1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

No Man's Sky

  • ForbiddenDonut
  • December 8, 2013 at 6:28 PM
  • blackdog
    • December 8, 2014 at 2:15 PM
    • #21

    Behind the scenes

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • blackdog
    • December 15, 2014 at 1:58 PM
    • #22

    Was watching the behind te scenes, so everything in the world is created on the fly… how the hell does that work with other players? I thought that this was working like a mmo, so ships seen in the other trailers were other players… so if it's not like that, they were showing the "discovered by" in the videos, that must be an mmo component. Even if you don't meet other live players, what's the point in "discovering" if planets are gonna be all different? Like same planet in the universe should look have a different habitat from player to the other?

    And finally, looks like that if you pull out of the planet and come back (or turn around) everything gets generated again, sooo… awkward??

  • Vilham
    • December 15, 2014 at 2:13 PM
    • #23

    No. The worlds will be identical. It just isn't stored as a model etc, its stored as an algorithm.

  • blackdog
    • December 15, 2014 at 6:37 PM
    • #24

    Yeah makes sense, it's just that when he says that the world is generated sounds like it's done per instance… I haven't looked closely but when at some point he's close to the ground, pulls back then comes back down the patch he's on looks different.

  • Zyn
    • June 19, 2015 at 11:11 PM
    • #25

    More info about the game:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • blackdog
    • August 5, 2015 at 8:22 PM
    • #26

    As I said previously, I don't think this is my kind of game... but it's still fascinating. One must admire the technology prowess, the courage to try a different thing.

    So because of related videos on YT, noticed there were more behind the scenes/featurettes... looks like IGN has an exclusive deal with the guys? Anyway, if I understand correctly, they (almost) lost everything because of a catastrophic flood that hit UK two years ago

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    what inspired the game

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    they already explained in other videos but for those who haven't seen, a brief explanation on how the whole system works. There's also a bit of info on the creatures, how they are generated

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    what I don't like about that is that creatures are basically assigned to a planet, while I would like to see or expect something that makes sense: certain variables create a certain life form.

    The economy, or what is this game after all

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    all the IGN videos are here

    https://www.youtube.com/user/IGNentertainment/search?query=no+man's+sky

  • jackophant
    • August 6, 2015 at 2:36 PM
    • #27

    I think this game looks beautiful and I would love to explore it

  • Vaya
    • April 8, 2016 at 9:19 AM
    • #28

    from the soundtrack. 65dos are tight so can't wait to hear the full thing.

  • blackdog
    • April 27, 2016 at 8:12 PM
    • #29

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Vaya
    • August 4, 2016 at 12:39 PM
    • #30

    http://www.independent.co.uk/arts-entertain…m-a7171481.html

    full soundtrack stream and interview. sounds immense. really looking forward to this one now...really a shame its not multi tho

  • blackdog
    • August 4, 2016 at 2:10 PM
    • #31

    I thought it was multiplayer, in the sense that you will see planets other people discover?

  • Vaya
    • August 4, 2016 at 2:31 PM
    • #32

    thats a loose definition of multiplayer imo :P.

    Isolationism might actually work as a theme here (2001 et al)

  • Beck
    • August 4, 2016 at 3:03 PM
    • #33

    Wait, this isn't multiplayer? You just get your own copy of the universe to fly in?

    If that's how it is I'm not as interested as I once was!

  • Puddy
    • August 4, 2016 at 3:43 PM
    • #34

    It's quasi-multiplayer. As I understand it (and to be fair, they have been very vague), players spawn on a randomly selected planet on the outskirts of the universe. The universe is vast and finding another player is apparently very rare. Players, in close proximity, will be placed in a "lobby" of sorts and be able to see eachother etc. Kind of like the seamless multiplayer of Journey if you have played that game. This is in addition to finding other planets and species discovered and named by other players.

    It appears, however, that you cannot really "team up" with a friend and fly in formation or what have you. Other players will just be a rare and curious encounter.

  • Vaya
    • August 4, 2016 at 4:02 PM
    • #35

    possibly intentionally vague because they weren't sure what they could implement in time :P

    Quote

    Quote

    Share your journey The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own... '

    That to me sounds like there's no direct ingame interactions at the moment and it's maybe more a case of any changes made to your game being 'synced' to other players. Having every player in one universe would probably lead to reddit-led attempts for everyone to meet on one planet :P

    This game could totally turn out to be space-fable but I'm still down for getting it on launch. If nothing more it'll be an awesome £40 wallpaper generator :)

  • blackdog
    • August 4, 2016 at 4:04 PM
    • #36

    Yeah I thought to understand what @Puddy explained... but wasn't thinking it was that sparse/serendipitous encounter.

    Anyway I find this game fascinating, great art considering it's procedural and this vast... but it's the kind of time-sinker I can't buy into. Apart from the fact that I tend to like more action-themed games, I really can't justify exploring an infinite virtual universe.

  • Thrik
    • August 4, 2016 at 4:38 PM
    • #37

    Ah man, why is this game coming out now with Deus Ex: Mankind Divided just a few weeks ago and me still getting through Uncharted 4? :(

    There are some aspects of it that I'm unsure about such as the multiplayer being less extensive than I thought and I also worry that the depth of the gameplay and therefore appeal will be quite limited once the initial wow factor wears off. Still, it seems so ambitious and masterfully put together that it'll probably end up being one of those 'must experience it at least once if you consider yourself passionate about the art of gaming' kinds of games such as Journey.

  • Skybex
    • August 4, 2016 at 4:59 PM
    • #38

    Only really saw anything about this game a few months ago, seems I must have been hiding under a rock or something because i was surprised at how famous the game is supposed to be.

    But to me just the relaxing, casual exploration seems enjoyable for me. The multiplayer aspect they talk about just seems like they backtracked on the idea of multiplayer, but need to add something to appease those that will hold them to the promise. As they say themselves, considering there is so many billions of planets, the chances of players even being close to each other is close to zero. So I don't even see the point of the lobby system that @Puddy mentioned they have added.

    Personally I'm just looking forward to the relaxing atmosphere of exploring the planets and seeing all the animals that are named after penises by other players. But the procedural generation makes me worried that every location will look nice on a grand scale, but have no soul. And once you have named a planet "Planet McPlanetface" there is no reason to stick around or care. If the reviews are decent, i'll probably pick it up shortly after launch.

  • Steppenwolf
    • August 4, 2016 at 5:37 PM
    • #39

    I've watched some leaked streams the other day and tbh the game looks incredibly boring and grindy to me. All i've seen people do is nonstop collect ressources and scan some animals for cash. I've read there is life on every single planet. I don't know what the fun is in this. Feels so shallow if thers instant "reward" for exploration around every corner.

    I would prefer a game that's mostly empty but where there are some meaningful things to discover if you put the effort in and take risks going deep into hostile territory with no save spots or whatever.

  • Puddy
    • August 4, 2016 at 6:36 PM
    • #40
    Quote from Steppenwolf

    54 minutes ago, Steppenwolf said: I've watched some leaked streams the other day and tbh the game looks incredibly boring and grindy to me. All i've seen people do is nonstop collect ressources and scan some animals for cash. I've read there is life on every single planet. I don't know what the fun is in this. Feels so shallow if thers instant "reward" for exploration around every corner.

    I would prefer a game that's mostly empty but where there are some meaningful things to discover if you put the effort in and take risks going deep into hostile territory with no save spots or whatever.

    I've been so hyped for this game and recently I have started to dial back my expectations. Our imagination can run away sometimes when the game makers are a bit vague and not much footage has been released. In an earlier interview Sean Murray, aka No Man's Sky's programming guru, said that for every 1 planet with life there would be 9 lifeless/barren ones or something like that. Seems like they backpedaled on that. I agree with you that the discovery can feel a bit empty if they are too generous with that sort of stuff.

    Anyway, we'll see, I still can't wait to play it and I still think it will be a fun game. Maybe 7/10 fun and not 10/10 fun, but still fun!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™