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CS:GO Workshop: Weapon Finishes

  • General Vivi
  • October 25, 2013 at 6:43 AM
  • General Vivi
    • October 25, 2013 at 6:43 AM
    • #1

    Hey everyone,


    Feel free to post your Counter Strike : Global Offensive completed skins here for everyone to check out!


    CS:GO Workshop: Weapon Finishes


    http://blog.counter-strike.net/workshop/finishes/

    MEMBER OFFICIAL CONTENT!

    General Vivi's - MP9 | Thorns & Roses

    [Blocked Image: http://cloud-4.steampowered.com/ugc/490059415368925965/F8479C29E8A594B6F9C9029352B4703E80C71F0E/200x112.resizedimage]

    Thurnips - Pulse FAMAS

    [Blocked Image: http://cloud-4.steampowered.com/ugc/684840554600772955/212868D4C20ECFF0F51478C097331B578BA68CA4/200x112.resizedimage]

    OniLolz and Zaphk - Sawed-Off | OctoPump

    [Blocked Image: http://cloud-3.steampowered.com/ugc/504697245977972817/B399DA83219D802F3EE7F04247B7EE0514D42DD1/200x112.resizedimage]

  • General Vivi
    • October 25, 2013 at 6:43 AM
    • #2

    Here is the first one I made


    http://steamcommunity.com/sharedfiles/fi…030&searchtext=


    [Blocked Image: http://cloud-2.steampowered.com/ugc/5767521702…B5A1412FE4DAA9/]


    http://steamcommunity.com/sharedfiles/fi…s/?id=188762115


    [Blocked Image: http://cloud-2.steampowered.com/ugc/5767521702…D8839C01DBAB2F/]


    http://steamcommunity.com/sharedfiles/fi…s/?id=188822867


    [Blocked Image: http://cloud-2.steampowered.com/ugc/5767521702…19A7144EA4A0D3/]

  • Thurnip
    • October 25, 2013 at 5:02 PM
    • #3

    very good idea the pink one. I think it'll work out

  • DrywallDreams
    • October 25, 2013 at 9:35 PM
    • #4

    As a sort of crash course in learning the tool, I made these three variations:


    [Blocked Image: http://cloud-4.steampowered.com/ugc/5767521702…C72863861DB215/]


    http://steamcommunity.com/sharedfiles/fi…s/?id=188910425

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5767521702…7C23704DFAA498/]


    http://steamcommunity.com/sharedfiles/fi…s/?id=188914042

  • Wail
    • October 26, 2013 at 1:25 AM
    • #5

    I'm interested in making some weapon finishes, unfortunately I didn't find Valve's guide very helpful at all on the actual execution part. Are there any good resources out there you guys know of to get started with this? (I'm not highly versed in Source, more of an Unreal guy.)

  • DrywallDreams
    • October 26, 2013 at 2:10 AM
    • #6
    Quote from Wail

    I'm interested in making some weapon finishes, unfortunately I didn't find Valve's guide very helpful at all on the actual execution part. Are there any good resources out there you guys know of to get started with this? (I'm not highly versed in Source, more of an Unreal guy.)

    Here's a pretty good guide on making skins: http://steamcommunity.com/sharedfiles/fi…id=180212320#-1

  • General Vivi
    • October 26, 2013 at 8:41 PM
    • #7

    My wife made a skin, turned out pretty awesome. I would buy it.


    http://steamcommunity.com/sharedfiles/fi…s/?id=189284118


    [Blocked Image: http://cloud-4.steampowered.com/ugc/576752170312201090/AE0A05FCA196B83C4AE2618D396A1DF38A5EFBFC/]

  • FMPONE
    • October 26, 2013 at 9:58 PM
    • #8
    Quote from Marcem

    As a sort of crash course in learning the tool, I made these three variations:


    [Blocked Image: http://cloud-4.steampowered.com/ugc/5767521702…C72863861DB215/]


    http://steamcommunity.com/sharedfiles/fi…s/?id=188910425

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5767521702…7C23704DFAA498/]


    http://steamcommunity.com/sharedfiles/fi…s/?id=188914042

    Display More


    I like this, very simple but effective

  • DrywallDreams
    • October 26, 2013 at 10:50 PM
    • #9

    I CAN'T STOP MAKING TRIANGLES


    [Blocked Image: http://cloud-3.steampowered.com/ugc/5767521702…8651AF2FBB866D/]


    http://steamcommunity.com/sharedfiles/fi…s/?id=189018767


    [Blocked Image: http://cloud-2.steampowered.com/ugc/5767521703…3D1B5AF9A74C5F/]


    http://steamcommunity.com/sharedfiles/fi…s/?id=189336990

  • Pampers
    • October 27, 2013 at 12:48 AM
    • #10

    would look a lot better if you masked out different parts

  • General Vivi
    • October 27, 2013 at 8:57 AM
    • #11

    Yeah, due to the way the skin had to be applied, I wasn't able to use the masking version finish.

  • ShockaPop
    • October 27, 2013 at 6:05 PM
    • #12

    So uhh.. Could someone please tell me how are these skins made? It's not going to be the "old-way" of having the original texture then painting on/modifying it? Is my creativity "limited" (not the right word probably) now to making a unique (but not gun-specific) 2048x2048 image of containing some cool art/texture, which I then slap on the gun the best way possible in the workbench? And how are those "Bubble Gum" guns in different color than the texture you made? Is it somekind of a mask texture?


    Sorry for asking such noob questions, but I have tons of ideas for this thing but not sure where to begin.

  • General Vivi
    • October 27, 2013 at 6:43 PM
    • #13

    You can do whatever you want.

    They show examples on their "how to do it" page here.


    http://blog.counter-strike.net/workshop/finishes/

  • General Vivi
    • October 27, 2013 at 6:47 PM
    • #14

    Ashby Collection:


    http://steamcommunity.com/sharedfiles/fi…s/?id=189435158


    [Blocked Image: http://cloud-4.steampowered.com/ugc/576752170323788134/0A3119FA2E11C4FB896FDCE48D856C2BD40826AC/]


    My wife made some dualies


    http://steamcommunity.com/sharedfiles/fi…s/?id=189449112


    [Blocked Image: http://cloud-2.steampowered.com/ugc/576752170325267383/D6D01C414BACE4E9B87C695E0FC32E9EE5AD95F6/]

  • ShockaPop
    • October 27, 2013 at 8:32 PM
    • #15
    Quote from generalvivi

    You can do whatever you want.

    They show examples on their "how to do it" page here.


    http://blog.counter-strike.net/workshop/finishes/


    Thanks Viv! I tried out with your pattern/image and got some nice results. You gave me inspiration.


    I guess if I want to leave specific parts out, I have to mark those areas in alpha-channel of the texture file, right?

  • General Vivi
    • October 27, 2013 at 11:53 PM
    • #16

    yes, I haven't done that just yet but I think you just put the alpha in the rgb channels like you would a normal texture.

  • vcool
    • October 28, 2013 at 5:26 AM
    • #17

    Whatup mapcore, vcool here, used to do level design and modelling for the Source engine some years ago and hung around interlopers.net.


    Had an idea for a weapon skin, namely a Chimera graphic overlayed on top of the weapon, so I tried my hand at it! Not what I imagined but I figured I submit this anyway while tackling somewhat less demanding ideas that require less artistic finesse.


    http://steamcommunity.com/sharedfiles/fi…tscn=1382935690


    [Blocked Image: https://dl.dropboxusercontent.com/u/4034215/chimera1_w_inspect.jpg]

  • vcool
    • October 29, 2013 at 7:48 AM
    • #18

    I find the lack of proper BULLDOZER skins disturbing.

    [Blocked Image: https://dl.dropboxusercontent.com/u/4034215/bulldozer1_galil_wp_inspect.jpg]

    Valve needs to unwrap the Galil again, the UVs are terrible.

  • Puddy
    • October 29, 2013 at 8:24 AM
    • #19

    I like both your finishes vcool, especially the galil!

  • Anduriel
    • October 29, 2013 at 4:23 PM
    • #20

    My first try: AK-47 Red Redemption


    [Blocked Image: http://cloud-2.steampowered.com/ugc/579003970222177930/A108747C797F9AFD851A92E682807CE5F8062B19/]

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