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Arbor Vitae - UDK Scene [WIP]

  • -HP-
  • November 6, 2013 at 8:15 PM
  • selmitto
    • November 25, 2013 at 6:07 PM
    • #121

    This is art.

  • knj
    • November 25, 2013 at 6:15 PM
    • #122

    soo let us know when the package is ready for download, i want to look at this pretty lady under the skirt ! %)

  • Squad
    • November 25, 2013 at 7:13 PM
    • #123

    Awesome work, guys!

    I enjoyed following this topic (eventhough I didn't comment much), it was very interesting to see the scene evolve from concept to finish

  • General Vivi
    • November 25, 2013 at 8:23 PM
    • #124

    So, I'm sure I'm not the only one that wants to walk around in this scene for themselves.

    Do you guys think you can upload it to dropbox so we can run around in it?

    pretty pleaze?

  • Chimeray
    • November 25, 2013 at 9:17 PM
    • #125

    Amazing guys!!

    Wish it was a full game!

  • Dejavo
    • November 25, 2013 at 10:35 PM
    • #126

    Love everything in this scene and the lighting in this pic in particular http://farm6.staticflickr.com/5516/11026035884_81efd9fd38_o.jpg .

  • Alf-Life
    • November 25, 2013 at 10:51 PM
    • #127

    Looks great!! Eerily like concept art (in motion)!

  • Seldoon182
    • November 26, 2013 at 3:12 AM
    • #128
    Quote from generalvivi

    So, I'm sure I'm not the only one that wants to walk around in this scene for themselves.

    Do you guys think you can upload it to dropbox so we can run around in it?

    pretty pleaze?

  • -HP-
    • November 26, 2013 at 3:19 AM
    • #129

    Like i said on polycount, wow, fuck me, thanks so much for your comments everyone!! I was not expecting it to get this reception!


    A huge part of it is due to your great feedback guys, please know that! Seriously, thank you from both of us!


    As for the scene, I need to clean the package a bit, release it and write up a breakdown/making-of, getting a lof of requests for that. But not before I take a break and play some games and spend some family time.

  • knj
    • November 26, 2013 at 7:37 AM
    • #130
    Quote from [HP]

    and spend some family time.

    what the hell is that ? :v

  • robert.briscoe
    • November 27, 2013 at 2:52 PM
    • #131

    Well done guys, awesome looking scene, glad to see you guys doing env' art again!

  • Steppenwolf
    • November 27, 2013 at 5:02 PM
    • #132

    Great job, came out very nice! Can't wait to check out the package and learn some things! Any chance for some psd files to check out aswell? I learned a lot from the ones on Philip's portfolio but they are couple years old now. Wonder if you have some new tricks up your sleeves that i could learn from.

  • -HP-
    • December 20, 2013 at 10:49 PM
    • #133

    Hey guys, here's a 1 minute flythrough PhilK put together!


    next up, the release of the level, will try and do it before xmas!


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  • iwxanthi
    • December 20, 2013 at 10:53 PM
    • #134

    Looks amazing, nice job!

  • Squad
    • December 21, 2013 at 12:18 AM
    • #135

    Awesome stuff!

  • The Horse Strangler
    • December 21, 2013 at 4:51 AM
    • #136

    I am a bit bothered that you guys just straight up got the UI hologram elements from the movie Oblivion :C


    http://payload145.cargocollective.com/1/0/2995/52195…e%20UI_02_o.JPG

  • FMPONE
    • December 21, 2013 at 4:59 PM
    • #137
    Quote from MrTwoVideoCards

    I am a bit bothered that you guys just straight up got the UI hologram elements from the movie Oblivion :C

    http://payload145.cargocollective.com/1/0/2995/52195…e%20UI_02_o.JPG

    Well, look at the bright side, at least somebody actually got to see them now!

    >: )

  • knj
    • December 21, 2013 at 6:49 PM
    • #138

    Life hack man

  • Cyrzo
    • January 24, 2014 at 4:52 PM
    • #139

    Nice work, really amazing environment.

  • PogoP
    • January 24, 2014 at 5:14 PM
    • #140

    You guys still releasing the package/map for this? Would love to see it!

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