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[CS:GO] de_safir (beta)

  • iamrobin
  • October 8, 2013 at 12:43 PM
  • iamrobin
    • October 8, 2013 at 12:43 PM
    • #1

    Hi!
    I just finished the beta version of the map I posted last week in the 3D forum(de_ToBeNamed).
    Since the alpha version I changed a few things and would very much like to hear your feedback on the map as it is now.


    So please tell me what you think and try it on the steam workshop.
    http://steamcommunity.com/sharedfiles/fi…s/?id=181692933


    Screens:

  • UnknownPredator
    • October 10, 2013 at 3:31 AM
    • #2

    I found your map to be overall fun to play , I found CT and T Spawn's to be very uncompleted , Overuse of Mirage's brick texture. I see your map is inspired by mirage and dust's layout. I found bombsite A to be very good but B lacking in cover.

    Here is an imgur album explaining other problems with pictures http://imgur.com/a/uqZEo

  • iamrobin
    • October 10, 2013 at 7:28 AM
    • #3

    I will try to address these issues in the next update. Spawns and blockers are on that list for sure. I've waited a bit with the spawns since I want the timings to be correct.

    The issues with the overused textures is also something I will try to mend. Aswell as think about on how to improve B-sites cover.

    Thanks for your feedback and for playing the map

  • Dalannar
    • October 10, 2013 at 4:36 PM
    • #4

    I haven't played the map, and probably won't since I don't play CS:GO all that often, so I can't really comment on the gameplay, but looking at the screenshots there is one thing that completely draws me away from the map. Everything seems to be very bulky and blocky, especially around doors and windows. I know it's in beta, but even so, the initial impressions of a map are important, and will create a mindset in the player. Whether this is a good thing or a bad thing is up to the person playing it, but I would imagine not many people find it very appealing.

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