1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Can i use python scripts in UNITY???

  • cybarian
  • September 9, 2013 at 7:13 PM
  • cybarian
    • September 9, 2013 at 7:13 PM
    • #1

    hi guys i want to ask that is unity supports python or another way to use python in unity.......

  • Evert
    • September 9, 2013 at 7:14 PM
    • #2

    http://forum.unity3d.com/threads/87790-…ython-and-Unity

    http://forum.unity3d.com/threads/86461-…preter-in-Unity

  • knj
    • September 9, 2013 at 7:57 PM
    • #3

    dude, srsly, learn to use google, god damn !

  • Thrik
    • September 9, 2013 at 8:57 PM
    • #4

    Agreed, your questions really are very basic and could easily be answered via a quick search — literally, just Google 'unity python'. And please post these things in the 3D forum as I have to keep moving your threads there...

  • selmitto
    • September 9, 2013 at 9:06 PM
    • #5

    and less question marks

  • Sjonsson
    • September 9, 2013 at 10:34 PM
    • #6

    Out of curiousity, why would you want to use Python in Maya? Anyone knows?

  • knj
    • September 10, 2013 at 7:46 AM
    • #7

    he wants to us it in UNITY, and in maya you have MEL language and you can script your own shit

  • Sjonsson
    • September 10, 2013 at 9:39 AM
    • #8

    I know that knj, but why on earth would you want to use Python in Unity? xD

  • Thrik
    • September 10, 2013 at 9:55 AM
    • #9

    I've not used Unity but any scripting language is theoretically usable in any game, so if you already know one it's can save time using that rather than learning a new one (not that switching languages is too hard). Python is a very popular and good language, as is Lua.


    IMO though, if you're not an expert with any scripting language you should use the most widely used one for the engine so there's plenty of documentation. Using an uncommon scripting language (even if it's technically a better choice) might seem cool until you realise there's nobody out there who can help you because they don't use it.

  • Sjonsson
    • September 10, 2013 at 10:27 AM
    • #10

    I'm working in Unity daily and I agree, any scripting language is indeed theoreticall usable, but the thing is that Unity has a very broad library for both C# and Java script, so I just couldn't fathom why you would want Python in Unity instead of these two langauges. Maybe there is something specific you can use Python for? I never heard of it but maybe there is.

  • Sentura
    • September 10, 2013 at 10:45 AM
    • #11

    Thrik that only works if you have either a wrapper or if you want to sit down and make a wrapper/compiler for those purposes. For cases such as Unity, if there weren't any wrappers I'd just switch to C# anyway because it would be simpler, have more documentation and less bugs along the way.


    The cool things about most languages is that they follow a paradigm, and knowing one paradigm makes you able to transition languages within that paradigm fairly fast.

  • AlexM
    • September 12, 2013 at 3:13 PM
    • #12

    Using a python interpreter authored in C# seems like it could be a performance issue.


    C# is so easy it's usually hard to justify putting a scripting language on top of it unless you wish to update the gameplay code without restarting the game. Even then there are classes in C# to compile c# code on the fly so you could use c# as a scripting language on top of c#


    EDIT: I forgot to mention there's also Iron Python.


    Ultimately like everyone in this thread, I dont recommend it. Just use one of the existing Unity code paths.


    http://ironpython.net/

  • Skjalg
    • September 12, 2013 at 9:05 PM
    • #13

    Haha using a python scripting system in unity is kind of weird given that mono/unityscript/boo is unitys scripting languages. And unityscript is probably even easier to learn from scratch.

    yo dawg, I head you like scripting languages so we put in a scripting language that compiles down to your scripting language that way you can script the script.

    Yeah that sounds retarded

  • Spherix
    • September 13, 2013 at 8:30 AM
    • #14

    Do note, OP has not posted here since TS; yet started a new topic. I assume it's no longer of interest to the OP.

  • Thrik
    • September 13, 2013 at 11:41 AM
    • #15
    Quote from Spherix

    Do note, OP has not posted here since TS; yet started a new topic. I assume it's no longer of interest to the OP.


    Seems to be a recurring theme with cybarian. I'm starting to think that he's just asking these questions on behalf of someone else or has to pass some test or something, because the questions are so varied and seem to lead nowhere.

  • Sjonsson
    • September 13, 2013 at 12:41 PM
    • #16
    Quote from Spherix

    Do note, OP has not posted here since TS; yet started a new topic. I assume it's no longer of interest to the OP.

    Sure, but I still find the whole thing of why you want to put python in Unity interesting, and I got some answers to that! ^^

  • Thrik
    • January 29, 2014 at 12:27 AM
    • #17
    Quote from Evert

    http://forum.unity3d.com/threads/87790-…ython-and-Unity

    http://forum.unity3d.com/threads/86461-…preter-in-Unity


    Quote from knj

    dude, srsly, learn to use google, god damn !


    Quote from Thrik

    Agreed, your questions really are very basic and could easily be answered via a quick search — literally, just Google 'unity python'. And please post these things in the 3D forum as I have to keep moving your threads there...


    lmao, the irony is that this thread is now one of the top results for this on Google. xD


    https://www.google.com/search?q=unity+python

  • selmitto
    • January 29, 2014 at 1:04 AM
    • #18

    Mapcore slowly taking over the internet.

    -> FACT! <-

  • Pampers
    • January 29, 2014 at 2:00 AM
    • #19

    and at the bottom of that mapcore entry, there is this link https://www.google.com/search?q=unity…selmo,ppl_aut:1

  • selmitto
    • January 30, 2014 at 10:47 AM
    • #20
    Quote from Pampers

    and at the bottom of that mapcore entry, there is this link https://www.google.com/search?q=unity…selmo,ppl_aut:1

    O___________________________O

    what have I done?!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™