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CS:GO Workshop: Weapon Finishes

  • General Vivi
  • October 25, 2013 at 6:43 AM
  • The Horse Strangler
    • February 20, 2014 at 11:40 AM
    • #81

    [Blocked Image: http://cloud-3.steampowered.com/ugc/577888865078017437/B637CAF24A5426CBC42ECB2337B5D0D88B94D57C/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/577888865078675565/DD0A7B0B9C265F686D2312AE5CD9464B48188CB4/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/577888865081024601/B2504BF6EE2E0B658488245AFF55B3E7472BF37F/]

  • moyyst
    • February 24, 2014 at 4:38 PM
    • #82

    I gave skinning a shot. Spend some time whiffing this up. More luck then brains. :/

    http://steamcommunity.com/sharedfiles/fi…s/?id=231773240


    [Blocked Image: http://i.imgur.com/2TAYKuj.jpg]

    http://steamcommunity.com/sharedfiles/fi…s/?id=231780554

    [Blocked Image: http://i.imgur.com/ih0o6Yn.jpg]

  • Thurnip
    • February 24, 2014 at 5:06 PM
    • #83

    Goooood!

    IMO, the first one, could have a brighter background (or use other approach) so we see the weap silhouette better. Can add value to the overal comp

  • moyyst
    • February 24, 2014 at 5:09 PM
    • #84
    Quote from Thurnip

    Goooood!

    IMO, the first one, could have a brighter background (or use other approach) so we see the weap silhouette better. Can add value to the overal comp

    You mean the texture it self or the "promotion image"? Both can be fixed! Thanks for the tip!

    also removing the green screen using alpha channels in GIMP removes the green from the weapon also. So I have to spend time re adding the green to the gun so the "promotion" images looks like the in game skin. Isn't there a better way to do that?

  • Thurnip
    • February 24, 2014 at 10:44 PM
    • #85

    to remove the green stuff from the weapon, select all the green with magic wand, transform the selection in a mask and refine the mask using levels. Its a non destructive way to remove the green-should-be-destroyed green background.

  • Squad
    • February 25, 2014 at 12:19 AM
    • #86
    Quote from moyyst

    I gave skinning a shot. Spend some time whiffing this up. More luck then brains. :/

    http://steamcommunity.com/sharedfiles/fi…s/?id=231773240


    [Blocked Image: http://i.imgur.com/2TAYKuj.jpg]


    I like this one. But in the following image it looks a bit dull and more purple-ish instead of blue. Not sure what happened there


    [Blocked Image: http://cloud-3.steampowered.com/ugc/4517881523…E077510E18D174/]

  • moyyst
    • February 25, 2014 at 8:21 AM
    • #87
    Quote from Squad

    I like this one. But in the following image it looks a bit dull and more purple-ish instead of blue. Not sure what happened there


    [Blocked Image: http://cloud-3.steampowered.com/ugc/451788152381734726/A5FEA82BC121F2ECEA525277FAE077510E18D174/]

    Umm yeah... removing the green screen through alpha channels took away the green from the whole picture. So I had to recolor it and I might have hit a different color then in game. Changed both to fit each other, and made the skin a bit darker. Also made the handle black like the mag.

  • moyyst
    • February 25, 2014 at 8:15 PM
    • #88

    Another attempt today at making proper skins. Quite like the result this time. P250!


    [Blocked Image: http://cloud-2.steampowered.com/ugc/4517881524…BC0591F492C719/]

    Blue Version


    [Blocked Image: http://cloud-3.steampowered.com/ugc/4517881524…324D29552A5B59/]


    Green Version

    I think the blue version turned out better then the green one in the end.

  • moyyst
    • February 27, 2014 at 3:08 PM
    • #89

    Third day of making skins. I present Claw.

    [Blocked Image: http://cloud-2.steampowered.com/ugc/4517886992…2C74D37D75923B/]


    Steam Link

  • Thurnip
    • April 3, 2014 at 7:45 AM
    • #90

    yo dudes! how are you doing?

    today i released three new weaps for the Pulse collection.

    I was good to come back to one of the first series i made and improve some (parametric) stuff on the finishes tool, like to know better how the position, rotation phong values etc works...

    I'm huge fan of the solution valve found to create variation for the drops, with those values.

    The Pulse Aug

    [Blocked Image: http://cloud-4.steampowered.com/ugc/612795552307199285/F4542FE67364FA12B274C49CBBF6125AC523F878/637x358.resizedimage]

    The Pulse Tec 9

    [Blocked Image: http://cloud-3.steampowered.com/ugc/612795552307202300/CE3B1D5565D9A5E95490B75DE7E65D2681ED57BA/637x358.resizedimage]

    The Pulse AWP

    [Blocked Image: http://cloud-3.steampowered.com/ugc/612795552307186135/77E6D7D3A8A0B4F8815B51CA7FD2725820D151AF/637x358.resizedimage]

    added: the offset variation i told up there ^

    [Blocked Image: https://dl.dropboxusercontent.com/u/5442600/pulse_awp_var.gif]

  • Mr. Jigsaw
    • April 8, 2014 at 8:43 PM
    • #91

    Here is my first skin.

    [Blocked Image: http://cloud-4.steampowered.com/ugc/3298066830…2DA07B452DDDEF/]

    http://steamcommunity.com/sharedfiles/fi…s/?id=246717973


    Apparently you can never change your preview image once you upload it. Oops. Guess I'll know to make it shorter for the next one.

  • Thurnip
    • April 9, 2014 at 1:29 PM
    • #92
    Quote from Mr. Jigsaw

    Here is my first skin.

    [Blocked Image: http://cloud-4.steampowered.com/ugc/3298066830…2DA07B452DDDEF/]

    http://steamcommunity.com/sharedfiles/fi…s/?id=246717973


    Apparently you can never change your preview image once you upload it. Oops. Guess I'll know to make it shorter for the next one.

    Yeah, you can change it. Use the CS SDK and edit your submission. But make a backup of your description. Sometimes the CS Go SDK crops the description you added via website.

  • d0uble
    • April 14, 2014 at 7:45 PM
    • #93

    Hey guys, i have a question for you.


    all your weapons look awesome, so i was trying to do some skins too.


    But i have one problem. When i choose the ak, the weapon pattern is so messed up that the whole pattern just randomly appears at one spot on the weapon.


    I see the different parts of the weapon... but when i try to align them so they fit together... i just dont get it right, but you guys dont seem to have a problem with that.


    BTW: My english is not the best ((

  • ShockaPop
    • April 15, 2014 at 5:28 AM
    • #94
    Quote from d0uble

    Hey guys, i have a question for you.


    all your weapons look awesome, so i was trying to do some skins too.


    But i have one problem. When i choose the ak, the weapon pattern is so messed up that the whole pattern just randomly appears at one spot on the weapon.


    I see the different parts of the weapon... but when i try to align them so they fit together... i just dont get it right, but you guys dont seem to have a problem with that.


    BTW: My english is not the best ((

    Display More


    Did you try setting the X/Y/Rotation offsets to 0? Also, try ticking the "ignore weapon size scale" or something like that on the left side panel/properties, somewhere in the middle of it.

  • d0uble
    • April 15, 2014 at 6:54 PM
    • #95

    AK-47 Cracked blue


    http://steamcommunity.com/sharedfiles/fi…s/?id=249252970


    [Blocked Image: http://cloud-3.steampowered.com/ugc/577893561729131923/9D2839622460381395F115BB6FC7AB4CD634B98B/]

  • d0uble
    • April 16, 2014 at 8:56 AM
    • #96

    Hey sry for double post but i have one more question.


    i want to do something in patina, but it has those ugly green spots all over the weapon... even when i reduce the albedoboost and the bright colors.

    can you help me?


    here is a screen http://cloud-2.steampowered.com/ugc/5778935617…DB0009462CA90F/

  • ShockaPop
    • April 17, 2014 at 5:32 AM
    • #97
    Quote from d0uble

    Hey sry for double post but i have one more question.


    i want to do something in patina, but it has those ugly green spots all over the weapon... even when i reduce the albedoboost and the bright colors.

    can you help me?


    here is a screen http://cloud-2.steampowered.com/ugc/5778935617…DB0009462CA90F/

    Display More


    To me it seems like very low-res texture (to cause the bleeding) and with "poor" color level-management so it makes that green appear in the first place (if it's not wanted).

  • ukf
    • April 24, 2014 at 10:56 PM
    • #98

    [Blocked Image: http://i.imgur.com/s8xGN2M.jpg]


    http://steamcommunity.com/sharedfiles/fi…s/?id=252041497


    Not much screenshots i will post more later.

  • FMPONE
    • May 2, 2014 at 2:37 AM
    • #99

    Congrats to Thurnip and all the Mapcore folks with stuff in the new cases/stick capsules. They look awesome:


    http://blog.counter-strike.net/

  • Thurnip
    • May 2, 2014 at 4:05 PM
    • #100

    yay

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