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Polygon taking design to the next level

  • Sentura
  • November 29, 2013 at 9:20 PM
  • Sentura
    • November 29, 2013 at 9:20 PM
    • #1
    Quote

    The Polygon PlayStation 4 Review and Xbox One Review involved an unprecedented level of coordination between the editorial and product teams at Vox Media. The goal was to create a pair of extremely high touch features to highlight the talents of our writers and video team, while pushing the envelope on longform design.

    There were a lot of lessons learned, but the final results speak for themselves.

    http://product.voxmedia.com/post/680854829…ons-for-fun-and


    While not related to game design, it's a really nice breakdown of web design for a new age. I thought it was interesting, maybe there's a few of us who can use it.

  • blackdog
    • November 30, 2013 at 1:38 AM
    • #2

    Uh oh, good finding!

    I scrolled thorugh the One's review and really liked the design of the article. Some high-profile web-designers were blogging articles accompaigned by tailor made designs years ago... this was bound to get some traction.

  • Seldoon182
    • November 30, 2013 at 4:32 AM
    • #3

    Thanks for the share Sentura. I did some SVG icon called smart icon for my upcoming new version of Ubster. SVG might be the new png.

  • AlexM
    • November 30, 2013 at 3:27 PM
    • #4

    yeah for icons and stuff like that I can see SVG being the way to go.

  • blackdog
    • November 30, 2013 at 9:00 PM
    • #5

    Yeah, MS already adopted it in Windows Phone/8 and it's the only smart choice, I still don't get why Apple and Google are working with bitmap icons that are such a pain to scale to all those sizes for the different instances they use it and now with hi-res displays.

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