the issue, it's if your any good.

  • Nerve
    • December 19, 2013 at 12:00 AM
    • #27

    I appreciate all the advice guys <3

  • marks
    • December 19, 2013 at 1:19 AM
    • #28
    Quote from 2d-chris

    simple answer, pass


    from my little experience, QA is not a great way into the industry these days, it was in the past. There are no rules however, where you come from is never the issue, it's if your any good.


    I kind of agree, even though at CA we have quite a different story. We have some QA embedded in the actual dev team (eg there is a design QA guy sat with the designers, an animation QA who is actually doing most of the work on out cutscenes now....) and quite a large bunchof the older ones have moved onto dev roles.

  • Jord
    • December 19, 2013 at 3:43 PM
    • #29
    Quote from KoKo5oVaR

    Well i tend to believe that it's not because everyone else does it that this is something alright. I'm not throwing any discredit on the QA field of course, they are indeed especially needed. I also do not contest that you would learn a lot about the development of a video game and all the different fields of a production, adding on this the contacts you would make within a company. But still you got there Jord, of course in the end you would see the experience to be positive, but what for all the others QAs who didn't find any work afterwards.


    For small studios, or medium sized ones hold by the balls by their publishers, i would understand temporary rolling contracts. What i find bad though is that big companies doing financially well don't think of another type of organisation for QA work, rather than actually selling to youngsters a hope to stay and the company name to be put on their resumes in exchange of unstable, low-paid jobs nobody in the dev team want to do. But if there is still people to accept, indeed they won't have any reasons to not continue doing it.


    Like Nysuatro said, i would be more for an internship in the actual field you would want to work in, because you will do the real thing, with a low salary, but actual work; as bad as it sounds (and there i'm arguing for internships ughh).


    Sorry for the rant

    Display More


    Oh yeh sure. I'd completely encourage people to do level design, art, programming etc to add to their portfolio whilst working in QA. There are a lot of people in QA and fresh University graduates competing for the same limited number of roles, I'm not saying time served in QA should automatically make you a developer.


    An internship would be much better experience than a QA role, but QA is still very valuable experience in terms of understanding the development pipeline and seeing it from the other side. I think it's helped me understand the role of QA better. There is a surprising amount of animosity from some developers towards QA and vice versa and I think a lot of that could stem from not understanding what eachother does on a daily basis.


    But different companies have different attitudes to hiring and career progress. Having QA experience probably isn't as relevant as it used to be but I don't think it hurts.

  • Nerve
    • December 19, 2013 at 3:49 PM
    • #30
    Quote from Jord

    Oh yeh sure. I'd completely encourage people to do level design, art, programming etc to add to their portfolio whilst working in QA. There are a lot of people in QA and fresh University graduates competing for the same limited number of roles, I'm not saying time served in QA should automatically make you a developer.


    An internship would be much better experience than a QA role, but QA is still very valuable experience in terms of understanding the development pipeline and seeing it from the other side. I think it's helped me understand the role of QA better. There is a surprising amount of animosity from some developers towards QA and vice versa and I think a lot of that could stem from not understanding what eachother does on a daily basis.


    But different companies have different attitudes to hiring and career progress. Having QA experience probably isn't as relevant as it used to be but I don't think it hurts.


    QA is definitely something I'd consider, it's just this time around the length of contract/salary were absolutely not worth it. I'm still going to be applying for QA jobs without a doubt, I'm just hoping I find one that's either a longer-term or permanent.


    As far as I see it, it's better to be working in QA within the Industry and learning in your own time than it is to be working in a field that is completely unrelated.


    It's all exposure to the process which I think will be invaluable when I get around to applying for dev/design roles.

  • selmitto
    • December 19, 2013 at 5:32 PM
    • #31
    Quote from Nerve

    QA is definitely something I'd consider, it's just this time around the length of contract/salary were absolutely not worth it. I'm still going to be applying for QA jobs without a doubt, I'm just hoping I find one that's either a longer-term or permanent.


    As far as I see it, it's better to be working in QA within the Industry and learning in your own time than it is to be working in a field that is completely unrelated.


    It's all exposure to the process which I think will be invaluable when I get around to applying for dev/design roles.


    I completely agree with every word written here, and a reason for that will be told in a few weeks.

    *wink*

  • Nerve
    • January 23, 2014 at 3:29 PM
    • #32

    So I've just heard back from a studio in Newcastle that would like to interview me next week. The contract is a minimum of 6 months, so a bit longer than the previous one. I haven't had any info about salary yet, but I imagine it'd be in line with the other one. It's still a difficult position for me with my girlfriend and so on, but it's only 2 hours away as opposed to 4.


    Am I throwing away chances here? I know it's only QA, but if I can continue working on level/game design in my own time then surely this improves my chances of landing a job? Be it at that particular studio or elsewhere.


    I'm guessing the general consensus will still be to pass but I thought I'd ask again, you're a helpful bunch

  • dux
    • January 23, 2014 at 4:16 PM
    • #33

    Yeah I can totally understand what you mean about throwing away chances here, but it's still a 2 hour trip for a 6 month QA position. If it was me I'd pass this one up as well. I've been in a similar position, when I was 19 I got offered a junior spot at dice but I was engaged then and my girlfriend refused (understandably) to move so I passed it up. Basically... dump your girlfriend and everything becomes a lot easier! Haha no I'm kidding, but don't pick something that will put a strain on your relationship unless you're both prepared for it.

  • Rick_D
    • January 23, 2014 at 6:08 PM
    • #34

    WHO WAS THE STUDIO?

  • blackdog
    • January 25, 2014 at 11:02 AM
    • #35

    Two hours trip is nothing, i used to get the train at 6:30 to get to university by 9 in my first trimester.

    I would go to the interview, just to see how it is like, then you can always refuse the position for reasons they will never be interested in verifying (i guess).


    As relationships goes, my sister and her boyfriend kept alive theirs, and she was studying in Italy, he was in the UK. And they had met the summer just before my sis was starting university, so this went on for about two years (the second year he moved to Italy for ~12 months). They are married now. It's not ideal, but just saying that your motivation will make you move mountains.

    Six months "apart" is something perfectly doable if your relationship is destined to go somewhere -- so many of my uni friends had girl/boyfriends back in their home towns in a 2-3 hours commute range.

  • Nerve
    • July 28, 2014 at 11:04 AM
    • #36

    Reviving an old thread but anyway... I've been in contact with the AAA studio again, they have a QA position open until the end of October.


    My position is slightly different to last time, as I'm not longer in a long-term relationship and I guess I'm free to do as I please. I am still working full time, so it'd mean taking quite a hefty pay cut, relocating 4 hours away (to a city I'd actually love to live in) and living in a flat share for 3 months which is about a 30 minute bus journey from the studio.


    Again, there are no guarantees the contract will be renewed and I don't think it would be, but even if it's not, I can see myself looking for work in the city. From looking around on LinkedIn, a lot of the QA staff seem to be around for some time or end up working in more specific areas - I'm starting to think it's a chance I might as well just take as it could possibly open up other doors. After living expenses, I wouldn't have much left to go out on but I could get by.


    Current job is sucking the life out of me and I feel like I need a fresh start somewhere. If it goes tits up, then it goes tits up... at least I tried and had the experience - but maybe I'm just trying to reassure myself there! You guys always offer sound advice, I guess I'm just looking for opinions again, what would you guys do?

  • Sprony
    • July 28, 2014 at 11:57 AM
    • #37

    If your current job kills your spirit and you are already single, with no other ties and have chance to go to the city you love, I would say, do it.

  • Puddy
    • July 28, 2014 at 12:10 PM
    • #38

    If your current job truly sucks the life out of you it's time to look for other opportunities regardless imho.

  • Nerve
    • July 29, 2014 at 9:23 AM
    • #39
    Quote from SpronyvanJohnson

    If your current job kills your spirit and you are already single, with no other ties and have chance to go to the city you love, I would say, do it.


    I'm thinking this way myself. In some ways I guess I want to hear other people say it so that I'll have the balls to do it... if that makes sense.

  • Sentura
    • July 29, 2014 at 9:56 AM
    • #40

    jesus just go already, you'll regret it if you don't

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™