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Alien: Isolation

  • knj
  • October 22, 2013 at 3:16 PM
  • -HP-
    • January 7, 2014 at 6:20 PM
    • #81

    yes yes YES YES YES YES YES


    At, 2:26 holy shit, my heart skipped a beat! Imagine playing it, this will be good!

  • -HP-
    • January 7, 2014 at 6:26 PM
    • #82

    [Blocked Image: http://news.alienisolation.com/wp-content/uploads/2014/01/6.jpg]


    [Blocked Image: http://news.alienisolation.com/wp-content/uploads/2014/01/8.jpg]


    [Blocked Image: http://news.alienisolation.com/wp-content/uploads/2014/01/5.jpg]


    [Blocked Image: http://news.alienisolation.com/wp-content/uploads/2014/01/7.jpg]


    [Blocked Image: http://news.alienisolation.com/wp-content/uploads/2014/01/4.jpg]


    [Blocked Image: http://news.alienisolation.com/wp-content/uploads/2014/01/3.jpg]


    [Blocked Image: http://news.alienisolation.com/wp-content/uploads/2014/01/2.jpg]


    [Blocked Image: http://news.alienisolation.com/wp-content/uploads/2014/01/1.jpg]


    [Blocked Image: http://www.reactiongifs.com/wp-content/uploads/2013/12/champagne.gif.pagespeed.ce.wC101VQMfS.gif]

  • Radu
    • January 7, 2014 at 6:33 PM
    • #83

    [Blocked Image: http://1-media-cdn.foolz.us/ffuuka/board/vp/image/1377/05/1377054022962.jpg]

  • dux
    • January 7, 2014 at 6:44 PM
    • #84
    Quote from PogoP

    No he didn't.


    "The story focuses on Ripleys daughter, Amanda, who, 15 years after last seeing her mother, is sent by Weyland Yutani to recover the flight recorder of the Nostromo, aboard a remote trading station".


    Here's the official website:


    http://www.alienisolation.com/en_us/

    Display More


    Whys it a copy paste of everything from the Nostromo then

  • -HP-
    • January 7, 2014 at 6:51 PM
    • #85
    Quote from dux

    Whys it a copy paste of everything from the Nostromo then


    Well, the USCSS Nostromo is a starfreighter, wikipedia tell us it's a "Lockmart CM-88B Bison M-Class starfreighter", that implies there's many previous models of it, and much likely many more models just like it as well.

    Much like real-life freighters we have in our world, they're all alike and copy of each others, because it's easier to manufacturer?


    ... that and it brings back some nostalgia of the film!

  • Mazy
    • January 7, 2014 at 6:52 PM
    • #86

    Looks really great guys, still curious how this will shape a full length game but it looks like it's off to a great start~

  • Puddy
    • January 7, 2014 at 7:13 PM
    • #87
    Quote from Mazy

    Looks really great guys, still curious how this will shape a full length game but it looks like it's off to a great start~


    Yeah I think this will be the main challenge! Having only one enemy could potentially limit the gameplay variation and one questionmark is how they'll prevent the player from killing the alien without making the player feel completely gimped.

  • PaulH
    • January 7, 2014 at 7:17 PM
    • #88

    Does look interesting, here's a video you missed:


    External Content www.youtube.com
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    I'll reserve judgement for now, though I hope that too much control isn't taken away from the player at key moments though (the bit in the trailer where you dive into the elevator before the alien reaches you and then get blown out the airlock looks like part of a cinematic).I would want to feel as much as possible as if I'm there experiencing it all, rather than just walking and running in between bookend cutscenes.


    It's quite refreshing to see that a larger studio is allowed to take on material that is essentially the stuff of indie titles and develop what looks like a more intimate game, without publishers shouting at them for more shooting and explosions.

  • knj
    • January 7, 2014 at 7:54 PM
    • #89

    dat PBR !

  • blackdog
    • January 7, 2014 at 7:58 PM
    • #90

    What can i say? FAP.

    Happy for those of you who are working on it

  • Sprony
    • January 7, 2014 at 8:28 PM
    • #91

    These are longer, not sure if anything new plus the trailer again to make it complete for new viewers:


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    All I can say is:


    [Blocked Image: http://i.imgur.com/UYjdq.gif]

  • Grinwhrl
    • January 7, 2014 at 11:01 PM
    • #92
    Quote from Puddy

    Yeah I think this will be the main challenge! Having only one enemy could potentially limit the gameplay variation and one questionmark is how they'll prevent the player from killing the alien without making the player feel completely gimped.


    That's the twist...there is actually 2.

  • deceiver
    • January 8, 2014 at 1:20 AM
    • #93

    Just catching up on all this right now, looks fucking great guys! Any details on which engine you guys are using or is that still under wraps?

  • PogoP
    • January 8, 2014 at 1:24 AM
    • #94

    It's an in-house engine. We have some top notch engine coders, they're very clever chaps!

  • deceiver
    • January 8, 2014 at 1:25 AM
    • #95

    Awesome, the rendering looks fantastic!

  • dux
    • January 8, 2014 at 2:20 AM
    • #96

    INHOUSE GUYS

  • -HP-
    • January 8, 2014 at 3:04 AM
    • #97

    Man... I love in-house engine!

  • FMPONE
    • January 8, 2014 at 3:16 AM
    • #98

    In-house engine looks cool but... no SSAO from the looks of things?

  • -HP-
    • January 8, 2014 at 3:16 AM
    • #99

    Was this posted?

    http://www.gametrailers.com/videos/fkz8xe/…n-debut-trailer

  • -HP-
    • January 8, 2014 at 3:17 AM
    • #100
    Quote from FMPONE

    In-house engine looks cool but... no SSAO from the looks of things?


    Probably SSDO.

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