Hello everybody,
I'm working on a L4D2 map and I have some problems with compiling.
First of all, When I compile the map to test it, I have this error : "Too many faces with the same material in scene". Half of the bsp brushes desappear when I walk trought the map, as you can see on the pictures.
I've changed a lot of the materials that were on the BSP brushes, I've applied nodraw texture to see if it was an optimization problem but the problem is still there.
I don't find any solution on others forums even on the valve's forums, so I'm here to ask if anybody had already encounter this problem and if someone have a solution.
The second is that I've got some props that don't appear when I compile the map. I don't know why.
And finally, I want to make the same mission principle as the end of the Dead Commercial Center campaign of L4D2 when you have to put some fuel into the racing car. So, I want to do that, but in this Walking Dead prison but I don't understand everything : I've watched some tutorials about "how to make a scavenger map" but I don't succeed in adjusting it to what I want. But that is less important for the moment than the first problem.
So, if somebody have solutions to my problems it would great. I'm a bit stuck with that, seeing that I want to finish this map before Christmas, so it could be my present to the community and to the walkind dead fans.




