Hey guys, I got inspired by the Golf thread to make one about different articles that portray methods and perspectives on design in general.
I've got this Ph.D. in design that was created in association with IO Interactive - it's basically about designing levels from mechanics and the types of people playing it. It's long but take a gander anyhow, because it's REALLY interesting.
http://www.dcdr.dk/dk/materiale/d…dro-canossa.pdf
The other one is more a general thing for artists as some general things that makes one understand better what and why players/users generally focus on and take notice of.
http://www.imprint.co.uk/rama/art.pdf
Post your stuff if you have it.