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About Advance GTKradiant Modeling.

  • Zurikawa
  • August 31, 2013 at 9:20 AM
  • Zurikawa
    • August 31, 2013 at 9:20 AM
    • #1

    Hi first of all I wanna say Good day. Its my first post here and I want to learn more about GTKradiant. Ehemmm.. I want to ask if there is more advance of GTKradiant for modeling. Honestly I perfect the GtkRadiant 1.5 And I master it since 2009. But it feels like im too sad about it. Some Forums like GUNZ. They bullying me cuz Im still using GTKradiant they always say that GTKradiant are lack of textures and the way of modeling for a map are only limited and it can't make some animation. I feel sad when they telling me that. I wanna know and I want to expand my knowledge and skill about them. I want to show them the GTKradiant is one of the best Modeling program.


    Please teach me more. Here is my old work.

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    Am I wrong post?

  • Thrik
    • August 31, 2013 at 5:22 PM
    • #2

    Isn't a modified version of GTKRadient used to make the Call of Duty games? If something as good-looking as CoD: Black Ops and Ghosts can be made using it then it can't be that bad. It's probably quite similar to Hammer (which more people on MapCore use) due to their shared heritage.

  • TarrySruman
    • August 31, 2013 at 6:19 PM
    • #3

    Yeah CoD uses radiant. Radiant is basically hammer with some improvements (reasonably ok lighting preview!) and some really neat tools for making curved geometry. Though the terrain tools are basically displacements with wonkier controls.

  • FMPONE
    • August 31, 2013 at 8:08 PM
    • #4

    If Radiant is anything like Hammer, it's getting way up there in terms of age, but you shouldn't count it out yet

  • Zurikawa
    • September 2, 2013 at 2:50 AM
    • #5
    Quote from Thrik

    Isn't a modified version of GTKRadient used to make the Call of Duty games? If something as good-looking as CoD: Black Ops and Ghosts can be made using it then it can't be that bad. It's probably quite similar to Hammer (which more people on MapCore use) due to their shared heritage.

    What version of GTKradiant using on call of duty bro?

  • Thrik
    • September 2, 2013 at 7:01 AM
    • #6

    No idea, they probably heavily modified some version of it.

  • TarrySruman
    • September 2, 2013 at 7:49 AM
    • #7

    The radiant they released with the cod4 dev tools was identical to GTKradiant

  • Zurikawa
    • September 5, 2013 at 6:18 AM
    • #8

    Any option that can make the GTKradiant 1.5 more powerful on modeling?

  • Evert
    • September 5, 2013 at 8:30 AM
    • #9

    PracticePracticePracticePractice.


    All tools are powerful in their own way, there's a lot of people who have managed to make amazing stuff with Radiant.

    Look at other games that used GTKradiant/Other radiant versions, they manage to get far more detail on shitty consoles, and have more believable structures and layouts then what you've shown here.

    Return to castle wolfenstein was released like super long ago, and still looks alright. Q3 still looks more consistant then what you have created. All COD games have areas that look decent.


    Of course there's limitations with old engines (though you can make elevators, something all new engines suck at, so in many ways it's super next gen), and if you want to compete with Crysis or whatever in detail/fidelity then you're screwed, but you have not pushed GTKradiant/IdTech3 far enough to require more powerful "modelling tools" for it

  • Thrik
    • September 5, 2013 at 9:26 AM
    • #10

    Indeed. I noted that you said in your original post that you've perfected and mastered GTKRadient, but your videos show that you have lots more to learn. To me your maps look like basic test maps compared to what others have done with the editor. I say this not to insult, but to make sure you're aware of your own skill level.

    Is there any particular reason you're so into GTKRadient? Have you considered just trying out a different engine, even it it's a relatively close cousin like Source? Valve games are always a blast to map for because their games are so fun.

  • Obsidian
    • September 25, 2013 at 5:50 PM
    • #11

    GtkRadiant is still actively used for both commercial games and game mods. It is actively being developed and has a large community base.


    As with any game engine and level editor tools, just understanding how to use the tools to create a room simply isn't enough to call it "mastering". Creating detailed maps requires at least a basic understanding of level design theory, art and colour theory, lighting concepts, texture work and a shitload of experience. Keep at it, I think you just need more experience.


    Here are some screenshots from modern day maps of Quake 3/Quake Live (a game engine that is over a decade old, unmodified).


    [Blocked Image: http://www.cityyz.de/images/levels/inf/inf3.jpg]

    [Blocked Image: http://cityy.explicits.de/3d/images/levels/cc/cc2.jpg]

    [Blocked Image: http://www.lunaran.com/images/maps/large/lun3dm5_9.jpg]

    [Blocked Image: http://www.simonoc.com/images/design/concept/library_f04sd.jpg]

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