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Disappearing brushes in CS:GO Hammer.

  • misutow0lf
  • December 8, 2013 at 8:08 PM
  • misutow0lf
    • December 8, 2013 at 8:08 PM
    • #1

    So, does this happen to anyone else when trying to use Shaded/Textured 3D view in CS:GO hammer?

    [Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csgo/tex-shaded.jpg]


    I don't really understand what the problem is. Basically, textures aren't being rendered, but the brushes remain selectable. If I use "fullbright" (non-shaded), it works fine...but that's not exactly a workaround I'm happy with. Any suggestions?

    I'm running on an AMD Radeon 7850, Windows 8 x64...newest drivers (catalyst 13.11 betas)

  • iwxanthi
    • December 8, 2013 at 11:54 PM
    • #2

    Hammer never stops to amaze me.. Never ever saw this before.

    Anyway I would try to roll back your Radeon drivers, Beta drivers aren't very reliable.

  • Skybex
    • December 9, 2013 at 12:10 AM
    • #3

    Yeah its like this for me as well, I don't think CSGO's Hammer has ever supported shaded, you just need to use textured.

  • misutow0lf
    • December 9, 2013 at 12:43 AM
    • #4

    They need to fix their stuff. That's utterly ridiculous.

  • Squad
    • December 9, 2013 at 12:57 AM
    • #5

    I don't use shaded/textured in Hammer, but I just checked and I don't have this issue.
    I'm running on a Nvidia Geforce GTX 560 Ti card (latest drivers, no beta), Windows 7 x64.

  • Spherix
    • December 9, 2013 at 8:34 AM
    • #6

    I've got an AMD card in without any problems in those modes; running version 2012.0928.1532.26058 though ;)

  • misutow0lf
    • December 9, 2013 at 1:05 PM
    • #7

    Those are some old drivers! 12.10s! Whee!

  • Spherix
    • December 9, 2013 at 2:37 PM
    • #8

    If it aint broke, don't fix it . Windows never comes up with the suggestion to update either, haha. At least my Hammer does it's job though

  • TheOnLY
    • December 15, 2013 at 11:35 PM
    • #9

    the disapper for me, too. But not all of them only about 80% do

  • cincinnati
    • December 16, 2013 at 2:04 AM
    • #10
    Quote from misutow0lf

    They need to fix their stuff. That's utterly ridiculous.

    it's really not ridiculous. there is hardly a difference between textured and shaded...and shaded has never really made any sense to me, anyway, since there is no real lighting in hammer.

    also, textured is actually more accurate if you do any sort of coloring to your props.

  • misutow0lf
    • December 17, 2013 at 7:13 PM
    • #11

    I just get insanely frustrated at times telling walls apart from each other when using dev textures, more than anything else. I'm getting used to it though. No worries.

  • Spherix
    • December 17, 2013 at 9:56 PM
    • #12
    Quote from misutow0lf

    I just get insanely frustrated at times telling walls apart from each other when using dev textures, more than anything else. I'm getting used to it though. No worries.

    Use more colors ;)

  • misutow0lf
    • December 17, 2013 at 10:45 PM
    • #13

    ;)

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