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What was your first ever map?

  • Nerve
  • December 6, 2013 at 10:08 AM
  • blackdog
    • December 6, 2013 at 5:47 PM
    • #21

    Maybe first thing was a Red Alert map for me too. But as all the humble newbies, i started an sp add-on for HL1 and was going overboard with scripted events to make the world feel rich and my intention was to modify the code to create some more realistic weapons (fire selection and stuff like that).

    I didn't have a precise plan so I think i did build 3-4 maps set in Black Mesa and half on Xen before abandoning the project because teachers wouldn't let me bring it at my high-school dissertation and had to participate into a web-dev project instead

  • Alf-Life
    • December 6, 2013 at 6:00 PM
    • #22

    Haha, great thread!


    First map, 2-room, 1 corridor, 1 light Worldcraft tutorial level.


    Second, ambitious city-themed Team Fortress Classic level that I only ever made half of (planned to rotate). It was amazing (in my own mind) but way too ambitious and over-scaled.


    Thirdly, I think I finally made a TFC (possibly Counter-Strike) map set in Beirut, I wasn't going for it, I think it actually turned out OK, which I even playtested with several people online... although a guy I met in a mapping forum online who supplied me with awesome textures later told me he'd ripped them from Rainbow Six, lol! Oh, one awful, awful, awful shameful thing I made were dark 'secret' areas... like Duke Nukem style... around the capture/bomb/objective areas that in the first (and probably only) playtest only I knew about... eek.

  • TarrySruman
    • December 6, 2013 at 6:05 PM
    • #23

    Age of Empires. Giant map-covering doom fortress

  • mr.P
    • December 6, 2013 at 7:07 PM
    • #24

    a big skybox map that covered (from what I remember) the entire grid in good 'ol WorldCraft, with the same size func_breakable floor with glass texture, 1 shot cause the game to crash...had no idea why

  • leplubodeslapin
    • December 6, 2013 at 7:25 PM
    • #25

    an aim map on cs 1.6

    http://www.dailymotion.com/video/x590v3_m…s?search_algo=2


    That was like 5 or 6 years ago

  • TarrySruman
    • December 7, 2013 at 5:05 AM
    • #26

    Complete with movie maker title screens in comic sans

  • KungFuSquirrel
    • December 7, 2013 at 7:45 PM
    • #27

    I dabbled with a bunch of Quake 1 maps - before I knew how to adjust the Worldcraft grid from 64, I made this map of "Hell" that was a big blocky metal mess with a 1-unit thick lava plane (since, you know, if you sized lower than the grid size it'd snap to 1). You'd fall through the lava into a huge open floor full of Zombies with no cover. It was amazing.

    My first playable map was a Half-Life DM map called "The Maze" in 1999. I made it for a LAN party; it's a silly map where you run around the bottom but then go up ramps on the side to try and jump the gluon gun at the ceiling. In hindsight I actually kind of almost started to know what I was doing, which is neat.

    My first released map was "Planet Half-Life HQ," a map I made for the PHL HL1 DM map challenge back in 2000/01. I didn't finish in time for the competition deadline, but that contest gave me the motivation I needed to finally FINISH a map instead of just messing around for months. The momentum from that led me to release a whole bunch of other HL1 DM maps that summer, leading to discovering a mod called Natural Selection that fall, and the rest is history.

  • ZZZ
    • December 10, 2013 at 4:10 PM
    • #28

    It all began when I bought a book which contained solutions for all doom I & II levels, plus a cdrom with a shareware copy of the game and the level editors. Unfortunately the shareware game doesn't allow you to load custom maps, which I could only do some years later when I finally got a full copy of the game. I remeber that the first maps were tests, like openning up a stock map and messing around with walls and floors. The first real map was some building, in which I discovered that doom couldn't handle 3D floors. As a workaround I though about making the map split in many maps, one per floor, but I've never finished it.


    From doom I came to know duke 3D, from duke 3D unrealED, from unrealED gtkradiant and id tech 3. That's pretty much my storyline.

  • w0llmart
    • December 10, 2013 at 4:49 PM
    • #29

    probably 5-6 years ago, tried to recreate anomalous materials and segments of the office complex from op4.


    also did your typical source fare, did a subway map, a sewage plant thing where i figured out water couldn't be on the z plane and some other relatively generic stuff while feeling out how things generally worked


    then i really got started with rostok, that's been worked on since 2010 although a lot of that time was kind of spent doing what amounted to a bunch of still lifes to fine tune things i guess. it was a lot of coming to understand not only the editor but the game i was working on.

  • Rudy.cz
    • December 11, 2013 at 1:11 PM
    • #30

    Well, my first map was probably for Heroes 2. I can remember that I have spent more time in the Editor than actually in the game itself. The terrain painting and the overall cuteness of the game was just too addictive That was in the late 90's, then I just remember the fragments of messing with Starcraft editor and Aurora toolset Beta (Neverwinter Nights), but never released anything, until 2004. Then it became pretty serious with Hammer meeting the Natural Selection and since then it was pretty solid addiction until now


    It took me over a year to pull up my first map for NS1. I have made all the classical beginner mistakes, same mentioned in this topic , and I have had to scrape all my work several times due to the technical inexperience with Goldsrc. In the end, I have decided that I should to focus on smaller project first and gain some experience before moving onto something more ambitious. So as my first map I consider co_Overmind - combat map for NS1, but that was just a springboard to produce ns_Hulk, for which I was aiming (unsuccessfully) from the beginning.

  • TheOnlyDoubleF
    • December 11, 2013 at 1:28 PM
    • #31
    Quote from LiVinGHeLL

    Compiling was hell back then. Man, when I moved onto making a button that opened a door, I thought I was Carmack.


    THANKS GOD I WAS NOT ALONE

  • Zyn
    • December 11, 2013 at 1:36 PM
    • #32

    Two blocks + a block as connecting bridge, for Quake 2, with Qoole none the less, the grandfather of Hammer. This was before I even knew about boxes and stuff, kept wondering what this "LEAK" message was about. I thought the endless void in the editor was the skybox!

  • D3ads
    • December 11, 2013 at 6:12 PM
    • #33

    This thread needs more pictures...


    My first ever map in general was part of a Half-Life mod I started on around 2000 before the HD crashed and I lost everything. My first released map was cs_renegade;


    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/portfolio/maps/cs_renegade02.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/portfolio/maps/cs_renegade04.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/portfolio/maps/cs_renegade06.jpg]


    It looked like a bad inferno clone, but it was pretty fun to play, I'm sure some Core members can remember the matches played. It also had ducks which quacked when you shot them (I wonder if Twiz will see this and remember the models he made back in the day ). It included a lot of edited and self-made textures too, it wasn't great but I was proud of it!

  • Jord
    • December 11, 2013 at 6:19 PM
    • #34

    I used to make maps for Delta Force Black Hawk Down. Those are long gone though.

  • PhilipK
    • December 11, 2013 at 6:54 PM
    • #35
    Quote from KungFuSquirrel

    I dabbled with a bunch of Quake 1 maps - before I knew how to adjust the Worldcraft grid from 64, I made this map of "Hell" that was a big blocky metal mess with a 1-unit thick lava plane (since, you know, if you sized lower than the grid size it'd snap to 1). You'd fall through the lava into a huge open floor full of Zombies with no cover. It was amazing.

    My first playable map was a Half-Life DM map called "The Maze" in 1999. I made it for a LAN party; it's a silly map where you run around the bottom but then go up ramps on the side to try and jump the gluon gun at the ceiling. In hindsight I actually kind of almost started to know what I was doing, which is neat.

    [Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]maze1_big.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]maze3_big.jpg

    My first released map was "Planet Half-Life HQ," a map I made for the PHL HL1 DM map challenge back in 2000/01. I didn't finish in time for the competition deadline, but that contest gave me the motivation I needed to finally FINISH a map instead of just messing around for months. The momentum from that led me to release a whole bunch of other HL1 DM maps that summer, leading to discovering a mod called Natural Selection that fall, and the rest is history.

    [Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]dm_phl2.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]dm_phl6.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]dm_phl9.jpg


    Ha nice! those top screens look a lot like (what I remember) my first playable hldm map. That seamless tiling concrete and warning stripes everywhere

  • owk
    • December 13, 2013 at 11:02 PM
    • #36

    Hello everyone my name is Lorenzo, I'm 16 and this is my first post.

    Was my first map for Call of Duty 4. was a ritch. where you had to jump, bounce to reach the next platform. some screenshots:

    [Blocked Image: http://img196.imageshack.us/img196/6429/4n8r.jpg][Blocked Image: http://img268.imageshack.us/img268/148/ydn9.jpg]


    Shortly after I made a map for csgo, Aim is a map. I had no experience, I thought that a map aim was the thing easier. some screenshot:


    [Blocked Image: http://cloud-2.steampowered.com/ugc/633044342294926554/512FBCE2FB2D15B91F2CB4BC4ED3912B707F6A3D/][Blocked Image: http://cloud-3.steampowered.com/ugc/633044342294930449/B03CB41395A8ED0F9A332C3BFD862D969D788F60/]

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