1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Indie games and developers

  • Thrik
  • October 18, 2013 at 2:41 PM
  • dux
    • October 19, 2013 at 3:01 AM
    • #21

    This thread has deviated to a large degree. Someone split the indie stuff off into another thread please?

  • Vilham
    • October 19, 2013 at 3:01 AM
    • #22
    Quote from [HP]

    Now we're just arguing semantics on what indie really means.

    Independent studio is one thing, "indie" is another, and you all know it, lol.

    That's exactly my point, indie does not mean independent anymore, its a far more specific but at the same time generic for certain kind of games.

  • Thrik
    • October 19, 2013 at 9:13 AM
    • #23

    I'll split it when I'm on my computer.

    Going back to the original point though, Sentura was just saying that it'd be cool if a load of super-experienced developers got together with a huge budget and made an indie game. Then someone gave an example of a game kind of like that, and someone else started saying that game isn't really indie... but it did fit Sentura's original point, which is what I was saying.

    Obviously I'm aware of the different definitions of indie (as silly as it might be), it's just that the point that was made in the first place made it quite clear which one was meant. Unless you're trying to say that above a certain team size/budget you can no longer be considered indie, in which case I guess Sentura's scenario is impossible.

    On a personal note though, it delights me to see dens of creativity like Double Fine and the Star Citizen guys controlling their own destiny and making the games they want to. They're the ultimate indie success stories to aspire to IMO and I hope it becomes much more common that developers answer to themselves and their fans.

  • Taylor
    • October 19, 2013 at 4:07 PM
    • #24

    Crytek can't be indie because it make games about shooting mans. Team Ico and thatgamecompany aren't (or weren't) really published by Sony because they make arts.

  • 2d-chris
    • October 19, 2013 at 4:51 PM
    • #25

    I really hope star citizen does well, it seems to be setting an example, if it fails we're all doomed

  • blackdog
    • October 19, 2013 at 11:29 PM
    • #26
    Quote from HP

    Now we're just arguing semantics on what indie really means.

    Independent studio is one thing, "indie" is another, and you all know it, lol.

    "Alternative"

  • Sentura
    • October 19, 2013 at 11:48 PM
    • #27

    I think Taylor hit the nail on the head. By now the term is so hyperbolic and contrived it really shouldn't be used at all. I think an easier distinction would just be AAA games and non-AAA games, or why not even go ahead and use the full spectrum of movie labeling instead of only the top tier? AA games? A games? B games?


    Nah, indies would probably bitch and whine over all be labeled B games.


    It seems the general consensus here is that indie games are better because they have more freedom, even if they are missing the necessary funding. I don't think I can argue with that, although it does lower the barrier to entry. Which perhaps isn't a bad thing, but it just means people without experience get put in positions where they don't have the skill to pull things off properly. However my biggest gripe with is people taking the label of indie and using it in ways to justify shitty quality of games (be it art or design). Being that I have seen the inside of at least one indie community, I can honestly say it's way too prevalent.


    Another thing that is prevalent in the indie community is the focus on idea and execution of idea in a game design context. There's almost no focus on games as a whole, on how e.g. environments and graphics may have influence on games. Nobody dares do 3D indie because they know it will be shit. For people who supposedly are to take people out of their comfort zone, they do little to go out of their own. I don't dig on that at all.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™