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Problem with UDK

  • Krusing
  • October 5, 2013 at 9:48 PM
  • Krusing
    • October 5, 2013 at 9:48 PM
    • #1

    It's not the first time I use UDK, but this is the first time I've had this problem. I can't move objects in the normal X, Y or Z axis, I can only move them in an angle. Hard to explain, please look at the picture.


    Where is the option to make it "normal" again? I've tried everything. I can't work like this.


    [Blocked Image: http://imageshack.us/a/img34/2738/v3m.png]

  • LATTEH
    • October 5, 2013 at 10:02 PM
    • #2

    On the top where it says local right under preferences and help set it to world.

  • Krusing
    • October 5, 2013 at 10:11 PM
    • #3
    Quote

    On the top where it says local right under preferences and help set it to world.


    Thank you! I should have known that


    Just one more minor problem. Whenever I move the camera in the viewport, all viewports moves at the same time. Same with zoom. How do I pan/zoom individual viewports? Dont know how I managed to set all those strange settings, probably my cat has been walking on my keyboard.

  • LATTEH
    • October 6, 2013 at 7:54 PM
    • #4
    Quote from Krusing

    Thank you! I should have known that


    Just one more minor problem. Whenever I move the camera in the viewport, all viewports moves at the same time. Same with zoom. How do I pan/zoom individual viewports? Dont know how I managed to set all those strange settings, probably my cat has been walking on my keyboard.


    I honestly don't know how to switch it off. but after working on a map in UDK for months it helps when moving something (so you dont have to find it in the 2D viewports)

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